Hi all
Bought myself a new rig recently after the death of my long serving GTX970 (RIP). The first one arrived with an MSI Ventus RTX 2070 GP in it (didnt fancy the extra £150 for a Super, particularly when im at 1080p at the moment). It had a LOT of coil whine going on with it, in just about every game unless I applied V Sync, and in some cases it still whined anyway. So, I thought, must be a duff card and went down the RMA route. So I get a new system of almost exactly the same spec but this time with a Gigabyte RTX 2070 Windforce 2.0. The same thing still happens, much to my annoyance, just not quite as loud. Heaven produces some great frame rates on Ultra with all bells and whistles applied (150+ nearly all the time) but the coil whine is still real bad. However, I get practically zero coil whine if i apply VSync in Heaven. So that got me looking at various other games and how to fix them. Some of them worked nicely using VSync within the application, some didnt. So I spent a bit of time trying to work out why. After a lot of tests, basically some games will produce the noise in game (not just the usual uncapped menu screen coil whine that we all know and love) - UNLESS I force a 50/55 FPS limit thru Inspector / X1 / NCP etc. Ive also forced Triple Buffering and "Fast" VSync in NCP which may or may not help, potentially worth trying if other people out there are having the same problem.
So : here is my question for the knowledgable people of Tom's. I have an aging Samsung 1080p 60hz HDTV Monitor. Given the issue seems to go away if I limit the FPS the GPU can provide as an output, is it logical to assume that if I got a new monitor, I could remove the software FPS limiter in place at the moment and get some higher FPS? Or am I still going to have the issue regardless of monitor?
Also... if the above isnt correct... why does this FPS limiting approach seem to remove the coil whine in the first place? Temps / Clock Speed / power usage etc all check out fine in every benchmark ive done.
Cheers!
Bought myself a new rig recently after the death of my long serving GTX970 (RIP). The first one arrived with an MSI Ventus RTX 2070 GP in it (didnt fancy the extra £150 for a Super, particularly when im at 1080p at the moment). It had a LOT of coil whine going on with it, in just about every game unless I applied V Sync, and in some cases it still whined anyway. So, I thought, must be a duff card and went down the RMA route. So I get a new system of almost exactly the same spec but this time with a Gigabyte RTX 2070 Windforce 2.0. The same thing still happens, much to my annoyance, just not quite as loud. Heaven produces some great frame rates on Ultra with all bells and whistles applied (150+ nearly all the time) but the coil whine is still real bad. However, I get practically zero coil whine if i apply VSync in Heaven. So that got me looking at various other games and how to fix them. Some of them worked nicely using VSync within the application, some didnt. So I spent a bit of time trying to work out why. After a lot of tests, basically some games will produce the noise in game (not just the usual uncapped menu screen coil whine that we all know and love) - UNLESS I force a 50/55 FPS limit thru Inspector / X1 / NCP etc. Ive also forced Triple Buffering and "Fast" VSync in NCP which may or may not help, potentially worth trying if other people out there are having the same problem.
So : here is my question for the knowledgable people of Tom's. I have an aging Samsung 1080p 60hz HDTV Monitor. Given the issue seems to go away if I limit the FPS the GPU can provide as an output, is it logical to assume that if I got a new monitor, I could remove the software FPS limiter in place at the moment and get some higher FPS? Or am I still going to have the issue regardless of monitor?
Also... if the above isnt correct... why does this FPS limiting approach seem to remove the coil whine in the first place? Temps / Clock Speed / power usage etc all check out fine in every benchmark ive done.
Cheers!