Archived from groups: rec.games.vectrex (
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Marc Goldman wrote:
> Richard Hutchinson wrote:
>>Have a go at coding it yourself - the Vec scene is desperately short
>>of coders.
> I think that is probably a lot easier to say than to do.
Certainly true, but all you really need is motivation, and a little bit
of technical know-how. However...
> I've been professionally coding since 1991 and playing with computers for
> another 8 years on top (jeez that makes me feel old!).
> Even if I had the time I wouldn't have a clue how to begin writing a game in
> a high level language of today let alone one for a machine some 20 years
> old!
There a quite a few retro game programmers out there with far less
experience than that. I started with less experiance than you,
althought it may have been slightly different. My total computer
programming classwork was 4 semesters in college. I have never
programmed professionally. The Vectrex is a limited genre, so it is
easier to point to the programmers for the atari 2600, where I got
started in retro game programming. My classwork did have more focus on
assembly language work, but I know others without any prior assembly
experience who have written for the 2600. In fact, there are a couple
with no formal course work who have written for the 2600.(learning
entirely from example, trial and error, and old programming book for
computers from the era) To be completely fair however, I would say that
anyone who has had at least a little assembly level programming in the
past would be able to write for the vectrex. And if you compare the
vectrex to the 2600, it is like comparing hand made bread to using a
bread machine. The Vectrex is _way_ easier than the 2600.
No it's not easy, but a little perserverance and I'm sure you could do it.
Mark
(If you are curious about my programming situation, I programmed VeCaves
just for the sake of doing it.(isn't that a good enough reason?) Near
the end of the doing VeCaves, I came up with the idea for Spike's Spree,
and shot it out in 1 week relying on the experiance from VeCaves. As
for more games, I've been sitting on a couple good ideas for new Vectrex
games, but as it stands, I have way to many hobbies to stay on one for
very long)