Comments on Adventure Lore

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Archived from groups: rec.games.int-fiction (More info?)

A chance remark in another newsgroup stimulated my interest in the game
Adventure.

Very long ago, when I was a student, the local mainframe had a copy of
the original 350-point Adventure - apparently in a PL/I port - and I
played it a little, but I had no opportunity to play it much.

Later, I had the chance to play it on my own microcomputer, thanks to a
commercial version available for the Commodore 64, and somewhat later, I
encountered the 550-point version, included with a version of Unix.

In any event, I was able to locate not just the downloads at

http://www.rickadams.org/adventure/e_downloads.html

but also those at

http://ifarchive.plover.net/indexes/if-archiveXgamesXsource.html

and I also read the history of Adventure at the Rick Adams site.

I knew the original Adventure referred to it being designed by Will
Crowther, with "most of the features of this version added by Don
Woods", but I hadn't realized that the first Adventure had circulated,
and was then seen by Don Woods, who had not been directly acquainted
with Will Crowther prior to that time, or that it was borne of a
personal tragedy.

From doing a search of Google Groups, I see that Don Woods did not
retain his copy of the *original* original Adventure, and neither did
Will Crowther.

However, we do know some facts about it:

it had *five treasures*;

it was closely based on the actual Bedquilt region of the Mammoth Cave
system.

It might well be able to guess which parts of Adventure were added by
Don Woods, based on this. It would seem to me that the bird chamber and
the Hall of the Mountain King, for example, are very definitely part of
the original game by Will Crowther, but less cave-like areas, such as
the Giant Room or Witt's End, are likely additions by Don Woods.

Thus, even if the original original Adventure hasn't survived, it might
be possible to reconstruct it, creating a *reconstructed* Adventure 1.

Also, I'm surprised that there are several ports of the 550-point
adventure that didn't fix spelling errors - the sword should sing "Dies
Irae", for example.

On that topic, a Google search enabled me to find not merely that the
Khumbu Ice-Fall is a very dangerous initial part of the most common
approach to Mount Everest, but that the song mentioned was from the
album "Tibetan Bells" by Henry Wolff and Nancy Hennings.

John Savard
http://home.ecn.ab.ca/~jsavard/index.html
 
Archived from groups: rec.games.int-fiction (More info?)

"John Savard" <jsavard@excxn.aNOSPAMb.cdn.invalid> wrote in message
news:41deb795.2076408@news.ecn.ab.ca...
> A chance remark in another newsgroup stimulated my interest in the game
> Adventure.
>
> Very long ago, when I was a student, the local mainframe had a copy of
> the original 350-point Adventure - apparently in a PL/I port - and I
> played it a little, but I had no opportunity to play it much.
>
> Later, I had the chance to play it on my own microcomputer, thanks to a
> commercial version available for the Commodore 64, and somewhat later, I
> encountered the 550-point version, included with a version of Unix.
>
I, too, have a soft spot for Adventure. I have collected every variant and
port I could get my greedy hands on! I have done the same with Zork, Rogue,
and the Scott Adams series.

DrX
 
Archived from groups: rec.games.int-fiction (More info?)

On Fri, 7 Jan 2005 15:11:21 -0500, "Xenos" <dont.spam.me@spamhate.com>
wrote, in part:

>I, too, have a soft spot for Adventure. I have collected every variant and
>port I could get my greedy hands on! I have done the same with Zork, Rogue,
>and the Scott Adams series.

Although Rogue is a bit off-topic here, I would note that my favorite
Roguelike is "Castle of the Winds".

John Savard
http://home.ecn.ab.ca/~jsavard/index.html
 
Archived from groups: rec.games.int-fiction (More info?)

Xenos wrote:

> I, too, have a soft spot for Adventure. I have collected every variant and
> port I could get my greedy hands on! I have done the same with Zork, Rogue,
> and the Scott Adams series.

I've been collecting versions of Adventure myself for years. What versions
have you found? Information on the versions I've collected can be found at

http://www.pobox.com/~russeld/www/advent.html

I'd like to hear what versions of Zork/Dungeon you've found too.

--
Russel Dalenberg
russeld@pobox.com
 
Archived from groups: rec.games.int-fiction (More info?)

Xenos wrote:
> I, too, have a soft spot for Adventure. I have collected every
variant and
> port I could get my greedy hands on! I have done the same with Zork,
Rogue,
> and the Scott Adams series.

Do you have Adventureland for the TI 99/4A? I enjoy playing the Scott
Adams games on V9T9 (ah, nostalgia!), but I haven't been able to find
Adventureland.
 
Archived from groups: rec.games.int-fiction (More info?)

Nathan wrote:

> Do you have Adventureland for the TI 99/4A? I enjoy playing the Scott
> Adams games on V9T9 (ah, nostalgia!), but I haven't been able to find
> Adventureland.


Have you tried the if-archive? It has a whole Scott Adams section. It
doesn't have the TI 99/4A versions, of course, but I don't know how
important that is to you.


--
J. Robinson Wheeler Games: http://raddial.com/if/
JRW Digital Media Movie: http://thekroneexperiment.com/
 
Archived from groups: rec.games.int-fiction (More info?)

J. Robinson Wheeler wrote:

>Nathan wrote:
>> Do you have Adventureland for the TI 99/4A? I enjoy playin­g the
>> Scott Adams games on V9T9 (ah, nostalgia!), but I haven't been
>> a­ble to find Adventureland.
> Have you tried the if-archive? It has a whole Scott Adams se­ction.
> It doesn't have the TI 99/4A versions, of course, but I don't k­now
> how important that is to you.

That's really the point. I have them all in ScottFree format, but
the TI version was totally different--and it's all about the look and
feel. The archive has a compiler that claims to produce TI format
files, and a perl script to convert them to Inform. Given enough time
to study these, I might be able to figure out how to convert the
ScottFree version of Adventureland to TI. I was hoping for a more
direct route.

If there's any interest, I do have the TI versions of the rest of the
Scott Adams games (just raw data files, no actual TI media), as well as
Mr. Adams's permission to distribute copies.
 
Archived from groups: rec.games.int-fiction (More info?)

"Russel Dalenberg" <russeld@pobox.com> wrote in message
news:mcCdneOKR_YhbWTcRVn-tg@io.com...
> Xenos wrote:
>
> > I, too, have a soft spot for Adventure. I have collected every variant
and
> > port I could get my greedy hands on! I have done the same with Zork,
Rogue,
> > and the Scott Adams series.
>
> I've been collecting versions of Adventure myself for years. What
versions
> have you found? Information on the versions I've collected can be found
at
>
> http://www.pobox.com/~russeld/www/advent.html
>
> I'd like to hear what versions of Zork/Dungeon you've found too.
>
> --
> Russel Dalenberg
> russeld@pobox.com

That's a very nice and helpful tree. I have about two dozen "compiled"
version for the PC, various ones for inform, hugo, etc. I also have a
couple of version of Microsoft's version (for Apple II and Trs-80), another
version for Apple (from Applesoft, I think), the Level 9 adaptations for
Spectrum, and various others, like you, for Unix, BSD, etc.

I have various version of "Dungeon" (26b, 22a, 25a, 27s, 32b), and other
ports for inform and the like. Plus, the fan-made and parody ones.
 
Archived from groups: rec.games.int-fiction (More info?)

"Nathan" <ntspam2@netscape.net> wrote in message
news:1106957876.653130.65660@z14g2000cwz.googlegroups.com...
>That's really the point. I have them all in ScottFree format, but
>the TI version was totally different--and it's all about the look and
>feel. The archive has a compiler that claims to produce TI format
>files, and a perl script to convert them to Inform. Given enough time
>to study these, I might be able to figure out how to convert the
>ScottFree version of Adventureland to TI. I was hoping for a more
>direct route.

Wow. I do have this, somewhere, but I haven't operated the TI
in 10+ years. I don't think the disk drive works...

Good luck though.

Kevin Venzke
 
Archived from groups: rec.games.int-fiction (More info?)

"Nathan" <ntspam2@netscape.net> wrote in message
news:1106930353.453746.324490@c13g2000cwb.googlegroups.com...
>
> Xenos wrote:
> > I, too, have a soft spot for Adventure. I have collected every
> variant and
> > port I could get my greedy hands on! I have done the same with Zork,
> Rogue,
> > and the Scott Adams series.
>
> Do you have Adventureland for the TI 99/4A? I enjoy playing the Scott
> Adams games on V9T9 (ah, nostalgia!), but I haven't been able to find
> Adventureland.
>

Nathan, I have found this (and all the others). Do you still want it?
email me at xenos at stny dot rr dot com
 
Archived from groups: rec.games.int-fiction (More info?)

in article ZW5Nd.28005$MX2.14126@twister.nyroc.rr.com, Xenos at me@you.com
wrote on 2/5/05 8:50 AM:

>
> "Nathan" <ntspam2@netscape.net> wrote in message
> news:1106930353.453746.324490@c13g2000cwb.googlegroups.com...
>>
>> Xenos wrote:
>>> I, too, have a soft spot for Adventure. I have collected every
>> variant and
>>> port I could get my greedy hands on! I have done the same with Zork,
>> Rogue,
>>> and the Scott Adams series.
>>
>> Do you have Adventureland for the TI 99/4A? I enjoy playing the Scott
>> Adams games on V9T9 (ah, nostalgia!), but I haven't been able to find
>> Adventureland.
>>
>
> Nathan, I have found this (and all the others). Do you still want it?
> email me at xenos at stny dot rr dot com
>
>
I'm nearly finished with an Inform port of Malmberg's version and am
looking for beta testers sometime this coming week.


Al