Combined Professions

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I am currently approaching Master Doctor. All I lack is the crafting
aspect. What is a good profession to combine with the doctor? I was
thinking of doing Combat Medic. That would be an interesting character, I
think. Suggestions?

Curi Evow (Radiant)
 
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<johnson5376@bellsouth.net> wrote in message
news:a8_Gc.31220$w56.4194@bignews1.bellsouth.net...
> I am currently approaching Master Doctor. All I lack is the crafting
> aspect. What is a good profession to combine with the doctor? I was
> thinking of doing Combat Medic. That would be an interesting
character, I
> think. Suggestions?
>
> Curi Evow (Radiant)

Doc + CM leaves you with no other points (IIRC), so you will be really
weak with a weapon. CM is great for PVP, but worthless solo against
anything, so it needs another profession to fall back on. Doc + TK is
pretty popular, and as a TK you can take on almost anything... with Doc
to back you up in case something gets by your defenses you are a one man
destruction machine. I would think of combining Doc with either TK or
Swordman (which was surprisingly a lot of fun).

- Oalan
 
Archived from groups: alt.games.starwarsgalaxies (More info?)

"Strontium" <abuse@your.isp.com> wrote in message
news:40f05efa$0$28089$9a6e19ea@news.newshosting.com...
>
> -
> Charlie stood up at show-n-tell, in
> L9IHc.22847$285.177@bignews6.bellsouth.net, and said:
>
> > "Strontium" <abuse@your.isp.com> wrote in message
> > news:40ef455a$0$28187$9a6e19ea@news.newshosting.com...
> >
> >> The template that my main character settled on is TKM/Master
> >> Swords/Master fencer. Yeah, no medic skills. However, the defense
> >> skill mods are outstanding. Once they nerf the Hell out of all the
> >> pool drain stuff, I actually think melee will be good for pvp again.
> >> As it stands, I may live longer, but it's kind of hard to kill
> >> someone that is running all over the place and headshotting you
> >> constantly. Now, if they ever instituted a lunge kd...that would be
> >> interesting.
> >
> > Master Brawler gives you the Lunge 2 specials for each melee type.
> > It's an actual knockdown with the increased ranged.
> >
>
> Yeah, it was a hard choice but I decided to master Swords for the skill
> mods. Thought about mastering brawler but was not impressed with the mods
I
> would end up with. Maybe I will change, one day.

The things I love the most about Master Brawler is Intimidate 2 and Warcry
2. Once your target has been intimidated, they have no chance of dodging,
blocking, or counterattacking as well as doing just half the normal damage.
You can still miss of course, but you'll never see the second chance defense
coming into play. A temploiter's worst nightmare. Warcry doesn't do what
it used to do, but it is still very effective. Warcry 2 can delay the
actions of the affected target by 20 seconds. Very useful for when you are
getting mobbed and want to concentrate on one mob at a time.

The current FoTM (flavor of the month) on my server is Master Brawler and
Pikeman. With a plethora of insane DoT lances being looted from
Nightsisters, some people simply stick some of those DoTs on you and warcry
you until you pass out.


--
Maestro Sartori <TGU>
Captain, Imperial Army, Tarquinas
Teras Kasi 4003, Master Swordsman, Master Brawler, Fencer 0111
Twenty two professions mastered, no unlock.

Zacharias <TGU>
Master Artisan, Master Weaponsmith, Merchant 4444

Narcisse Barbarossa <TGU>
Master Musician and Master Doctor
Personal Buff Wh*re

--
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Q: What's the most irritating thing on Usenet?
 
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"Charlie" <galileebarbarossa@hotmail.com> wrote in message
news:vn4Ic.23228$jJ3.14766@bignews5.bellsouth.net...

>
> The things I love the most about Master Brawler is Intimidate 2 and Warcry
> 2. Once your target has been intimidated, they have no chance of dodging,
> blocking, or counterattacking as well as doing just half the normal
damage.
> You can still miss of course, but you'll never see the second chance
defense
> coming into play. A temploiter's worst nightmare. Warcry doesn't do what
> it used to do, but it is still very effective. Warcry 2 can delay the
> actions of the affected target by 20 seconds. Very useful for when you
are
> getting mobbed and want to concentrate on one mob at a time.

Forgot to mention the increased duration of Intimidate 2. You would have to
stack 3 Intimidate 1s to get the same duration of Intimidate 2.

--
Maestro Sartori <TGU>
Captain, Imperial Army, Tarquinas
Teras Kasi 4003, Master Swordsman, Master Brawler, Fencer 0111
Twenty two professions mastered, no unlock.

Zacharias <TGU>
Master Artisan, Master Weaponsmith, Merchant 4444

Narcisse Barbarossa <TGU>
Master Musician and Master Doctor
Personal Buff Wh*re

--
A: Top Posters
Q: What's the most irritating thing on Usenet?