CNET has story about griefers

Archived from groups: alt.games.everquest (More info?)

Batchild (Sue M.) wrote:

> CNET has a story titled, "Inflicting pain on 'griefers' ", which talks
> about griefers and how companies are concerned about them driving away
> other players and are trying to take steps to stop it; EQ is
> mentioned in the article. The complete article is available at:
>
> http://news.com.com/Inflicting+pain+on+griefers/2100-1043_3-5488403.html
>
>
> http://members.cox.net/batchild1
> http://members.cox.net/scorseseinfo

The griefer problem in EQ is described largely as players messing up the
game for newbies, who don't know whats going on and who will get turned
off by this sort of thing and decide to leave before getting used to the
game.

The solution is for players to form guilds, and rely on those guilds to
boot out griefers.

Whats wrong with this logic?

Well, it doesn't take a level 70 PC with raid sized forces to screw up
the game for newbies, it would be trivial to do with a level 20 toon,
and not really hard to do with an experienced level 1 toon.

They also go on at length about PvP attacks... only the vast majority of
EQ1 players were on non PvP servers, where there's very little chance of
doing this sort of thing.

Then they talk about COH's solution to the problem by saying they have
no PvP so there isn't any griefing. Well, there may not be any
griefing, but it isn't because there's no PvP, after all, there is no
PvP in most of EQ1, and there's plenty of griefing there.

SWG's solution is my favorite. "We can't be everywhere, deal with it
yourself". Thats not a solution, thats a hands off policy! And if the
principle problem, as far as the bottom line is concerned, is turning
off newbies, then it does nothing at all; yes, experienced players can
deal with this sort of thing, but they aren't the ones the article
suggests are being driven away.

The only actual attempts at solving the problem, rather than glossing
over them or addressing issues that aren't the central problem they just
discussed, were by the consol games; friends lists (but that doesn't
help with newbies, who don't have friends yet) and banning based solely
on bad feedback from other players. This last one seems to me an easy
route to griefing in and of itself; hand in bad feedback about some poor
innocent till his account gets banned, what fun! Of course depending on
how the feedback thing is implemented, that might not be possible
without a cadre of coordinated feedbackers, and the one advantage "good"
has over "evil" is that evil tends to fight and bicker amongst itself,
rather than playing nicely together.

Fun read, but ultimately a lame article because it doesn't address those
issues, and a sad note on the state of MMOG's if thats really the best
these people could come up with to say.
 
Archived from groups: alt.games.everquest (More info?)

Interesting article. It did seem seem to have the sorta generic feel
of someone who has researched the phenomena rather than write from first
hand experience, but that doesn't make it bad, imho. I was particularly
interested that the article ends on the note that Microsoft's Xbox Live
uses a player rating system, and that seems to work well. Such a thing has
been suggested on this newsgroup several times before, but the general
consensus seems to be that griefers would use that as a tool to punish good
players by giving out bad ratings.

Seems that it might work, though, at least for the Xbox Live crowd (if
the article is correct). Perhaps the actual ratio of griefers is pretty
low, and they get weeded out before they can have much of an impact in
their attempts to abuse the system. If it is correct, I might actually
have to revise my opinion about how a rating system in MMORPGs might work.

--
Annie

In EQII:

Unsubscribed

AGE EverQuest Live FAQ:
http://www.icynic.com/~don/EQ/age.faq.htm

Mirrored at:
http://webpages.charter.net/lenny13/age.faq.htm

http://www.derfy.net/agefaq.html

_______

If you can't figure out my email address, you're not supposed to write me.
 
Archived from groups: alt.games.everquest (More info?)

Ken Andrews <gobble@degook.com> wrote:
>
> Okay, whatever game Isaac Asimov is playing, I wanna play too! Any game
> that can bring a person back from the dead specifically to play it is the
> game for me!
>
>

Personally, I would prefer that J.R.R. Tolkien be resurrected; no
offense to posthumous Asimov.

--
Thomas T. Veldhouse
Key Fingerprint: 2DB9 813F F510 82C2 E1AE 34D0 D69D 1EDC D5EC AED1
Spammers please contact me at renegade@veldy.net.
 
Archived from groups: alt.games.everquest (More info?)

Batchild (Sue M.) wrote:
> CNET has a story titled, "Inflicting pain on 'griefers' ", which talks
> about griefers and how companies are concerned about them driving away
> other players and are trying to take steps to stop it; EQ is
> mentioned in the article. The complete article is available at:

I remember someone on this newsgroup, and on the City of Heroes NG,
claiming to be doing research on griefers. If I recall they didn't get
much feedback other than from people calling them spammers.


--
Michael Greenhalgh
---
www.tripleb.co.uk | Weblog
www.loonygooncircus.com | {LgC} Clan Site
www.suta.co.uk | Swansea University Tactical Airsoft Society
---
MMORPGs
EverQuest:
Miglok | Half-Elf Ranger | Venril Sathir

City of Heroes:
Shadow Ranger | Mutation Scrapper | Virtue
---
 
Archived from groups: alt.games.everquest (More info?)

Annie Benson-Lennaman <teapray@realpeopleonly.yahoo.com> wrote in
news:41BF3760.3858E1E1@realpeopleonly.yahoo.com:

> Seems that it might work, though, at least for the Xbox Live crowd
> (if
> the article is correct). Perhaps the actual ratio of griefers is
> pretty low, and they get weeded out before they can have much of an
> impact in their attempts to abuse the system. If it is correct, I
> might actually have to revise my opinion about how a rating system in
> MMORPGs might work.
>

However, I think the important thing to notice about the XBox Live mode is
that, according to how it is written in the article, if you reach the
threshold of complaints on XBox Live, you are banned from XBox live, and
thus, from all the games that you play online. This would be comparable to
being TOSsed by your ISP and, as a result, getting banned from *all* ISPs
you have access to. I think that hreat would do quite a bit towards keeping
griefers out.

--
Marcel
 
Archived from groups: alt.games.everquest (More info?)

"Michael Greenhalgh" <spammy@tripleb.co.uk> wrote in message
news:328ku0F3inh30U1@individual.net...
> Batchild (Sue M.) wrote:
> > CNET has a story titled, "Inflicting pain on 'griefers' ", which talks
> > about griefers and how companies are concerned about them driving away
> > other players and are trying to take steps to stop it; EQ is
> > mentioned in the article. The complete article is available at:
>
> I remember someone on this newsgroup, and on the City of Heroes NG,
> claiming to be doing research on griefers. If I recall they didn't get
> much feedback other than from people calling them spammers.
>
>
I can remember that too - but he did get a few responses that weren't "spam"
also.
 
Archived from groups: alt.games.everquest (More info?)

Pamela Carlton wrote:
> "Michael Greenhalgh" <spammy@tripleb.co.uk> wrote in message
> news:328ku0F3inh30U1@individual.net...
>
>>Batchild (Sue M.) wrote:
>>
>>>CNET has a story titled, "Inflicting pain on 'griefers' ", which talks
>>>about griefers and how companies are concerned about them driving away
>>>other players and are trying to take steps to stop it; EQ is
>>>mentioned in the article. The complete article is available at:
>>
>>I remember someone on this newsgroup, and on the City of Heroes NG,
>>claiming to be doing research on griefers. If I recall they didn't get
>>much feedback other than from people calling them spammers.
>>
>>
>
> I can remember that too - but he did get a few responses that weren't "spam"
> also.

To be honest the article is pretty much what I've some to expect from
newspapers writing about the computer industry. I haven't read many
mainstream (i.e. not written for computer related magazines/sites/not
specialist articles) articles which have been able to satisfactorally
discuss any aspect of the MMORPG world.

--
Michael Greenhalgh
---
www.tripleb.co.uk | Weblog
www.loonygooncircus.com | {LgC} Clan Site
www.suta.co.uk | Swansea University Tactical Airsoft Society
---
MMORPGs
EverQuest:
Miglok | Half-Elf Ranger | Venril Sathir

City of Heroes:
Shadow Ranger | Mutation Scrapper | Virtue
---