Client Improvements - Contraband, History, Fighter Fleets,..

G

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Archived from groups: alt.games.vgaplanets4 (More info?)

Here is the guts of an email I sent to Tim just before Christmas last
year. What do you think of these ideas for improvement of the VGAP4
Client, focused on management really:

Contraband

An interface to trade contraband that would show all my bases, the
contraband the base has and (overall) prices (with the current graph).
This screen could let me buy/sell each contraband per base or set
global buy/sell targets. This would save going to each planet and
having to deal. A history of my contraband trading would be of interest
- how much have I made/lost per base and overall.

The current Minister for Sell All Contraband I have never used as it
doesn't support the granular trading I need. Having some rules I can
set per planet would help too - eg if contraband x increases by 15%
sell all contraband x, else if it increases 8% sell 1000 units, else if
it decreases 10% and I have 10,000mc in the base buy 1000 units - a
rules editor :)

History

The history for an object. Ships, where have they been, what have they
done. For planets/bases - what has changed over time - eg planet
temperature comes to mind. A global option (or minister option) to turn
history saving on/off for those players who don't care. Each object has
attributes that are unique that changes what the history would be for
that object. Export to Excel/CSV is currently available, but I don't
find it too usable and integrating this information with the actual
object would make it heaps more useful than in a spreadsheet.

Groups/Fleets with Fighters

Groups/Fleets to include fighter wings, or be exclusively made up of
fighter wings. Having hundreds of wings is definitely a challenge to
manage individually :)

Pod Option

A global option on pods to set them not to Orbit when created as
default. Although I like my pods to orbit, some other players I have
talked to would like their pods to not orbit by default.
 

hellion

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Nov 19, 2004
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nice ideas. and very helpful. especially the history of ships.

what i'd really like to see would be the possibility to "drag and drop"
ships into a "fleet screen" where i could set one of the ships as fleet
leader and give him orders and the rest would follow him automatically.
furthermore it should be possible to copy the settings for all
escorting ships (attack, mission, fleet, mines, name...).

another annoying thing is "mass-deleting" old unknown contacts or old
data. this should be easier.

last thing: when quick-building a ship it should be possible to set how
many troops, HG, colos, cargo i want to have on this ship and which
attack and mission options they have.

greetings, criss
 

hellion

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Nov 19, 2004
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very nice ideas. and very helpful. especially the history of ships.

what i'd really like to see would be the possibility to "drag and drop"
ships into a "fleet screen" where i could set one of the ships as fleet
leader and give him orders and the rest would follow him automatically.
furthermore it should be possible to copy the settings for all
escorting ships (attack, mission, fleet, mines, name...).

another annoying thing is "mass-deleting" old unknown contacts or old
data. this should be easier.

last thing: when quick-building a ship it should be possible to set how
many troops, HG, colos, cargo i want to have on this ship and which
attack and mission options they have.

greetings, criss
 

Magik

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Aug 14, 2004
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When you have the "Allow Commands" on with an ally it would be nice to
be able to create ship groups for his ships/wings that you may have
agreed to control. The groups just seem to be a list of objects IDs
anyways.

Magik