G

Guest

Guest
Archived from groups: alt.games.warcraft (More info?)

Hello. Some of you may have known me as Rumbledor from the
alt.games.everquest group. I've recently parted ways with EQ, so I will not
be frequenting that group so much now, so it seemed like a fitting time to
drop the alias.

Funny thing, that alias. I came up with it back in 2001, when I began
playing EQ as a dwarven cleric of the same name. I thought it sounded
dwarvishy enough at the time. Then, lo and behold, my wife and kids turned
me on to the Harry Potter series of books. Though I have thoroughly enjoyed
them since, the character of Professor Dumbledor made me feel like quite
the poser, so I scrapped the EQ character, but kept it for Usenet in the
interest of continuity. Like I said though, this seemed like a perfect
opportunity to drop it. :p

Anyway, back to matters at hand. I picked up WoW at release, and played it
for a month or so. Server instability, login queues, etc. drove me away at
that time, but now I'm back, and thought that some of you might give me
some insight into the current state of the game.

First off, in that first month or so, my main got to level 22 (warlock).
One thing I noticed was an incredible sense of urgency with everyone.
People tended to rush through quests, instances...*everything*. Players
would often tend to group merely long enough to complete a particular quest
and then go their seperate ways. Additionally, many instances (Wailing
Caverns, specifically for one) were little more than zerg-fests. I was
often left barely getting one shadow bolt off on a mob before it dropped.
DoT's were rendered useless in those situations, and that covered most of
the tools I had at my disposal.

One thing that always brought me back to EQ was the teamwork that was
required when fighting appropriate-level mobs. WoW struck me as always
presenting you, even in instances, with mobs that were real push-overs. As
such, the group would just open up on each mob and move on.

Is this still pretty much what I can expect? Can I expect it to get better
as I get to higher levels, long before endgame?

--
Richard Carpenter
 
G

Guest

Guest
Archived from groups: alt.games.warcraft (More info?)

WoW is targeted for general audience and is a casual game. A lot of the EQ
players don't like it. Then again, some of the biggest/famous EQ guilds
moved to WoW and stayed. So you have a little something for the casual
gamers and a little something for the hardcore people.

Server stability is now and then. But it is no where near as bad as when it
was released. The server stability back then pissed so many people off and
many quit. And at the same time, a lot of people stay and endured it.

Personally, I think WoW is a lot of fun.


"Richard Carpenter" <Rich_Carpenter@spamsuxmsn.com> wrote in message
news:Xns96CAB3FDE9245RichardCarpenterRumb@216.148.227.77...
> Hello. Some of you may have known me as Rumbledor from the
> alt.games.everquest group. I've recently parted ways with EQ, so I will
not
> be frequenting that group so much now, so it seemed like a fitting time to
> drop the alias.
>
> Funny thing, that alias. I came up with it back in 2001, when I began
> playing EQ as a dwarven cleric of the same name. I thought it sounded
> dwarvishy enough at the time. Then, lo and behold, my wife and kids turned
> me on to the Harry Potter series of books. Though I have thoroughly
enjoyed
> them since, the character of Professor Dumbledor made me feel like quite
> the poser, so I scrapped the EQ character, but kept it for Usenet in the
> interest of continuity. Like I said though, this seemed like a perfect
> opportunity to drop it. :p
>
> Anyway, back to matters at hand. I picked up WoW at release, and played it
> for a month or so. Server instability, login queues, etc. drove me away at
> that time, but now I'm back, and thought that some of you might give me
> some insight into the current state of the game.
>
> First off, in that first month or so, my main got to level 22 (warlock).
> One thing I noticed was an incredible sense of urgency with everyone.
> People tended to rush through quests, instances...*everything*. Players
> would often tend to group merely long enough to complete a particular
quest
> and then go their seperate ways. Additionally, many instances (Wailing
> Caverns, specifically for one) were little more than zerg-fests. I was
> often left barely getting one shadow bolt off on a mob before it dropped.
> DoT's were rendered useless in those situations, and that covered most of
> the tools I had at my disposal.
>
> One thing that always brought me back to EQ was the teamwork that was
> required when fighting appropriate-level mobs. WoW struck me as always
> presenting you, even in instances, with mobs that were real push-overs. As
> such, the group would just open up on each mob and move on.
>
> Is this still pretty much what I can expect? Can I expect it to get better
> as I get to higher levels, long before endgame?
>
> --
> Richard Carpenter
 

neuromancer

Distinguished
Jul 23, 2002
2
0
18,510
Archived from groups: alt.games.warcraft (More info?)

A good guild with like minded members can go a long way to making the
grouping experience in any MMORPG a significantly more enjoyable
experience. Pickup groups in any game can easily put a foul taste in
your mouth.

You would not believe how many bind on pickup items I have seen go to
classes that cannot even use and who are not even enchanters.

I was lured into the game by a friend down the street, its been fun to
play with someone real and tangible that I have met, and it doesn't
hurt to kick back and discuss the game over a nice gin and tonic
either.
 
G

Guest

Guest
Archived from groups: alt.games.warcraft (More info?)

On Wed, 07 Sep 2005 22:41:48 GMT, Richard Carpenter
<Rich_Carpenter@spamsuxmsn.com> wrote:

>Hello. Some of you may have known me as Rumbledor from the
>alt.games.everquest group. I've recently parted ways with EQ, so I will not
>be frequenting that group so much now, so it seemed like a fitting time to
>drop the alias.
>
>Funny thing, that alias. I came up with it back in 2001, when I began
>playing EQ as a dwarven cleric of the same name. I thought it sounded
>dwarvishy enough at the time. Then, lo and behold, my wife and kids turned
>me on to the Harry Potter series of books. Though I have thoroughly enjoyed
>them since, the character of Professor Dumbledor made me feel like quite
>the poser, so I scrapped the EQ character, but kept it for Usenet in the
>interest of continuity. Like I said though, this seemed like a perfect
>opportunity to drop it. :p
>
>Anyway, back to matters at hand. I picked up WoW at release, and played it
>for a month or so. Server instability, login queues, etc. drove me away at
>that time, but now I'm back, and thought that some of you might give me
>some insight into the current state of the game.
>
>First off, in that first month or so, my main got to level 22 (warlock).
>One thing I noticed was an incredible sense of urgency with everyone.
>People tended to rush through quests, instances...*everything*. Players
>would often tend to group merely long enough to complete a particular quest
>and then go their seperate ways. Additionally, many instances (Wailing
>Caverns, specifically for one) were little more than zerg-fests. I was
>often left barely getting one shadow bolt off on a mob before it dropped.
>DoT's were rendered useless in those situations, and that covered most of
>the tools I had at my disposal.
>
>One thing that always brought me back to EQ was the teamwork that was
>required when fighting appropriate-level mobs. WoW struck me as always
>presenting you, even in instances, with mobs that were real push-overs. As
>such, the group would just open up on each mob and move on.
>
>Is this still pretty much what I can expect? Can I expect it to get better
>as I get to higher levels, long before endgame?

I have an occasional Blue Screen Crash but beyond that the game is
very good. Great play. I do a LOT of solo play and it fits my style
nicely.

Little laggy from time to time but then they all are!
 

Dave

Distinguished
Jun 25, 2003
2,727
0
20,780
Archived from groups: alt.games.warcraft (More info?)

Richard Carpenter wrote:

> First off, in that first month or so, my main got to level 22 (warlock).
> One thing I noticed was an incredible sense of urgency with everyone.
> People tended to rush through quests, instances...*everything*. Players
> would often tend to group merely long enough to complete a particular quest
> and then go their seperate ways.

You might want to try out a rp serer then.
I dont say on rp servers you will never expererience this, but there
might be a chance you will find some people who are not in a constant
leveling and loot rush.
 
G

Guest

Guest
Archived from groups: alt.games.warcraft (More info?)

Richard Carpenter wrote:
>
> One thing that always brought me back to EQ was the teamwork that was
> required when fighting appropriate-level mobs. WoW struck me as always
> presenting you, even in instances, with mobs that were real push-overs. As
> such, the group would just open up on each mob and move on.
>
> Is this still pretty much what I can expect? Can I expect it to get better
> as I get to higher levels, long before endgame?
>

Thankfully endgame encounters demand teamwork.

On the whole Wow caters more for the casual player. Virtually no risk or
challenge.

I miss the sense of danger EQ provided.
 
G

Guest

Guest
Archived from groups: alt.games.warcraft (More info?)

> Hello. Some of you may have known me as Rumbledor from the
> alt.games.everquest group. I've recently parted ways with EQ, so I
> will not be frequenting that group so much now, so it seemed like a
> fitting time to drop the alias.
>
> Funny thing, that alias. I came up with it back in 2001, when I began
> playing EQ as a dwarven cleric of the same name. I thought it sounded
> dwarvishy enough at the time. Then, lo and behold, my wife and kids
> turned me on to the Harry Potter series of books. Though I have
> thoroughly enjoyed them since, the character of Professor Dumbledor
> made me feel like quite the poser, so I scrapped the EQ character,
> but kept it for Usenet in the interest of continuity. Like I said
> though, this seemed like a perfect opportunity to drop it. :p
>
> Anyway, back to matters at hand. I picked up WoW at release, and
> played it for a month or so. Server instability, login queues, etc.
> drove me away at that time, but now I'm back, and thought that some
> of you might give me some insight into the current state of the game.
>
> First off, in that first month or so, my main got to level 22
> (warlock). One thing I noticed was an incredible sense of urgency
> with everyone. People tended to rush through quests,
> instances...*everything*. Players would often tend to group merely
> long enough to complete a particular quest and then go their seperate
> ways. Additionally, many instances (Wailing Caverns, specifically for
> one) were little more than zerg-fests. I was often left barely
> getting one shadow bolt off on a mob before it dropped. DoT's were
> rendered useless in those situations, and that covered most of the
> tools I had at my disposal.
>
> One thing that always brought me back to EQ was the teamwork that was
> required when fighting appropriate-level mobs. WoW struck me as always
> presenting you, even in instances, with mobs that were real
> push-overs. As such, the group would just open up on each mob and
> move on.
>
> Is this still pretty much what I can expect? Can I expect it to get
> better as I get to higher levels, long before endgame?

Join a decent guild :)

--
Moif of Bloodhoof <The Suffering>
http://www.wowrankings.com/viewb.htm?id=27138
http://www.the-suffering.co.uk