Whilst playing Control I can turn all settings to low and even render resolution to 720 and get 250+ frames, but when I turn on raytracing it drops to 40 (in certain areas)
The thing that baffles me is it will stay on 40fps on highest setting or lowest setting and also my cpu sits at 20%~ but gpu is at 5% to 20%~. Does ray tracing not use gpu power like other game graphics or what? I really dont understand it.
Here are my specs:
Operating System: Windows 10 Home 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
System Manufacturer: Micro-Star International Co., Ltd.
System Model: MPG Z390 GAMING EDGE AC MS-7B17
BIOS: A.50 (type: UEFI)
Processor: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 CPUs), ~3.6GHz
Memory: Corsair 32GB RAM 3600mhz
Card: NVIDIA GeForce RTX 2080
HDD: corsair mp510 m.2 nvme 500gb
PSU: Seasonic Focus Plus+ 750 Watt Gold
EDIT: playing on 1080p
Temps and usage
The thing that baffles me is it will stay on 40fps on highest setting or lowest setting and also my cpu sits at 20%~ but gpu is at 5% to 20%~. Does ray tracing not use gpu power like other game graphics or what? I really dont understand it.
Here are my specs:
Operating System: Windows 10 Home 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
System Manufacturer: Micro-Star International Co., Ltd.
System Model: MPG Z390 GAMING EDGE AC MS-7B17
BIOS: A.50 (type: UEFI)
Processor: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 CPUs), ~3.6GHz
Memory: Corsair 32GB RAM 3600mhz
Card: NVIDIA GeForce RTX 2080
HDD: corsair mp510 m.2 nvme 500gb
PSU: Seasonic Focus Plus+ 750 Watt Gold
EDIT: playing on 1080p
Temps and usage
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