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I have found that if you zone commercial a good distance away from your
residential it will help. Zone it in-between your Residential area and
Industrial area. Make sure that you go ahead and build and Avenue from
Residential to Commercial - the traffic will congest quickly over a short
period of time if you don't.
Build a small airstrip to increase commerce. Make it bigger later when you
can afford it.
Build a seaport and make road connections to other towns to encourage trade.
Reduce Commercial taxes to about 3% - 4%. Keep Residential taxes around
10% - 11% (that's how it is in real life... make the citizens pay the bulk).
Corporations want:
Low Garbage, crime and pollution. They also want a steady volume of traffic
and a Landmark nearby would be helpful.
When making the road setup for Commercial areas, I create a "traffic
circle". I run a one-way street in a square with a 4x4 or 5x5 opening in the
middle for a park or landmark. Run Avenues from the centers of each one-way
section to create a "plus sign" effect. You will be amazed at how smooth
traffic is!
Each of the "armpits" of the "plus sign" has enough room for a bus/subway
station. Put a bus station and a public parking garage in the middle of your
residential area and everyone should commute to other bus stops.
"Damaeus" <no-mail@hotmail.invalid.net> wrote in message
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😛sq3a0dkl31soqlq53pca411u2jo5i78fs@4ax.com...
> In news:alt.games.simcity, "TGP" <I'll@mail.you> posted on Wed, 28 Apr
> 2004 20:10:49 GMT:
>
> > Ok, so I have been playing Sim City for years.
> > Classic...2000....3000 and yesterday I bought Sim City 4 Deluxe
> > Edition(which includes rush hour) So far I have discovered it is
> > somewhat more difficult that 3000. And can anyone give me some
> > tips on how to get my commercial growing? And how the hell can I
> > start getting away from farms and low cost housing??
>
> I just got through about ten to twelve hours of serious gameplay for the
> first time. I work so much that I hardly ever have time, but I took an
> extra day off this week for some R&R. My only other experience was
> tinkering around a little with it when I first got it. At that time I
> was kind of colt-like with it, but once you get the hang of it, it's
> great....well, construction, anyway. Not necessarily the SimLogic.
>
> As for getting the commercial areas growing and getting away from
> farms.... my experience in building a population of about 40,000 people,
> agriculture was still in high demand for a long time. I had been the
> type who liked to semi-micro-design the town. Just zoom in on a small
> section and lay out the streets and roads just like I want them, etc...
> But that got to be too tedious when I would build a farm, check the RCI
> meter, and find that the demand for agriculture hadn't dropped at all.
> So after spending about 30 minutes doing that, I said "Screw this!" and
> I zoomed way out and just built a massive agriculture section -- as big
> as the game would allow without telling me my zone is too big. I spent
> something like $17,000 on my first massive chunk of farmland, then I did
> it again. Half my map (the biggest map I could find) was farmland.
> That finally got the agriculture demand to completely bottom out.
>
> Happy with my accomplishment, feeling like I'd just finally raped a
> begging slut deep enough that she regretted asking for it, I became
> disappointed that all that extra agriculture really wasn't producing
> anything in the way of extra revenue. As far as I'm concerned, farms
> are a waste of acreage. You need enough to get the farmer's market, I
> guess, which is quite a bit. But that's just one way of going about it.
> I'm sure there's probably a way to get through the game with no farms at
> all.
>
> Commercial demand came in spurts, no pun intended toward my previous
> slut joke. But at one point after building all those farms, the demand
> for everything was pretty much way down except for light residential and
> light commercial, which includes the mom and pop types of stores. Then
> I built a college and added a museum. A few years later, I saw demand
> for medium and dense commercial rise. Demand for dense commercial was
> very high at one point before that, even without the college or museum,
> but that might have been for the SimMafia or something.
>
> HTH,
> Damaeus