Archived from groups: rec.games.frp.gurps (More info?)
All,
I've got a campaign that runs pretty sporadically, and in fact it has
been on hold for about a year since the last game because of other
people's games. However, with 4E out, there is some renewed interest in
running a GURPS game (a custom fantasy setting).
With a new edition, I was planning on starting everyone at 150 points
(the value the book says most heroes start at ... apparently with
higher DX and IQ costs, the average campaign is up). When I suggested
this to the players, everyone was interested in playing again, but not
in making new characters. I can't blame them, I gripe at the other main
GM every time he tries to restart campaigns over and over. So, the
consensus is that they might be up for playing, but they want to keep
their characters and continue the story from where it left off.
Fair enough, but now I have to convert all the characters to 4E. How
have all of you handled this?
Have you done straight conversions, and not worried about the differing
point costs between characters? Are you hammering everyone back into a
150 base (i.e. making them shave off 50 points from their characters)?
Have you just added 50 points to your players, let them keep their
experience, and make their revised character fit into that point total
so there will be minimal change?
I initially gave extra points (150 vs 100) when the original game
kicked off because I wanted versatile characters with a rich selection
of skills towards their professions. I also asked everyone to avoid
min-maxing in good faith. It worked out and really, as it is, none of
the players have huge stat values or skill values. So, I don't feel
that just adding 50 points and then re-adjusting is going to change
much. I tried doing it with just +25 points but the two non-humans were
still pretty unworkable, with even more huge cuts in their stats
because the way racial stuff works now vs then and the fact that those
races had some DX and IQ bonuses. Also, I took 4E as a chance to revise
all my fantasy races and pull out every single social custom built into
the template (Sense of Duty to Nature) and charge them straight up for
the cost of the race. If players want the "traditional" racial social
disads, they can take them, they will be listed under the "typical
advantages and disadvantages" for each race.
Anyway, +25 points wasn't enough, +50 seems OK. With +50, half the
players' characters have to tuck in their shirt, and the other half
have to drop 20 lbs, but its workable.
How have you all dealt with this?
Thanks,
Lewis
All,
I've got a campaign that runs pretty sporadically, and in fact it has
been on hold for about a year since the last game because of other
people's games. However, with 4E out, there is some renewed interest in
running a GURPS game (a custom fantasy setting).
With a new edition, I was planning on starting everyone at 150 points
(the value the book says most heroes start at ... apparently with
higher DX and IQ costs, the average campaign is up). When I suggested
this to the players, everyone was interested in playing again, but not
in making new characters. I can't blame them, I gripe at the other main
GM every time he tries to restart campaigns over and over. So, the
consensus is that they might be up for playing, but they want to keep
their characters and continue the story from where it left off.
Fair enough, but now I have to convert all the characters to 4E. How
have all of you handled this?
Have you done straight conversions, and not worried about the differing
point costs between characters? Are you hammering everyone back into a
150 base (i.e. making them shave off 50 points from their characters)?
Have you just added 50 points to your players, let them keep their
experience, and make their revised character fit into that point total
so there will be minimal change?
I initially gave extra points (150 vs 100) when the original game
kicked off because I wanted versatile characters with a rich selection
of skills towards their professions. I also asked everyone to avoid
min-maxing in good faith. It worked out and really, as it is, none of
the players have huge stat values or skill values. So, I don't feel
that just adding 50 points and then re-adjusting is going to change
much. I tried doing it with just +25 points but the two non-humans were
still pretty unworkable, with even more huge cuts in their stats
because the way racial stuff works now vs then and the fact that those
races had some DX and IQ bonuses. Also, I took 4E as a chance to revise
all my fantasy races and pull out every single social custom built into
the template (Sense of Duty to Nature) and charge them straight up for
the cost of the race. If players want the "traditional" racial social
disads, they can take them, they will be listed under the "typical
advantages and disadvantages" for each race.
Anyway, +25 points wasn't enough, +50 seems OK. With +50, half the
players' characters have to tuck in their shirt, and the other half
have to drop 20 lbs, but its workable.
How have you all dealt with this?
Thanks,
Lewis
