converters

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Archived from groups: rec.games.int-fiction (More info?)

Does anybody have or know where I can obtain a converter to convert
apple 2 disk images on my mac into either inform or proper z-code files?

I have all of the old infocom games in apple 2 disk format and can run
them using the apple 2 emulator but that's not doing much for everybody
else.
 
Archived from groups: rec.games.int-fiction (More info?)

Santa Claus wrote:

> Does anybody have or know where I can obtain a converter to convert
> apple 2 disk images on my mac into either inform or proper z-code files?
>
> I have all of the old infocom games in apple 2 disk format and can run
> them using the apple 2 emulator but that's not doing much for everybody
> else.

Try one of the first few programs listed at
http://www.ifarchive.org/indexes/if-archiveXinfocomXtools.html

Michael
 
Archived from groups: rec.games.int-fiction (More info?)

Santa Claus wrote:
> Does anybody have or know where I can obtain a converter to convert
> apple 2 disk images on my mac into either inform or proper z-code
files?
>
> I have all of the old infocom games in apple 2 disk format and can
run
> them using the apple 2 emulator but that's not doing much for
everybody
> else.

I hope I misunderstand. By "doing much for everybody else" you don't
mean illegally distributing copies of the games, do you?
 
Archived from groups: rec.games.int-fiction (More info?)

Santa Claus wrote:
> Activision bought out Infocom and therefore recently scrapped the
> whole text adventure system donating them to the public. What's so
> illegal about distributing public domain software?

When did this "donation" take place? This is the first I've heard of
it. If you're just assuming these games are "abandonware", then you
should know that Activision is still apparently asserting its IP
rights to them. Just a few months ago Activision requested the
shutdown of the service at infocom.elsewhere.org that allowed you
to play the games via telnet (and I was quite upset). Seems
inconsistent with "donating them to the public", doesn't it?
 
Archived from groups: rec.games.int-fiction (More info?)

In article <1109258665.163448.242940@o13g2000cwo.googlegroups.com>,
"Nathan" <ntspam2@netscape.net> wrote:

> Santa Claus wrote:
> > Does anybody have or know where I can obtain a converter to convert
> > apple 2 disk images on my mac into either inform or proper z-code
> files?
> >
> > I have all of the old infocom games in apple 2 disk format and can
> run
> > them using the apple 2 emulator but that's not doing much for
> everybody
> > else.
>
> I hope I misunderstand. By "doing much for everybody else" you don't
> mean illegally distributing copies of the games, do you?

yes, you DO misunderstand. Activision bought out Infocom and therefore
recently scrapped the whole text adventure system donating them to the
public. What's so illegal about distributing public domain software?
 
Archived from groups: rec.games.int-fiction (More info?)

In article <santa-AAF699.10571124022005@news-server-fe-01.columbus.rr.com>,
Santa Claus <santa@northpole.com> wrote:
>
>yes, you DO misunderstand. Activision bought out Infocom and therefore
>recently scrapped the whole text adventure system donating them to the
>public. What's so illegal about distributing public domain software?

Because of a quirk in the ownership structure of our government, the
software is not public domain. Activision still owns the Infocom text
adventures and never donated them to the public. Therefore it's
potentially worth about 5 years in a Federal pound-me-in-the-ass
prison to distribute them.

Now, to tell you the truth, personally, I don't really care if you
distribute them. I'm so fed up with the abuses of copyright (and
trademark and patent) over the past few decades that I feel the entire
system has lost its legitimacy. But if I help you out, I could
theoretically be found responsible for "contributory copyright
infringement" (a judicial expansion of copyright law) and be responsible
for $100,000 per copy distributed.
--
There's no such thing as a free lunch, but certain accounting practices can
result in a fully-depreciated one.
 
Archived from groups: rec.games.int-fiction (More info?)

On Thu, 24 Feb 2005 15:54:04 GMT, Santa Claus scrawled:

> yes, you DO misunderstand. Activision bought out Infocom and therefore
> recently scrapped the whole text adventure system donating them to the
> public. What's so illegal about distributing public domain software?
>

I think you'll find that they didn't relinquish the rights to disallow
people from *modifying* their code or distributing it in its non-original
format.

--
http://www.rexx.co.uk

To email me, visit the site.
 
Archived from groups: rec.games.int-fiction (More info?)

Here, Santa Claus <santa@northpole.com> wrote:
>
> yes, you DO misunderstand. Activision bought out Infocom and therefore
> recently scrapped the whole text adventure system donating them to the
> public.

This is not true.

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
I'm still thinking about what to put in this space.
 
Archived from groups: rec.games.int-fiction (More info?)

Santa Claus wrote:

> yes, you DO misunderstand. Activision bought out Infocom and therefore
> recently scrapped the whole text adventure system donating them to the
> public. What's so illegal about distributing public domain software?

While you are correct that Activision bought out Infocom many years ago,
the rest of your information is mistaken. The only Infocom games that
have been made available for free distribution are the original three
Zork games.

That said, if you are planning to extract your games from the original
disks in order to make them available to others on the net, that's noble
in its way, but it's not worth the effort. They are already widely
available from abandonware sites. Personally, I have no problem with
this. If Activision wants to maintain their copyright, I feel they
should have a concurrent obligation to keep the games in print so that
those who desire to play them can do so. Others obviously have
different opinions, however.

Jimmy
 
Archived from groups: rec.games.int-fiction (More info?)

In article <b-Kdnc-wR_nZrYPfRVn-tQ@speakeasy.net>,
Matthew Russotto <russotto@grace.speakeasy.net> wrote:
>Therefore it's
>potentially worth about 5 years in a Federal pound-me-in-the-ass
>prison to distribute them.

As the late, great RICHH put it, "Copyright prison. You wouldn't last a
day."

Adam
 
Archived from groups: rec.games.int-fiction (More info?)

Jimmy Maher wrote:

[snip Infocom copyright stuff]

> That said, if you are planning to extract your games from the
> original disks in order to make them available to others on the
> net, that's noble in its way, but it's not worth the effort.
> They are already widely available from abandonware sites.

Unless, of course, you happen to have a version of one of the games
that doesn't appear on the lists. This is highly unlikely, but if
you do, it's generally considered ethical to upload a patch to the
archive.

I find myself swayed by the "abandonware" concept, but if Activision
is actively asserting its rights to the Infocom games (as it seems to
be), then I think the group as a whole should respect those rights.
For those of us who are still interested in these games, it's in our
best interest to send the message that people would prefer to play
them legally.
 
Archived from groups: rec.games.int-fiction (More info?)

In article <cvm9vp$tf9$1@news.fsf.net>, Adam Thornton <adam@fsf.net> wrote:
>In article <b-Kdnc-wR_nZrYPfRVn-tQ@speakeasy.net>,
>Matthew Russotto <russotto@grace.speakeasy.net> wrote:
>>Therefore it's
>>potentially worth about 5 years in a Federal pound-me-in-the-ass
>>prison to distribute them.
>
>As the late, great RICHH put it, "Copyright prison. You wouldn't last a
>day."

ROTFL. You made me google that. Though if the OTHER consequences
were as RICHH described, I might chance it 🙂



--
There's no such thing as a free lunch, but certain accounting practices can
result in a fully-depreciated one.
 
Archived from groups: rec.games.int-fiction (More info?)

In article <1109346527.729388.250530@o13g2000cwo.googlegroups.com>,
Nathan <ntspam2@netscape.net> wrote:
>
>Unless, of course, you happen to have a version of one of the games
>that doesn't appear on the lists. This is highly unlikely, but if
>you do, it's generally considered ethical to upload a patch to the
>archive.

True, if he'd asked about extracting from PDP-11 disk images I'd offer
to write the code myself and damn copyright prison and my new cellmate Bubba
🙂.
--
There's no such thing as a free lunch, but certain accounting practices can
result in a fully-depreciated one.
 
Archived from groups: rec.games.int-fiction (More info?)

Jimmy Maher wrote:
> That said, if you are planning to extract your games from the original
> disks in order to make them available to others on the net, that's
> noble in its way, but it's not worth the effort. They are already
> widely available from abandonware sites. Personally, I have no
> problem with this. If Activision wants to maintain their copyright,
> I feel they should have a concurrent obligation to keep the games in
> print so that those who desire to play them can do so. Others
> obviously have different opinions, however.

I have seen a recent PC-CD release of the Zork trilogy + other Infocom games
on sale in local game shops. So they definately have been commercially
availablin th UK for PC (and similiar) in the last few years.

One problem I can see with releasing free copies of these games is that any
commercial ventures involving these games by Activision in the future may be
hampered by their availability on the internet of whatever versions people
have seen fit to share. There are a few old games from the 80s which have
again become commercial sucesses in the last few years, it is reported
however, that the availability of pirated versions of many old games may
prevent any future commercial success.

Only time will tell.

Also, won't the free availability of Infocom titles devalue them?

My 2p.
Jon R
--
http://jonripley.com
If-resources and other things
 
Archived from groups: rec.games.int-fiction (More info?)

Jon Ripley wrote:

> Jimmy Maher wrote:
>
>>That said, if you are planning to extract your games from the original
>>disks in order to make them available to others on the net, that's
>>noble in its way, but it's not worth the effort. They are already
>>widely available from abandonware sites. Personally, I have no
>>problem with this. If Activision wants to maintain their copyright,
>>I feel they should have a concurrent obligation to keep the games in
>>print so that those who desire to play them can do so. Others
>>obviously have different opinions, however.
>
>
> I have seen a recent PC-CD release of the Zork trilogy + other Infocom games
> on sale in local game shops. So they definately have been commercially
> availablin th UK for PC (and similiar) in the last few years.

I could of course be wrong, but I suspect that these must be old titles
that have been bouncing around in the distribution pipeline. I don't
believe Activision has done anything with the Infocom titles
commercially since the Masterpieces of Infocom CD, circa 1996. There
are certainly no Infocom titles available from their online store.

> One problem I can see with releasing free copies of these games is that any
> commercial ventures involving these games by Activision in the future may be
> hampered by their availability on the internet of whatever versions people
> have seen fit to share. There are a few old games from the 80s which have
> again become commercial sucesses in the last few years, it is reported
> however, that the availability of pirated versions of many old games may
> prevent any future commercial success.

I don't think any of the old Infocom franchises, with the possible
exception of Zork, has any value in the modern commercial game world.
And even the last Zork game performed poorly commercially back in 1997.
If Activision *were* to try to resurrect something, they would most
assuredly not do it in the context of a text adventure, so I find it
hard to see how the old games could be seen as competition. At worst,
their availability would be a non-factor. At best, they might represent
some free advertising. Activision in fact used this very theory when
they released the original Zork games as freeware to promote their
graphical Zork adventures.

> Also, won't the free availability of Infocom titles devalue them?

Devalue them to who? Collectors? I don't think so. Those folks are
after the original packaging and goodies, not the actual bits on the
(now 20 years old and possibly non-readable) disk.

> My 2p.

Fair enough...

Jimmy
 
Archived from groups: rec.games.int-fiction (More info?)

Adam Thornton wrote:
> In article <b-Kdnc-wR_nZrYPfRVn-tQ@speakeasy.net>,
> Matthew Russotto <russotto@grace.speakeasy.net> wrote:
>> Therefore it's
>> potentially worth about 5 years in a Federal pound-me-in-the-ass
>> prison to distribute them.
>
> As the late, great RICHH put it, "Copyright prison. You wouldn't
> last a day."

But then again, it is rather suprising to find out what you can release if
you ask the relevant company/person nicely enough.

Jon Ripley - licensed to reproduce over 1,000 software releases from over 10
companies...:)
--
http://jonripley.com
[can't be bothered to type usual sig here]