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Archived from groups: rec.games.trading-cards.magic.strategy (More info?)
A)
OK, I keep hearing all these raves about the Arcbound Ravager, but
I'm not seeing how he's that much better than the Arcbound Crusher.
Arcbound Crusher
{4}
Artifact Creature
0/0
Trample
Whenever another artifact comes into play, put a +1/+1 counter on
Arcbound Crusher.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's
put into a graveyard, you may put its +1/+1 counters on target artifact
creature.)
Arcbound Ravager
{2}
Artifact Creature
0/0
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's
put into a graveyard, you may put its +1/+1 counters on target artifact
creature.)
Yes, the Crusher cost 2 more so comes out a little later.
But they both start at the same strength while the Crusher gets Trample.
Plus the Crusher gets his tokens when you _play_ an artifact, so you
get them sooner, more often, and get to keep the artifact!
Yes, I can see that Ravager isnice for engines that trigger off
sac'ing artifacts (Disciple, etc.), but is that really that big
an advantage?
Throwing away all those cards and tokens seems wasteful when they
could be doing useful things. Sure the Ravager is a good way to
dump something before it gets killed or destroyed, but is it really
the better of these two cards?
B)
Just pulled a Planar Portal, but I've never heard much about it.
It seems a reusable Tutor would get good reviews especially with the
artifact acceleration in Mirrodin block. Is there some reason this
isn't a more oft seen card?
Planar Portal
{6}
Artifact
{6}, {T}: Search your library for a card and put that card into your
hand. Then shuffle your library.
A)
OK, I keep hearing all these raves about the Arcbound Ravager, but
I'm not seeing how he's that much better than the Arcbound Crusher.
Arcbound Crusher
{4}
Artifact Creature
0/0
Trample
Whenever another artifact comes into play, put a +1/+1 counter on
Arcbound Crusher.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's
put into a graveyard, you may put its +1/+1 counters on target artifact
creature.)
Arcbound Ravager
{2}
Artifact Creature
0/0
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's
put into a graveyard, you may put its +1/+1 counters on target artifact
creature.)
Yes, the Crusher cost 2 more so comes out a little later.
But they both start at the same strength while the Crusher gets Trample.
Plus the Crusher gets his tokens when you _play_ an artifact, so you
get them sooner, more often, and get to keep the artifact!
Yes, I can see that Ravager isnice for engines that trigger off
sac'ing artifacts (Disciple, etc.), but is that really that big
an advantage?
Throwing away all those cards and tokens seems wasteful when they
could be doing useful things. Sure the Ravager is a good way to
dump something before it gets killed or destroyed, but is it really
the better of these two cards?
B)
Just pulled a Planar Portal, but I've never heard much about it.
It seems a reusable Tutor would get good reviews especially with the
artifact acceleration in Mirrodin block. Is there some reason this
isn't a more oft seen card?
Planar Portal
{6}
Artifact
{6}, {T}: Search your library for a card and put that card into your
hand. Then shuffle your library.
