Corsair Unveils 128 GB DDR4 Vengeance LPX And Dominator Platinum Memory Kits

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So now I can use a single 16K texture project instead of splitting my objects into 4 UV spaces to fit 8K projects. I want this! Too bad it costs twice my current home PC and costs almost half of my workstation at work.
 
This is clearly a kit for home workstations based on 2011-3 I7s or for those who can shell out for a E5 v3 series and place it in a X99 motherboard. The E5s when placed in X99 do not allow you to use XMP (it is not that they don't allow you, it just that they don't like it and usually don't post). But what you can still do is lower the memory MHz providing a still nice performance since you lower the latency as well.

This kit is not for "anybody" so criticizing it is useless. Its for a niche market. And I can clearly see myself picking up one of this kits and slamming it next to a 5960 if I had the money.

I occasionally fill the 32 Gbs of RAM at work. Some Maya scenes even take up 100% RAM and up to 75% of the page file (for 32 + 24 = 56 GBs in total) during render times. But that is what you get when you have 11 shaders with diffuse, spec, glossy and normal map each being 8K for a total of 44 8K textures - each is around 200-240 MBs in TGA 24 bit format.

As for a home workstation - I am much more inclined to pay 1700 for 128 GBs of RAM and a 1000 for an I7 than to shell out 3000+ for ECC workstation RAM + 2000 something for a Xeon.
 
and what about the fact that the Xeons does not support that speed and cant be overclocked ?

Any one?
and what about the fact that the Xeons does not support that speed and cant be overclocked ?

Any one?
and what about the fact that the Xeons does not support that speed and cant be overclocked ?

Any one?
This is clearly a kit for home workstations based on 2011-3 I7s or for those who can shell out for a E5 v3 series and place it in a X99 motherboard. The E5s when placed in X99 do not allow you to use XMP (it is not that they don't allow you, it just that they don't like it and usually don't post). But what you can still do is lower the memory MHz providing a still nice performance since you lower the latency as well.

This kit is not for "anybody" so criticizing it is useless. Its for a niche market. And I can clearly see myself picking up one of this kits and slamming it next to a 5960 if I had the money.

I occasionally fill the 32 Gbs of RAM at work. Some Maya scenes even take up 100% RAM and up to 75% of the page file (for 32 + 24 = 56 GBs in total) during render times. But that is what you get when you have 11 shaders with diffuse, spec, glossy and normal map each being 8K for a total of 44 8K textures - each is around 200-240 MBs in TGA 24 bit format.

As for a home workstation - I am much more inclined to pay 1700 for 128 GBs of RAM and a 1000 for an I7 than to shell out 3000+ for ECC workstation RAM + 2000 something for a Xeon.

Xeon E5 16xx - V3 can be overclocked on X99 platform. I know because I own one.
obviously the xeons are lucrative because of the ECC support, which precludes these speeds. But for stability, 64GB ECC + 16xx -V3 xeons (workstation xeons) are price competitive with the 5960X. both proc. are about the same price, you trade off higher memory speed for ECC memory, again at roughly the same price/GB.

The Quad DDR4 and the massive L3 on these E-Haswell seems to provide enough bandwidth without OCing the memory, even when the octal cores with HT are overclocked. I prefer memory size + ECC than sheer speed.
 
well... what could you need this for.
some said a maya scene, but at that point if i was doing hobby work i would instead of making everything 8k, i would figure out what the lowest res texture i could get away with is (and by that i mean and not see pixels) doing that would likely save a crap ton of space and may not even necessitate the use of a 64gb kit.

for gaming, well i would make a ram disc, copy the game folder over to it, change a letter in the original folder and symbolically link it and literally get the fastest loading you can possibly get, while having between 67 and 24 gb for system ram (gtav is 61gb and star citizen is aiming to be 100gb)

i have always wanted a 25-50gb ramdisk but i would always be sacrificing a ton of system ram... 16gb sticks make those stupidly big ram discs a possibility, and by the time i get a ddr4 based system, they may not be stupidly overpriced either.
 



again , i7 does not support more than 64G of RAM

 
Graphics designers, video editors, things like that will happily suck up the ram. Assuming you are also using a multi socket cpu work station to go with it.

For everyone else, its too much now, but maybe 4-8 years down the line 128 will be common.

I doubt your average user can make use of more then 8 gig now. Tho i wouldnt buy less then 16 in a system, if i was bying one today. If i was buying one today id probably get 24 or 32 gigs depending if my motherboard used memory in sets of 2 or 3(in the case of 2 id buy 2x2)
 


i'm on ddr2 with 8gb or ram because getting 16gb costs to much to make sense, though i could easily use 32gb of ram with the crap i do i think most normal people could use 16gb as 8 is very easy to fill.
 
Just remember, if you have to ask what you would need this amount of memory for, you don't need it.
I was just about to ask that question when I saw your post and I have to agree. This amount of memory is only for people who run HUGE databases or who are running Server versions of OS's that many people can use at one time.
 
To anyone who wonders what this RAM can be used for -

High end 3D VFX. Heavy 4K comps in AE/Nuke. And 32 gigs are on the small side nowadays. 64 is quite nice, but with 128 you are really in 8K heaven.
 
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