Commerical....

TGP

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Archived from groups: alt.games.simcity (More info?)

Ok, so I have been playing Sim City for years. Classic...2000....3000 and
yesterday I bought Sim City 4 Deluxe Edition(which includes rush hour) So
far I have discovered it is somewhat more difficult that 3000. And can
anyone give me some tips on how to get my commercial growing? And how the
hell can I start getting away from farms and low cost housing??

Thanks

--
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isn't. It's much more important than that."


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Archived from groups: alt.games.simcity (More info?)

TGP wrote:
> Ok, so I have been playing Sim City for years. Classic...2000....3000 and
> yesterday I bought Sim City 4 Deluxe Edition(which includes rush hour) So
> far I have discovered it is somewhat more difficult that 3000. And can
> anyone give me some tips on how to get my commercial growing? And how the
> hell can I start getting away from farms and low cost housing??
>
> Thanks
>
First of all I would advice you to have a look at www.simtropolis.com.
There you will find all the info you need, and alot more.
The main thing to get development doing is education. The more educated
you sims are, the more midle class and high wealth buildings will appear.
Cheers and have fun!
Joost
 
Archived from groups: alt.games.simcity (More info?)

"TGP" <I'll@mail.you> wrote in message
news:ddUjc.31585$Np3.1123442@ursa-nb00s0.nbnet.nb.ca...
>And can
> anyone give me some tips on how to get my commercial growing? And how the
> hell can I start getting away from farms and low cost housing??
>
> Thanks

Hey,

Joost is right www.simtropolis.com is the best online resource. Basically my
first region is a big mistake. I don't view it except to laugh. It's all
practice, practice, practice. You need to familiar your self with low, med,
high density and low med. and high wealth. Don't want farms, zone
med.density industry. To stay away from low income housing you need to
provide basic services, like a school. I typically wait until a can afford
the monthly cost before I plop it. That's about when I hit about 1100
residents. At that time the low income gets replaced slowly. For commercial
a plaza may raise desirability. Commercial zoning does not pick up until you
have some Sims, I find that in a new region it seems take a while to get the
ball rolling. You will get the hang of it. Don't forget to leave room for
mass transit neighbor connections like highways, train and so on. When I
zone a block I always leave the corners empty for future subway and/or bus
stations.

--
Best Regards,
Ian
 
Archived from groups: alt.games.simcity (More info?)

In news:alt.games.simcity, "TGP" <I'll@mail.you> posted on Wed, 28 Apr
2004 20:10:49 GMT:

> Ok, so I have been playing Sim City for years.
> Classic...2000....3000 and yesterday I bought Sim City 4 Deluxe
> Edition(which includes rush hour) So far I have discovered it is
> somewhat more difficult that 3000. And can anyone give me some
> tips on how to get my commercial growing? And how the hell can I
> start getting away from farms and low cost housing??

I just got through about ten to twelve hours of serious gameplay for the
first time. I work so much that I hardly ever have time, but I took an
extra day off this week for some R&R. My only other experience was
tinkering around a little with it when I first got it. At that time I
was kind of colt-like with it, but once you get the hang of it, it's
great....well, construction, anyway. Not necessarily the SimLogic.

As for getting the commercial areas growing and getting away from
farms.... my experience in building a population of about 40,000 people,
agriculture was still in high demand for a long time. I had been the
type who liked to semi-micro-design the town. Just zoom in on a small
section and lay out the streets and roads just like I want them, etc...
But that got to be too tedious when I would build a farm, check the RCI
meter, and find that the demand for agriculture hadn't dropped at all.
So after spending about 30 minutes doing that, I said "Screw this!" and
I zoomed way out and just built a massive agriculture section -- as big
as the game would allow without telling me my zone is too big. I spent
something like $17,000 on my first massive chunk of farmland, then I did
it again. Half my map (the biggest map I could find) was farmland.
That finally got the agriculture demand to completely bottom out.

Happy with my accomplishment, feeling like I'd just finally raped a
begging slut deep enough that she regretted asking for it, I became
disappointed that all that extra agriculture really wasn't producing
anything in the way of extra revenue. As far as I'm concerned, farms
are a waste of acreage. You need enough to get the farmer's market, I
guess, which is quite a bit. But that's just one way of going about it.
I'm sure there's probably a way to get through the game with no farms at
all.

Commercial demand came in spurts, no pun intended toward my previous
slut joke. But at one point after building all those farms, the demand
for everything was pretty much way down except for light residential and
light commercial, which includes the mom and pop types of stores. Then
I built a college and added a museum. A few years later, I saw demand
for medium and dense commercial rise. Demand for dense commercial was
very high at one point before that, even without the college or museum,
but that might have been for the SimMafia or something.

HTH,
Damaeus
 
Archived from groups: alt.games.simcity (More info?)

> I actually started playing using only high density zones - not only did I
> need all the utilities but it cost me a fortune too, and I thought it was
> very hard. Once I realised I didn't need to, I started playing about with
> lower density zones & the game has become extremely easy, and each of my
> cities gains about 5000 extra a month. BTW, use medium industrial as farms
> are pants and don't do anything good.

I think they needed to keep low density industry zones and they should
have added agriculture as a fourth type of zone.

IMHO,
Damaeus
 
Archived from groups: alt.games.simcity (More info?)

In news:alt.games.simcity, "Ian" <ian@NoSpamusSmarthomeusa.com> posted
on Thu, 29 Apr 2004 21:28:59 GMT:

> When I zone a block I always leave the corners empty for future
> subway and/or bus stations.

I don't. I just zone the whole block because now, plopping a subway or
bus station down into a corner just automatically destroys whatever's
there unless it's another special structure like a school or church.
You can even pound a street right through a neighborhood, destroying
everything in its path. Sometimes this is a good thing -- sometimes
it's not.
 
Archived from groups: alt.games.simcity (More info?)

> I don't. I just zone the whole block because now, plopping a subway or
> bus station down into a corner just automatically destroys whatever's
> there unless it's another special structure like a school or church.
> You can even pound a street right through a neighborhood, destroying
> everything in its path. Sometimes this is a good thing -- sometimes
> it's not.

That's easy to do, but not good on your city. Demolishing things cost money.
If you're demolishing a skyscrapper... well, let just say your finanical
advisor won't be happy.

I try to save space for future buildings (bus stops, subway, parking,
highways, etc.). Before they are built, I fill the empty space with parks
and trees.
 
Archived from groups: alt.games.simcity (More info?)

On Wed, 12 May 2004 18:18:14 +0800, KC Wong wrote in alt.games.simcity:

>> I don't. I just zone the whole block because now, plopping a subway or
>> bus station down into a corner just automatically destroys whatever's
>> there unless it's another special structure like a school or church.
>> You can even pound a street right through a neighborhood, destroying
>> everything in its path. Sometimes this is a good thing -- sometimes
>> it's not.
>
> That's easy to do, but not good on your city. Demolishing things cost money.
> If you're demolishing a skyscrapper... well, let just say your finanical
> advisor won't be happy.
>
> I try to save space for future buildings (bus stops, subway, parking,
> highways, etc.). Before they are built, I fill the empty space with parks
> and trees.

In many places, I place two roads or streets with a space between them to
be used for expansion of the transit system later. Like this:

|x|
|x|
|x|

The | is the road and the x is the empty square between them. Before you
need the spaces for stuff like bus stops, subway stations, or whatever, you
can simply place a park or something else there.

Dave
--
We are the US Army. Your asses will be kicked. Resistance is futile.

US Army Signal Corps!!
http://www.geocities.com/davidcasey98

Remove "IH8SPAM" to reply!
 
Archived from groups: alt.games.simcity (More info?)

I have found that if you zone commercial a good distance away from your
residential it will help. Zone it in-between your Residential area and
Industrial area. Make sure that you go ahead and build and Avenue from
Residential to Commercial - the traffic will congest quickly over a short
period of time if you don't.

Build a small airstrip to increase commerce. Make it bigger later when you
can afford it.
Build a seaport and make road connections to other towns to encourage trade.

Reduce Commercial taxes to about 3% - 4%. Keep Residential taxes around
10% - 11% (that's how it is in real life... make the citizens pay the bulk).

Corporations want:

Low Garbage, crime and pollution. They also want a steady volume of traffic
and a Landmark nearby would be helpful.

When making the road setup for Commercial areas, I create a "traffic
circle". I run a one-way street in a square with a 4x4 or 5x5 opening in the
middle for a park or landmark. Run Avenues from the centers of each one-way
section to create a "plus sign" effect. You will be amazed at how smooth
traffic is!

Each of the "armpits" of the "plus sign" has enough room for a bus/subway
station. Put a bus station and a public parking garage in the middle of your
residential area and everyone should commute to other bus stops.


"Damaeus" <no-mail@hotmail.invalid.net> wrote in message
news😛sq3a0dkl31soqlq53pca411u2jo5i78fs@4ax.com...
> In news:alt.games.simcity, "TGP" <I'll@mail.you> posted on Wed, 28 Apr
> 2004 20:10:49 GMT:
>
> > Ok, so I have been playing Sim City for years.
> > Classic...2000....3000 and yesterday I bought Sim City 4 Deluxe
> > Edition(which includes rush hour) So far I have discovered it is
> > somewhat more difficult that 3000. And can anyone give me some
> > tips on how to get my commercial growing? And how the hell can I
> > start getting away from farms and low cost housing??
>
> I just got through about ten to twelve hours of serious gameplay for the
> first time. I work so much that I hardly ever have time, but I took an
> extra day off this week for some R&R. My only other experience was
> tinkering around a little with it when I first got it. At that time I
> was kind of colt-like with it, but once you get the hang of it, it's
> great....well, construction, anyway. Not necessarily the SimLogic.
>
> As for getting the commercial areas growing and getting away from
> farms.... my experience in building a population of about 40,000 people,
> agriculture was still in high demand for a long time. I had been the
> type who liked to semi-micro-design the town. Just zoom in on a small
> section and lay out the streets and roads just like I want them, etc...
> But that got to be too tedious when I would build a farm, check the RCI
> meter, and find that the demand for agriculture hadn't dropped at all.
> So after spending about 30 minutes doing that, I said "Screw this!" and
> I zoomed way out and just built a massive agriculture section -- as big
> as the game would allow without telling me my zone is too big. I spent
> something like $17,000 on my first massive chunk of farmland, then I did
> it again. Half my map (the biggest map I could find) was farmland.
> That finally got the agriculture demand to completely bottom out.
>
> Happy with my accomplishment, feeling like I'd just finally raped a
> begging slut deep enough that she regretted asking for it, I became
> disappointed that all that extra agriculture really wasn't producing
> anything in the way of extra revenue. As far as I'm concerned, farms
> are a waste of acreage. You need enough to get the farmer's market, I
> guess, which is quite a bit. But that's just one way of going about it.
> I'm sure there's probably a way to get through the game with no farms at
> all.
>
> Commercial demand came in spurts, no pun intended toward my previous
> slut joke. But at one point after building all those farms, the demand
> for everything was pretty much way down except for light residential and
> light commercial, which includes the mom and pop types of stores. Then
> I built a college and added a museum. A few years later, I saw demand
> for medium and dense commercial rise. Demand for dense commercial was
> very high at one point before that, even without the college or museum,
> but that might have been for the SimMafia or something.
>
> HTH,
> Damaeus