G
Guest
Guest
Archived from groups: alt.games.warcraft (More info?)
Hello. Some of you may have known me as Rumbledor from the
alt.games.everquest group. I've recently parted ways with EQ, so I will not
be frequenting that group so much now, so it seemed like a fitting time to
drop the alias.
Funny thing, that alias. I came up with it back in 2001, when I began
playing EQ as a dwarven cleric of the same name. I thought it sounded
dwarvishy enough at the time. Then, lo and behold, my wife and kids turned
me on to the Harry Potter series of books. Though I have thoroughly enjoyed
them since, the character of Professor Dumbledor made me feel like quite
the poser, so I scrapped the EQ character, but kept it for Usenet in the
interest of continuity. Like I said though, this seemed like a perfect
opportunity to drop it.
Anyway, back to matters at hand. I picked up WoW at release, and played it
for a month or so. Server instability, login queues, etc. drove me away at
that time, but now I'm back, and thought that some of you might give me
some insight into the current state of the game.
First off, in that first month or so, my main got to level 22 (warlock).
One thing I noticed was an incredible sense of urgency with everyone.
People tended to rush through quests, instances...*everything*. Players
would often tend to group merely long enough to complete a particular quest
and then go their seperate ways. Additionally, many instances (Wailing
Caverns, specifically for one) were little more than zerg-fests. I was
often left barely getting one shadow bolt off on a mob before it dropped.
DoT's were rendered useless in those situations, and that covered most of
the tools I had at my disposal.
One thing that always brought me back to EQ was the teamwork that was
required when fighting appropriate-level mobs. WoW struck me as always
presenting you, even in instances, with mobs that were real push-overs. As
such, the group would just open up on each mob and move on.
Is this still pretty much what I can expect? Can I expect it to get better
as I get to higher levels, long before endgame?
--
Richard Carpenter
Hello. Some of you may have known me as Rumbledor from the
alt.games.everquest group. I've recently parted ways with EQ, so I will not
be frequenting that group so much now, so it seemed like a fitting time to
drop the alias.
Funny thing, that alias. I came up with it back in 2001, when I began
playing EQ as a dwarven cleric of the same name. I thought it sounded
dwarvishy enough at the time. Then, lo and behold, my wife and kids turned
me on to the Harry Potter series of books. Though I have thoroughly enjoyed
them since, the character of Professor Dumbledor made me feel like quite
the poser, so I scrapped the EQ character, but kept it for Usenet in the
interest of continuity. Like I said though, this seemed like a perfect
opportunity to drop it.
Anyway, back to matters at hand. I picked up WoW at release, and played it
for a month or so. Server instability, login queues, etc. drove me away at
that time, but now I'm back, and thought that some of you might give me
some insight into the current state of the game.
First off, in that first month or so, my main got to level 22 (warlock).
One thing I noticed was an incredible sense of urgency with everyone.
People tended to rush through quests, instances...*everything*. Players
would often tend to group merely long enough to complete a particular quest
and then go their seperate ways. Additionally, many instances (Wailing
Caverns, specifically for one) were little more than zerg-fests. I was
often left barely getting one shadow bolt off on a mob before it dropped.
DoT's were rendered useless in those situations, and that covered most of
the tools I had at my disposal.
One thing that always brought me back to EQ was the teamwork that was
required when fighting appropriate-level mobs. WoW struck me as always
presenting you, even in instances, with mobs that were real push-overs. As
such, the group would just open up on each mob and move on.
Is this still pretty much what I can expect? Can I expect it to get better
as I get to higher levels, long before endgame?
--
Richard Carpenter