Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
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😛ine.GSO.4.61.0412061108440.4127@galjas.cs.vu.nl,
David de Kloet <dskloet@few.vu.nl> rambled:
>
> On Mon, 5 Dec 2004, David DeLaney wrote:
>
>> David de Kloet <dskloet@few.vu.nl> wrote:
>>> On Sun, 5 Dec 2004, David DeLaney wrote:
>>>> David de Kloet <dskloet@few.vu.nl> wrote:
>>>>> Say I would have 2 enchantments saying
>>>>>
>>>>> "Creature come into play with 2 +1/+1 counters." and
>>>>> "Creature come into play with 3 +1/+1 counters.".
>>>>>
>>>>> Would creatures come into play with 5 +1/+1 counters or would I
>>>>> apply timestamp order to determine the amount of counters a
>>>>> creature comes into play with?
>>>>
>>>> Neither one of these contradicts the other ...
>>>
>>> Why not? There is only one answer to the question "with how many
>>> counters does the creature come into play?" so it can't be 2 as well
>>> as 3.
>>
>> Yes, there is only one answer. But neither of these is giving the
>> WHOLE answer; neither one says anything about "ignore any other
>> effect that would also make it come into play with +1/+1 counters",
>> and more importantly, neither one says "instead of the number of
>> counters it would normally come into play with". The latter -does-
>> mean you end up with either two or three; the wording you gave,
>> though, says nothing about other counters being disallowed,
>> _including_ other +1/+1 counters.
>
> Now have a look at these hypothetical card:
>
> Differentworldly Journey
> {1}{W}
> Instant
> Remove target creature from the game. At end of turn return the
> creature to play and your life total becomes one.
>
> Lifebound Bruiser
> {5}
> Artifact Creature
> 3/3
> As Lifebound Bruiser comes into play your life total becomes three.
>
> Neither one say anything like "instead of any other numbers your life
> total becomes" so both apply making your life total become equal to 4
> right? (I guess not.)
>
I think this is different because you have 2 abilities strictly conflicting
with each other here...that is, your life total can not be 3 *and* 1 at the
same time. However, Arcbound (not Lifebound) Bruiser is perfectly able to
have 3 *and* 1 counters on it. The Otherworldly Journey ability is not
strictly conflicting with the Arcbound Bruiser's ability.
> My point is that the previous cards don't say "with 3 additional
> counters" or something like that. They just tell you the number of
> counters the creature comes into play with.
I think "additional" may be redundant, since the Arcbound creatures (and
pretty much permanent, actually) is just fine with having 3 counters, as
well as one counter. For a total of 4....as I just stated above...speaking
of redundancy....
--
KB
Briscobar AT gmail DOT com