Consumer Oculus Rift May be Powered by Android

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everygamer

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Aug 1, 2006
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I like the idea of the Rift being able to run less-GPU intensive applications without the need for a laptop/desktop to power it, but I hope adding this does not make the retail product too complex. They really need to concentrate on the core technology, low latency, higher resolution as these are the most critical to the success of the product in the long term.
 
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