Command & Colors Ancients - A (miniatures-like) boardgame ..

G

Guest

Guest
Archived from groups: rec.games.miniatures.historical (More info?)

Commands & Colors: Ancients is a design by Richard Borg.

It uses a gaming system he calls Commands & Colors, which captures the
game play in a nutshell: players alternate issuing commands to their
forces (choosing from among a group of command cards held in the
hand), using the commands to move, battle and capture battle flags
from units of the other side.

Commands and Colors is the system currently used in the Civil War game
Battle Cry (published by Avalon Hill) and the World War II game Memoir
'44 (published by Days of Wonder).

Richard is next tackling the Ancients arena with this new game. The
game will be published by GMT when they receive 1250 preorders, they
are currently up to 425.

I post this here because I thought Ancients miniature gamers might
find the game interesting and enjoyable. Please feel free to cross
post this to other Ancients mailing lists, etc. My only interest in
the game is that I would like to see it produced.

More information can be found here:
http://www.thewargamer.com/ccancients/
 
Archived from groups: rec.games.miniatures.historical (More info?)

Stickers on dice?

gheee.

Jerb


michael-dalessandro@uiowa.edu (Michael D'Alessandro) wrote in message news:<c1474645.0407081246.1cd65915@posting.google.com>...
> Commands & Colors: Ancients is a design by Richard Borg.
>
> It uses a gaming system he calls Commands & Colors, which captures the
> game play in a nutshell: players alternate issuing commands to their
> forces (choosing from among a group of command cards held in the
> hand), using the commands to move, battle and capture battle flags
> from units of the other side.
 
Archived from groups: rec.games.miniatures.historical (More info?)

In message <300595fe.0407191407.37b7738d@posting.google.com>, Jerboa
<jerboa@kqnet.pt> writes
>Stickers on dice?
>
>gheee.
>
>Jerb
>
>
>michael-dalessandro@uiowa.edu (Michael D'Alessandro) wrote in message
>news:<c1474645.0407081246.1cd65915@posting.google.com>...
>> Commands & Colors: Ancients is a design by Richard Borg.
>>
>> It uses a gaming system he calls Commands & Colors, which captures the
>> game play in a nutshell: players alternate issuing commands to their
>> forces (choosing from among a group of command cards held in the
>> hand), using the commands to move, battle and capture battle flags
>> from units of the other side.
The stickers are not necessarily a killer - they are probably just a way
of avoiding a CRT. The thing that worries me is that mention of
capturing battle flags from enemy units. Sounds a bit like paintball for
legionaries.
--
John Secker
 
Archived from groups: rec.games.miniatures.historical (More info?)

"John Secker" <john@secker.demon.co.uk> wrote in message
news:df5XEZE4yE$AFwB7@secker.demon.co.uk...
> In message <300595fe.0407191407.37b7738d@posting.google.com>, Jerboa
> <jerboa@kqnet.pt> writes
> >Stickers on dice?
> >
> >gheee.
> >
> >Jerb
> >
> >
> >michael-dalessandro@uiowa.edu (Michael D'Alessandro) wrote in message
> >news:<c1474645.0407081246.1cd65915@posting.google.com>...
> >> Commands & Colors: Ancients is a design by Richard Borg.
> >>
> >> It uses a gaming system he calls Commands & Colors, which captures the
> >> game play in a nutshell: players alternate issuing commands to their
> >> forces (choosing from among a group of command cards held in the
> >> hand), using the commands to move, battle and capture battle flags
> >> from units of the other side.
> The stickers are not necessarily a killer - they are probably just a way
> of avoiding a CRT. The thing that worries me is that mention of
> capturing battle flags from enemy units. Sounds a bit like paintball for
> legionaries.
> --
Well, if you've played Battle Cry or Memoir 44, you know what the system is
like.
The 'Flags' business is just a way of keeping track of how many enemy units
and generals you've killed.
In some scenarios you also get flags for terrain objectives.
If the dice are like the ones with Battle Cry, they have recessed faces,
onto which you stick the stickers provided. Works well.
 
Archived from groups: rec.games.miniatures.historical (More info?)

"John Secker" <john@secker.demon.co.uk> wrote in message
news:df5XEZE4yE$AFwB7@secker.demon.co.uk...
{snip}
> The stickers are not necessarily a killer - they are probably just a way
> of avoiding a CRT.

It just saves looking up combat results in a table, you could of course do
this (6 kills anything, 5 kills armour/cav etc)

>The thing that worries me is that mention of
> capturing battle flags from enemy units. Sounds a bit like paintball for
> legionaries.

It is just a way of keeping track of kills - strangely like DBA, first to
get four kills wins (or modified by scenario).

Battle Cry & Memoir 44 are great fun, however they are extremely difficult
to play with more than two players (M44 makes a brave attempt by following
the expensive route of playing multiple games side by side).

I've had a go at adapting BC for the FPW & APW but using proper figures -
main difficulty is coming up with a multi-player unit activation system
whilst keeping the entertaining aspects of the more extreme cards. I'm
coming round to some version of the AIBSM card activation system with some
more random events thrown in.

The simple & fast game resolution makes it an ideal system for campaign
games.

Cheers
Martin