Corruption

Vincent

Distinguished
Jan 13, 2004
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Archived from groups: alt.games.civ3 (More info?)

I am building cities on an empty continent just 4 squares across the ocean
from my (much smaller) continent (or large island, if you will). I have
connected all the cities by roads, and have built a harbor which connects to
my capitol (via road to a costal city, also with a harbor). I have built
courthouses (can't do police stations yet) and switched my government to
Republic. Still, I have more corruption than production on the cities of
this new land. I have already built the hidden palace, but not on this new
continent. What more can I do?

Secondly, this new continent is vast. And despite the fact that there are
five other civilizations all living in peace, nobody (except me) has sent a
settler here yet. I'm sure it's just a matter of time, as they are filled up
with cities and already building new one on the outskirts of their
neighbors. When the others do arrive, is there anything I can do to thwart
off any attempt to build (or land)? Surely, I do not have enough military to
occupy every square along the coast. But I do have tons of slave laborers
who I captured from India and China. I wonder if I build a road along the
coast, would that keep them out (or would it be anyone's road to use)?

Thanks in advance.
 
Archived from groups: alt.games.civ3 (More info?)

In article <_CZGc.3427$X84.2228@newssvr33.news.prodigy.com>, Vincent wrote:
> I am building cities on an empty continent just 4 squares across the ocean
> from my (much smaller) continent (or large island, if you will). I have
> connected all the cities by roads, and have built a harbor which connects to
> my capitol (via road to a costal city, also with a harbor). I have built
> courthouses (can't do police stations yet) and switched my government to
> Republic. Still, I have more corruption than production on the cities of
> this new land. I have already built the hidden palace, but not on this new
> continent. What more can I do?

Consider moving your Palace to this continent. I've seen it being
hand-built (after rushing Temple, Marketplace, Courthouse and in
Democracy and WLTKD), but it's probably easier to rush it with a leader.

> Secondly, this new continent is vast. And despite the fact that there are
> five other civilizations all living in peace, nobody (except me) has sent a
> settler here yet. I'm sure it's just a matter of time, as they are filled up
> with cities and already building new one on the outskirts of their
> neighbors. When the others do arrive, is there anything I can do to thwart
> off any attempt to build (or land)?

Use blockades; block off a key isthmus, forcing them to sail around;
build cities and rush culture so that they expand and fill up borders.

> Surely, I do not have enough military to
> occupy every square along the coast. But I do have tons of slave laborers
> who I captured from India and China. I wonder if I build a road along the
> coast, would that keep them out (or would it be anyone's road to use)?

This will not work - yes, the roads will be usable by all, but if this is
PTW/vanilla, you can use workers for coastal blockades.

All said and done, if your original island is productive enough, and if
you've caught up in production and commerce, this new island may not
mean much, unless you're hitting for Domination.
 
Archived from groups: alt.games.civ3 (More info?)

In article <_CZGc.3427$X84.2228@newssvr33.news.prodigy.com>, "Vincent" <nobody@nowhere.com> wrote:
>I am building cities on an empty continent just 4 squares across the ocean
>from my (much smaller) continent (or large island, if you will). I have
>connected all the cities by roads, and have built a harbor which connects to
>my capitol (via road to a costal city, also with a harbor).

That may not be sufficient to connect your new cities to your trade network.
Do you have the Astronomy tech? That is the one that allows "trade over sea
tiles." The Great Lighthouse allows "safe sea travel" which is not the same
thing, I think. Do you have either the Magnetism or Navigation tech? They
allow "trade over ocean tiles." If you actually had to traverse sea or ocean
tiles to get to the new world your new cities might not be on your trade
network.


>I have built
>courthouses (can't do police stations yet) and switched my government to
>Republic. Still, I have more corruption than production on the cities of
>this new land. I have already built the hidden palace, but not on this new
>continent. What more can I do?

Have you built your Forbidden Palace? That might help. If you can get your
new cities into WLTxD ("We Love the <job title> Day") then their corruption
will fall some more.


>Secondly, this new continent is vast. And despite the fact that there are
>five other civilizations all living in peace, nobody (except me) has sent a
>settler here yet. I'm sure it's just a matter of time, as they are filled up
>with cities and already building new one on the outskirts of their
>neighbors.

Can your rivals get to the new world without crossing sea or ocean tiles?
The AI won't until it has the required tech. They may not be able to get
there yet.

>When the others do arrive, is there anything I can do to thwart
>off any attempt to build (or land)?

Have you considered Settler bopping? The land a Settler and you kill it. The
AI is terrible at intercontinental warfare so even if you have a smaller army
you may be able to use the military option to keep them out.

>Surely, I do not have enough military to
>occupy every square along the coast. But I do have tons of slave laborers
>who I captured from India and China. I wonder if I build a road along the
>coast, would that keep them out (or would it be anyone's road to use)?

The road would present no obstacle.


>Thanks in advance.

Good Luck.

Mike G
 
Archived from groups: alt.games.civ3 (More info?)

"Mike Garcia" <mtg@cornellc.cit.stumbling.block.cornell.edu> wrote in
message news:ccjlpq$kq3$1@news01.cit.cornell.edu...
> That may not be sufficient to connect your new cities to your trade
network.
> Do you have the Astronomy tech? That is the one that allows "trade over
sea
> tiles." The Great Lighthouse allows "safe sea travel" which is not the
same
> thing, I think.

The Great Lighthouse does allow trade over sea tiles.
 
Archived from groups: alt.games.civ3 (More info?)

"Vincent" <nobody@nowhere.com> wrote in message
news:_CZGc.3427$X84.2228@newssvr33.news.prodigy.com...
> I am building cities on an empty continent just 4 squares across the ocean
> from my (much smaller) continent (or large island, if you will). I have
> connected all the cities by roads, and have built a harbor which connects
to
> my capitol (via road to a costal city, also with a harbor). I have built
> courthouses (can't do police stations yet) and switched my government to
> Republic. Still, I have more corruption than production on the cities of
> this new land. I have already built the hidden palace, but not on this new
> continent. What more can I do?
>
> Secondly, this new continent is vast. And despite the fact that there are
> five other civilizations all living in peace, nobody (except me) has sent
a
> settler here yet. I'm sure it's just a matter of time, as they are filled
up
> with cities and already building new one on the outskirts of their
> neighbors. When the others do arrive, is there anything I can do to thwart
> off any attempt to build (or land)? Surely, I do not have enough military
to
> occupy every square along the coast. But I do have tons of slave laborers
> who I captured from India and China. I wonder if I build a road along the
> coast, would that keep them out (or would it be anyone's road to use)?
>
> Thanks in advance.
>

Other posts have answered your question pretty well. Your 'influence
borders' defines where other civ units cannot travel [ref the coastal roads
etc].

This does bring up a question I'd like to ask about how best to eliminate
corruption. I usually just build courthouses...but then with one 'blue'
shield showing (all others red), that usually takes 80 turns or more. Even
when the courthouse is built [in C3C], it no longer affects the number of
good shields [makes good only some commerce gold I think]. Any advice on
techniques on fastest way to eliminate corruption [changing form of
government usually too drastic for other reasons and police station too late
in game for early growth].

hmm...given a temple, harbor (coast city), courthouse, or
marketplace...which one would be best as a first build to get more 'blue'
sheilds showing in the city? Or perhaps something else.
thnx
 
Archived from groups: alt.games.civ3 (More info?)

"tooly" <rdh11@bellsouth.net> wrote in
news:AflHc.26910$9t6.8430@bignews3.bellsouth.net:

>
> hmm...given a temple, harbor (coast city), courthouse, or
> marketplace...which one would be best as a first build to get more
> 'blue' sheilds showing in the city? Or perhaps something else.
> thnx

Courthouse, Police Station, and We Love The King Day. WLTKD can
have a significant effect if I remember right.

--
ICQ: 8105495
AIM: KeeperGFA
EMail: thekeeper@canada.com
"If we did the things we are capable of,
we would astound ourselves." - Edison
 
Archived from groups: alt.games.civ3 (More info?)

"tooly" <rdh11@bellsouth.net> wrote in message
news:AflHc.26910$9t6.8430@bignews3.bellsouth.net...
>
> "Vincent" <nobody@nowhere.com> wrote in message
> news:_CZGc.3427$X84.2228@newssvr33.news.prodigy.com...
> Other posts have answered your question pretty well. Your 'influence
> borders' defines where other civ units cannot travel [ref the coastal
roads
> etc].
>
> This does bring up a question I'd like to ask about how best to eliminate
> corruption. I usually just build courthouses...but then with one 'blue'
> shield showing (all others red), that usually takes 80 turns or more.
Even
> when the courthouse is built [in C3C], it no longer affects the number of
> good shields [makes good only some commerce gold I think]. Any advice on
> techniques on fastest way to eliminate corruption [changing form of
> government usually too drastic for other reasons and police station too
late
> in game for early growth].
>
> hmm...given a temple, harbor (coast city), courthouse, or
> marketplace...which one would be best as a first build to get more 'blue'
> sheilds showing in the city? Or perhaps something else.
> thnx

Cheap culture, connect to trade network, courthouse, marketplace (for
WLTKD), police station, in that order.

Don't forget to make use of civil engineers and policemen in C3C.

Mine heavily so that the maximum corruption rate has an impact on the
shields... OR... Irrigate heavily and use policemen.
 
Archived from groups: alt.games.civ3 (More info?)

"The Stare" <wat1@not.likely.frontiernet.net> wrote in message
news:wirHc.256$gK5.65@news02.roc.ny...
>
> Cheap culture, connect to trade network, courthouse, marketplace (for
> WLTKD), police station, in that order.
>
> Don't forget to make use of civil engineers and policemen in C3C.
>
> Mine heavily so that the maximum corruption rate has an impact on the
> shields... OR... Irrigate heavily and use policemen.

My problem is that out of 11 shields, only 3 are blue. The other 8 are red.
I do have astronomy, so I know my city is connected via road, sea, and road
again to my capital. The courthouse is nearly complete. No tech to do police
station yet. Don't know about civil engineers or policemen (I'll check out
my manual and help screen tonight). But how many of my 8 wasted sheilds
might I expect to gain if I switch to Democracy (currently, Republic)? Have
a way to go though, I'm now researching the Printing Press.

tia
 
Archived from groups: alt.games.civ3 (More info?)

In article <4LxHc.2735$sa1.2295@newssvr17.news.prodigy.com>, "Vincent" <nobody@nowhere.com> wrote:
>"The Stare" <wat1@not.likely.frontiernet.net> wrote in message
>news:wirHc.256$gK5.65@news02.roc.ny...
>>
>> Cheap culture, connect to trade network, courthouse, marketplace (for
>> WLTKD), police station, in that order.
>>
>> Don't forget to make use of civil engineers and policemen in C3C.
>>
>> Mine heavily so that the maximum corruption rate has an impact on the
>> shields... OR... Irrigate heavily and use policemen.
>
>My problem is that out of 11 shields, only 3 are blue. The other 8 are red.
>I do have astronomy, so I know my city is connected via road, sea, and road
>again to my capital. The courthouse is nearly complete. No tech to do police
>station yet. Don't know about civil engineers or policemen (I'll check out
>my manual and help screen tonight).

Civil Engineers show up with Replaceable Parts. Policemen show up with
Nationalism.

Civil Engineers produce two blue shields that are not affected by waste.
A totally corrupt city with a Civil Engineer would produce three blue
shields instead of one. This is useful to build the first few buildings like
Temples and Courthouses but it can't be used to build units.

Policemen reduce corruption, in effect they produce one more commerce and one
more blue shield per Policeman. The extra shield can be used to build units.

>But how many of my 8 wasted sheilds might I expect to gain if I switch to
>Democracy (currently, Republic)?

None. There is virtually no difference between the waste (red shield blue
shield) under Republic and the waste under Democracy, especially when you are
talking about an eleven shield base. The government that can have a major
impact is Communism, but it will increase the waste and corruption of your core
cities and it is further away on the tech tree than Democracy.

The waste/corruption model of Civ 3 was introduced to handle the problem of
world spanning empires in Civ 2. In Civ 2 if one empire was twice as large as
another empire then the first empire was twice as powerful. This no longer
holds true in Civ 3. In fact, once your empire grows large enough, additional
cities tend to _reduce_ your economy.


> Have a way to go though, I'm now researching the Printing Press.

You can build units in your core and send them to the corrupt cities and then
disband the units to add shields to buildings under construction. Its not a
very good solution but it works.


Mike G
 
Archived from groups: alt.games.civ3 (More info?)

"Vincent" <nobody@nowhere.com> wrote in message
news:4LxHc.2735$sa1.2295@newssvr17.news.prodigy.com...
> "The Stare" <wat1@not.likely.frontiernet.net> wrote in message
> news:wirHc.256$gK5.65@news02.roc.ny...
> >
> > Cheap culture, connect to trade network, courthouse, marketplace (for
> > WLTKD), police station, in that order.
> >
> > Don't forget to make use of civil engineers and policemen in C3C.
> >
> > Mine heavily so that the maximum corruption rate has an impact on the
> > shields... OR... Irrigate heavily and use policemen.
>
> My problem is that out of 11 shields, only 3 are blue. The other 8 are
red.
> I do have astronomy, so I know my city is connected via road, sea, and
road
> again to my capital. The courthouse is nearly complete. No tech to do
police
> station yet. Don't know about civil engineers or policemen (I'll check out
> my manual and help screen tonight). But how many of my 8 wasted sheilds
> might I expect to gain if I switch to Democracy (currently, Republic)?
Have
> a way to go though, I'm now researching the Printing Press.

The courthouse will probably get you 2 more blue shields. WLTKD, if not
already present, will get you 1, maybe 2 more.

Mike explained the rest well.
 
Archived from groups: alt.games.civ3 (More info?)

"The Stare" <wat1@not.likely.frontiernet.net> wrote in message
news:CwAHc.341$5z2.185@news01.roc.ny...
>
> "Vincent" <nobody@nowhere.com> wrote in message
> news:4LxHc.2735$sa1.2295@newssvr17.news.prodigy.com...
> > "The Stare" <wat1@not.likely.frontiernet.net> wrote in message
> > news:wirHc.256$gK5.65@news02.roc.ny...
> > >
> > > Cheap culture, connect to trade network, courthouse, marketplace (for
> > > WLTKD), police station, in that order.
> > >
> > > Don't forget to make use of civil engineers and policemen in C3C.
> > >
> > > Mine heavily so that the maximum corruption rate has an impact on the
> > > shields... OR... Irrigate heavily and use policemen.
> >
> > My problem is that out of 11 shields, only 3 are blue. The other 8 are
> red.
> > I do have astronomy, so I know my city is connected via road, sea, and
> road
> > again to my capital. The courthouse is nearly complete. No tech to do
> police
> > station yet. Don't know about civil engineers or policemen (I'll check
out
> > my manual and help screen tonight). But how many of my 8 wasted sheilds
> > might I expect to gain if I switch to Democracy (currently, Republic)?
> Have
> > a way to go though, I'm now researching the Printing Press.
>
> The courthouse will probably get you 2 more blue shields. WLTKD, if not
> already present, will get you 1, maybe 2 more.
>
> Mike explained the rest well.
>
>

I still don't get it.

here's a little study I did for 3 cities on a second continent, connected to
capital etc. I did 3 'hurry builds' for 'courthouse' in each city and
compared the city stats on the next turn to see what the effect of the
courthouse was. It was negilible IMO, making we wonder if the Courthouse is
really worth building [takes 80 turns usually with just one blue shield
showing...often putting the city out of usefulness for most of the game
except to horde military units or something].

Heres the results I got:
the city stat categories are, respectively as listed:
Food eaten-stored/shields
wasted-produced/corruption-commerce/maintcost/hap-content/sci/treasury

city A
before courthouse: 8-1/4-1/11-1/2/3-1/0/1
After courthhouse: 8-2/3-2/8-4/3/3-1/2/2

City B
before courthouse: 8-0/7-1/4-1/1/3-1/0/1
After courthouse : 8-0/7-1/3-2/2/3-1/1/1

City C
before courthouse :16-2/6-3/13-9/3/4-1/3/6
after courthouse :16-2/4-5/9-15/4/4-1/6/9


Perhaps I'm not looking at this properly however if the courhouse prevents
'future' shields [some anyway] from corruption? In other words, the
marketplace I build 'after' a courthouse might show more blue shields in the
total? Nothing seems 'simple' in Civ3. Civ1 and 2...and one could expect,
say, half the 'red shields' being thrown over to the blue side...a kind of
simple forumla. Civ3 almost seems 'random'...in a lot of areas, probably
due to advanced AI that is more complex. That's good in one way, making a
better 'balanced game' perhaps. But it takes away some of the strategy for
the player since one likes to think out 'things in advance' for that sense
of 'strategic play'. I will continue to build courthouses, but I will also
continue to not understand how they work.
 
Archived from groups: alt.games.civ3 (More info?)

"tooly" <rdh11@bellsouth.net> wrote in message
news:%uvIc.39$2b2.33@bignews4.bellsouth.net...
>
> I still don't get it.
>
> here's a little study I did for 3 cities on a second continent, connected
to
> capital etc. I did 3 'hurry builds' for 'courthouse' in each city and
> compared the city stats on the next turn to see what the effect of the
> courthouse was. It was negilible IMO, making we wonder if the Courthouse
is
> really worth building [takes 80 turns usually with just one blue shield
> showing...often putting the city out of usefulness for most of the game
> except to horde military units or something].
>
> Heres the results I got:
> the city stat categories are, respectively as listed:
> Food eaten-stored/shields
> wasted-produced/corruption-commerce/maintcost/hap-content/sci/treasury
>
> city A
> before courthouse: 8-1/4-1/11-1/2/3-1/0/1
> After courthhouse: 8-2/3-2/8-4/3/3-1/2/2
>
> City B
> before courthouse: 8-0/7-1/4-1/1/3-1/0/1
> After courthouse : 8-0/7-1/3-2/2/3-1/1/1
>
> City C
> before courthouse :16-2/6-3/13-9/3/4-1/3/6
> after courthouse :16-2/4-5/9-15/4/4-1/6/9
>
>
> Perhaps I'm not looking at this properly however if the courhouse prevents
> 'future' shields [some anyway] from corruption? In other words, the
> marketplace I build 'after' a courthouse might show more blue shields in
the
> total? Nothing seems 'simple' in Civ3. Civ1 and 2...and one could
expect,
> say, half the 'red shields' being thrown over to the blue side...a kind of
> simple forumla. Civ3 almost seems 'random'...in a lot of areas, probably
> due to advanced AI that is more complex. That's good in one way, making a
> better 'balanced game' perhaps. But it takes away some of the strategy
for
> the player since one likes to think out 'things in advance' for that sense
> of 'strategic play'. I will continue to build courthouses, but I will
also
> continue to not understand how they work.
>
I see am not alone in my frustrations. One question I would have for you
you be "How many total cities do you have?" I remember in a previous game,
starting on an island too small to have many cities, and therefore, being
forced to build most of them on a second continent. I did not have this
problem, at least, not as severe as in my current game. Then again, this is
the first time I am the Japanese, whereas last time I was the Germans. Not
sure if that makes a difference. Somebody else mentioned a penalty for
having too many cities (I'm up around 20). However, new cities that I am
building on my original continent (after clearing many jungles on a
peninsula) are not suffering the same penalty (red shield percentage) as the
cities on the second continent, despite the fact that their distance is
greater. I have built a city on a tiny island (6 land squares in total)
without a harbor, and am getting the same type of results (red shields) as
on my 2nd continent cities. It's almost as if those problem cities are NOT
connected to my capital, even though I KNOW for sure that they are. My
courthouse did gain me a blue shield or two, but nothing seems promising
enough to get those second-continent cities to be able to produce quickly
(culure continues to expand though, but that doesn't help production).
 
Archived from groups: alt.games.civ3 (More info?)

"tooly" <rdh11@bellsouth.net> wrote in message
news:%uvIc.39$2b2.33@bignews4.bellsouth.net...

snip

> Perhaps I'm not looking at this properly however if the courhouse prevents
> 'future' shields [some anyway] from corruption? In other words, the
> marketplace I build 'after' a courthouse might show more blue shields in
the
> total?

No. The courthouse reduces waste & corruption in the city and is shown in
the city display.

The thing to remember is there a city can be more than 100% corrupt. This is
capped at 90 or 95%. So... if a city is 130% corrupt and you build a
courthouse that reduces corruption by 25%, it won't show any improvement
since it is still >100% corrupt and capped at 90 or 95%.

Corruption reducing effects are always rounded down, so if you expect 2.5
extra shields, you will only see 2.


Nothing seems 'simple' in Civ3. Civ1 and 2...and one could expect,
> say, half the 'red shields' being thrown over to the blue side...a kind of
> simple forumla. Civ3 almost seems 'random'...in a lot of areas, probably
> due to advanced AI that is more complex. That's good in one way, making a
> better 'balanced game' perhaps. But it takes away some of the strategy
for
> the player since one likes to think out 'things in advance' for that sense
> of 'strategic play'. I will continue to build courthouses, but I will
also
> continue to not understand how they work.

I build them everywhere in the hopes that future corruption reducing
techniques will eventually have an effect.
 
Archived from groups: alt.games.civ3 (More info?)

"Vincent" <nobody@nowhere.com> wrote in message
news:jVxIc.1099$8W6.1000@newssvr15.news.prodigy.com...

snip


> I see am not alone in my frustrations.

I doubt it 😉


> One question I would have for you
> you be "How many total cities do you have?" I remember in a previous game,
> starting on an island too small to have many cities, and therefore, being
> forced to build most of them on a second continent. I did not have this
> problem, at least, not as severe as in my current game. Then again, this
is
> the first time I am the Japanese, whereas last time I was the Germans. Not
> sure if that makes a difference.

The only civ trait that acts to reduce corruption is commercial.


> Somebody else mentioned a penalty for
> having too many cities (I'm up around 20).

Every map size has an optimal city # (OCN) that can ve viewed using the
editor. Going over this value will cause a sudden increase in corruption
everywhere. When you have 1/2 the OCN, you get the ability to build the
Forbidden Palace small wonder which acts differently in C3C, but doubles the
OCN in any event.

The Forbidden Palace is the single most powerful corruption reducer in the
game but must be treated differently in C3C than vanilla/ptw.


>However, new cities that I am
> building on my original continent (after clearing many jungles on a
> peninsula) are not suffering the same penalty (red shield percentage) as
the
> cities on the second continent, despite the fact that their distance is
> greater. I have built a city on a tiny island (6 land squares in total)
> without a harbor, and am getting the same type of results (red shields) as
> on my 2nd continent cities. It's almost as if those problem cities are NOT
> connected to my capital, even though I KNOW for sure that they are. My
> courthouse did gain me a blue shield or two, but nothing seems promising
> enough to get those second-continent cities to be able to produce quickly
> (culure continues to expand though, but that doesn't help production).
>
>
 
Archived from groups: alt.games.civ3 (More info?)

In alt.games.civ3 on Mon, 12 Jul 2004, The Stare wrote :
>
>The thing to remember is there a city can be more than 100% corrupt. This is
>capped at 90 or 95%. So... if a city is 130% corrupt and you build a
>courthouse that reduces corruption by 25%, it won't show any improvement
>since it is still >100% corrupt and capped at 90 or 95%.

I think a special unit is needed - 'The Untouchables' to reduce
corruption... :)
--
Paul 'US Sitcom Fan' Hyett
 
Archived from groups: alt.games.civ3 (More info?)

im having the same problem with corruption im in democracy, I have police
station, courthouse, all my cities are connected, my pop has 7 luxaries, but
im getting -258 where it says corruption, is there any way to minimise this?
 
Archived from groups: alt.games.civ3 (More info?)

"sllg06370" <sllg06370@blueyonder.co.uk> wrote in message
news:HrUIc.41171$I%1.30337@fe1.news.blueyonder.co.uk...
> im having the same problem with corruption im in democracy, I have police
> station, courthouse, all my cities are connected, my pop has 7 luxaries,
but
> im getting -258 where it says corruption, is there any way to minimise
this?

Which version of civ are you playing? How many cities on what size map at
which difficulty level?

You are never going to get rid of corruption in civ3. It's part of the game
and meant to make you work at taking over the world.
 
Archived from groups: alt.games.civ3 (More info?)

On Tue, 13 Jul 2004 16:52:55 GMT, "sllg06370"
<sllg06370@blueyonder.co.uk> wrote:

>im having the same problem with corruption im in democracy, I have police
>station, courthouse, all my cities are connected, my pop has 7 luxaries, but
>im getting -258 where it says corruption, is there any way to minimise this?

Have fewer cities.

Corruption follows two rules. First, the basic one which uses the
distance from the capital. Second, an automatic "max" corruption if
the city isn't counted within the optimal number of cities.

Communism is the only government form which blends these two
together, giving you a sort of average between them. If you have a
huge number of cities and want all of them to be uncorrupt, switch to
Communism. The downside is that your highly productive core cities
will suddenly have corruption.

The forbidden palace, police station, and courthouse all combine to
increase the effective optimal number of cities. The police station
and courthouse only do so for the city they are in, the FP for those
in a radius around it.

If your empire is so large that you have cities which are still
corrupt after these, the only solution is using the specialists (in
C3C) to give you some productivity. The game was designed to impede
globe-spanning empires, so shear size alone would not be enough to
dominate technologically, economically, or militarily (it does still
win for domination and culture). Accept that some of your empire just
isn't going to be useful economically, and live with it.

--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
 
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im playin civ 2 GOTY the thing is that i had a few cities on an island and
before they were connected i had -158 corruption but now they're connected i
got -258 i now know that i have to build courthouses and stuff but its gonna
be a while before I can tnx 4 da help