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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
In the beginning, there was UO, it was the only one, it had the
monopoly, and its cost was ... $10/month
Then came EQ, the first 3d MMORPG, competing with UO and trying to get
their players by costing... $12/month (boggle process starts)
Then came DAoC, Anarchy Online all costing about $12-$13/month
Last year we had lots of new games coming, fierce competition which
should drive prices down right?... Wrong, City of Heroes: $15/month,
WoW $15/month, EQ2 $15/month, Matrix Online $15/month, etc. etc. etc.
With the only exception that I can think of which is Guild Wars, why
are prices going up with increased competition instead of down?
Sure it costs more now to make a game, but also the market is much
bigger for MMORPGs than it was 10 years ago.
Or is it that much more expensive now? Price of equipment (routers,
servers, even price of bandwidth) has gone down dramatically while
increasing efficiency, so not sure how really more expensive these
games are compared to the first ones (when they had to pretty much
build the whole framework and work with old equipment), wonder if it's
all just the companies saying so we believe their reason to increase
prices...
Will prices keep going up? Or will one good game come out with a lower
monthly fee?
Only time will tell
In the beginning, there was UO, it was the only one, it had the
monopoly, and its cost was ... $10/month
Then came EQ, the first 3d MMORPG, competing with UO and trying to get
their players by costing... $12/month (boggle process starts)
Then came DAoC, Anarchy Online all costing about $12-$13/month
Last year we had lots of new games coming, fierce competition which
should drive prices down right?... Wrong, City of Heroes: $15/month,
WoW $15/month, EQ2 $15/month, Matrix Online $15/month, etc. etc. etc.
With the only exception that I can think of which is Guild Wars, why
are prices going up with increased competition instead of down?
Sure it costs more now to make a game, but also the market is much
bigger for MMORPGs than it was 10 years ago.
Or is it that much more expensive now? Price of equipment (routers,
servers, even price of bandwidth) has gone down dramatically while
increasing efficiency, so not sure how really more expensive these
games are compared to the first ones (when they had to pretty much
build the whole framework and work with old equipment), wonder if it's
all just the companies saying so we believe their reason to increase
prices...
Will prices keep going up? Or will one good game come out with a lower
monthly fee?
Only time will tell

