Counter-Strike: Source Beta audio performance


May 21, 2004
This is a shift from graphic cards.
<A HREF="" target="_new">This page</A> does audio benchamrking for SOURCE engine.

"Unlike the DOOM 3 engine, which currently processes positional audio on the CPU, the Source engine appears to take advantage of hardware 3D audio acceleration. In theory, leveraging sound card resources to crunch positional audio calculations should free up CPU resources and improve overall performance, but is there really much of a performance difference between audio implementations? We've rounded up nine different sound cards to find out."

<i> :evil: <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil: </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>