Cow Patch

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Archived from groups: rec.games.roguelike.nethack (More info?)

Was reading Dudley's Dungeon ( http://www.nicolaas.net/dudley/index.php
) and I noticed mention of a cow patch. So after a bit of checking, I
found the link to the Cow Patch (
http://www.goldinc.com/~shammack/nethack-cow.html )

Saddly, I've yet to learn to compile any nethack versions, so I'm
curious about a few things:

Does this work with version 3.4.3?
If not how hard would it be to upgrade it?
Either way if one is playing with a graphical tile set, what would the
cows show up as?
What are the cows stats?
Tame them and have a pet cow?

Perhaps I have more, but I can't think of what they are at the moment.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

And yes believe it or not, an on going joke about my name in some of
the areas I visit is that I am the Cow Monster. Mu sounding like Moo,
and Mon reminding everyone of Pokemon. God I hate being compaired to
Pokemon, but I don't mind the Cow Monster joke.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Mumon wrote:

> Tame them and have a pet cow?

If you can't saddle that cow and ride into battle as
the Holstein Hugging Warrior, the patch needs an
upgrade.

xanthian, wants to see the fan art for that one,
pretty sure I have seen some paintings of role
playing cow riders in armor.

YANI: Kudzu, the plant that ate America's SouthEast,
grows both by spreading to adjacent grid squares,
and by coming back from roots on an individual grid
square. Not impenetrable, just makes the PC stuck in
it very, very slow, leaves large monsters unslowed.

Kudzu is great cow chow.

Kudzu is only clearable from the level if you tame
some vegetarian pet to eat its way through, grows
back quickly spreading from grid square to grid
square if not every bit is eaten.

Kudzu can be knocked down with various polearms, but
grows back on cells where it has previously been
after <DevTeam decides> turns; spreads from cell to
cell after <DevTeam decides> random time span.

YANI: Pet goats, in herds, to eat Kudzu.

Goats are the only vegetarian creatures that will
eat the roots too and eliminate it permanently from
growing up from roots, though that doesn't, in
itself, prevent it from growing back by spreading.

Goats reproduce based on Kudzu (or other food)
consumption, are ingrates which lose pet status and
attack the PC when Kudzu and other food is gone,
are delicous prepared several ways, thus an
excellent source of food.

Goat corpses can be dried by applying a lit lamp to
them, stay edible for extended periods in this
state.

Goats, sadly, eat wood, paper, cloth, leather, and
all varieties of corpses and rations, an omnivore's
omnivore. They can't be trusted around knapsacks or
loose items on the dungeon floor, even tin in the
form of cans or rings isn't safe from their predation.

Goats do not occur randomly (or there'd be nothing
left for adventurers), but figurines of goats do, for
the brave Kudzu eradicator-wannabie.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

I'm glad you liked my comic! \^_^/
I'm especally glad, because my first acention was today!
 
Archived from groups: rec.games.roguelike.nethack (More info?)

YANI: Cow Hide Armor. When you kill a cow in the Cow patch it should
have a low chance of droping a hide (I understand that there is a high
chance you'll see the cows so you shouldn't have too good of a chance
to get the hide) Then once you have the hide you do the same thing you
would do with Dragon Scales to create yourself some nice armor. By no
means the best armor in the game but good armor never the less.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Mumon wrote:

> Was reading Dudley's Dungeon ( http://www.nicolaas.net/dudley/index.php
> ) and I noticed mention of a cow patch. So after a bit of checking, I
> found the link to the Cow Patch (
> http://www.goldinc.com/~shammack/nethack-cow.html )
>
> Saddly, I've yet to learn to compile any nethack versions, so I'm
> curious about a few things:
>
> Does this work with version 3.4.3?
> If not how hard would it be to upgrade it?

Easy; I've done it, and it's a simple matter of understanding NethackC. (As
distinct from ordinary, *normal* C.)
Unfortunately, I don't have a patch around - the Nethack I did that for got
heavily overpatched, and was deleted after a few too many crashes. But the
cows work, sure.

> Either way if one is playing with a graphical tile set, what would the
> cows show up as?

No idea.

> What are the cows stats?

More than you'd expect. OTOH, they're good food.

> Tame them and have a pet cow?
>
Probably, but I haven't tried it.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

No no, not if you process it in the same way that you do Dragon Scales.
Besides, Nethack takes place underground. That in of it's self tells us
we are not dealing with just any bovine, but the underbovines (or would
that be udderbovines? yuck yuck yuck). The underbovine is a hardy breed
of cow.

Normal leather armor has a base cost of 5 gold, has a weight of 150, an
AC of 2 and is made of Leather
Studded leather armor has a base cost of 15 gold, has a weight of 200,
an AC of 3 and is also made of Leather
Both of these can be found in shops
A Cowhide Leather Coat should have a base cost of 500 gold, have a
weight of 150, an AC of 6 and still be made of leather.

This would make Cowhide Leather Coat ever so slightly better than Elven
Mithril mail, but because one would have to create it would still be
rare enough that it holds value without defacing the value of
everything else.

If one was to put the Cowhide Leather Coat on the Armor spoiler it's
entry would look much like this:

Cowhide Leather Coat : 500 150 0 : 6 L ### leather
coat
 
Archived from groups: rec.games.roguelike.nethack (More info?)

"Kent Paul Dolan" <xanthian@well.com> wrote in news:1109423009.168496.42500
@o13g2000cwo.googlegroups.com:

> Goats, sadly, eat wood, paper, cloth, leather, and
> all varieties of corpses and rations

Good sir, apparently you have forgotten the time tested lore of cartoons
where goats eat tin cans. For shame.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Mumon wrote:

> YANI: Cow Hide Armor. When you kill a cow in the Cow patch it should
> have a low chance of droping a hide (I understand that there is a high
> chance you'll see the cows so you shouldn't have too good of a chance
> to get the hide) Then once you have the hide you do the same thing you
> would do with Dragon Scales to create yourself some nice armor. By no
> means the best armor in the game but good armor never the less.
>
>
Wouldn't processing cow-hide in some way just give you leather armour?
 
Archived from groups: rec.games.roguelike.nethack (More info?)

On Sat, 26 Feb 2005, Kent Paul Dolan wrote:

> YANI: Kudzu, the plant that ate America's SouthEast,
> grows both by spreading to adjacent grid squares,
> and by coming back from roots on an individual grid
> square. Not impenetrable, just makes the PC stuck in
> it very, very slow, leaves large monsters unslowed.
>
> Kudzu is great cow chow.
>
> Kudzu is only clearable from the level if you tame
> some vegetarian pet to eat its way through, grows
> back quickly spreading from grid square to grid
> square if not every bit is eaten.

Note that bamboo also spread in similar fashion. Very high grow rate at
one place (during spring/summer) and slower underearth spreeding via roots
("rizhomes" is the technocal word in french IIRC) during autumn/winter.
Almost impossible to get ride of unless you extract all the roots and they
make a very very thigh net underearth, so trying to pull one is
impossible.
I now a place where, at the beginning of 20th century, people wanted to
get ride of bamboo. They cut them, burned everything style coming out of
earth after than and thought they've won. Only to see the bamboos came
back a few years latter...

Imagine that: you thought you managed to clean that bamboo-filed level
only to find during the ascension run that you have to chop it down one
more time.

> YANI: Pet goats, in herds, to eat Kudzu.

And of course, bamboo asks for panda bears.

Well, if we start playing with vegetals, vegan animal to eat them and
carnivorous to eat the latters, we'll soon be able to turn nethack into
Symbioz (Huh, don't think that board game was ever released out of
France...)
[The goal was to have enough plants in each areas on the board, you could
prevent other player from doing so by sending animals to eat their plants
and defend your plants by buying carnivorous. Plants self reproduce
themselves (and may thus spread to other areas of the board) and animals
either reproduce (if they have food) or die (if they don't).]

Hypocoristiquement,
Jym.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Svein Ove Aas <svein.ove@aas.no> writes:
>Mumon wrote:
>> Does this work with version 3.4.3?
>> If not how hard would it be to upgrade it?
>Easy; I've done it, and it's a simple matter of understanding NethackC. (As
>distinct from ordinary, *normal* C.)
>Unfortunately, I don't have a patch around - the Nethack I did that for got
>heavily overpatched, and was deleted after a few too many crashes. But the
>cows work, sure.

I had a play around with it today and created a patch against 3.4.3.

I've also made a few changes.
- The special rooms are now called byres rather than cowhives!!
- The rooms may also contain treasure, 'milky' potions and (cow)bells
- I've also added a cow to the tileset so you can play in
graphical mode.

You can download it from

http://www.purplebat.com/nethack343-cow.tgz

-Mark
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Haakon Studebaker wrote:
> "Kent Paul Dolan" <xanthian@well.com> wrote in news:1109423009.168496.42500
> @o13g2000cwo.googlegroups.com:
>
>
>>Goats, sadly, eat wood, paper, cloth, leather, and
>>all varieties of corpses and rations
>
>
> Good sir, apparently you have forgotten the time tested lore of cartoons
> where goats eat tin cans. For shame.

Actually they only chew on tin cans to get at the tasty labels
and the glue that was used to stick the labels on. So, instead
of consuming your tinned goods, they will remove your labels
from them.

Bear
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Mark Rae wrote on 27 Feb 2005 00:11:14 GMT:

[cow byre patch]
>
> http://www.purplebat.com/nethack343-cow.tgz

Why not have minotaurs sometime appear in the byre? They are rather cow-
like.


--
"Sometimes I stand by the door and look into the darkness. Then I
am reminded how dearly I cherish my boredom, and what a precious
commodity is so much misery." -- Jack Vance
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Mark Rae wrote:
> Svein Ove Aas <svein.ove@aas.no> writes:
>
>>Mumon wrote:
>>
>>>Does this work with version 3.4.3?
>>>If not how hard would it be to upgrade it?
>>
>>Easy; I've done it, and it's a simple matter of understanding NethackC. (As
>>distinct from ordinary, *normal* C.)
>>Unfortunately, I don't have a patch around - the Nethack I did that for got
>>heavily overpatched, and was deleted after a few too many crashes. But the
>>cows work, sure.
>
>
> I had a play around with it today and created a patch against 3.4.3.
>
> I've also made a few changes.
> - The special rooms are now called byres rather than cowhives!!
> - The rooms may also contain treasure, 'milky' potions and (cow)bells
> - I've also added a cow to the tileset so you can play in
> graphical mode.
>
> You can download it from
>
> http://www.purplebat.com/nethack343-cow.tgz
>
> -Mark
>

Feature request: portal to the secret cow level! :)

Each cowhive has a chance of the portal, similar to the one to Luidos.
It would take the player to a bigroom type room with cows all over the
place. And every turn, make the player scroll through about 200 lines of
"Mooooo," and "Moo, I say!" Also, cows should drop polearms.

Partucularly fun if traditional escapes such as Elbereth and the Eye
don't work.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Mark Rae <mrae@AUTO> wrote:

> I had a play around with it today and created a patch against 3.4.3.
>
> I've also made a few changes.
> - The special rooms are now called byres rather than cowhives!!
> - The rooms may also contain treasure, 'milky' potions and (cow)bells

That would be _very_ nice if !oGL, GA or FH is milky.

Richard
 
Archived from groups: rec.games.roguelike.nethack (More info?)

On 26 Feb 2005 16:52:37 -0800,
Mumon <poxsonm@gmail.com> wrote:

> No no, not if you process it in the same way that you do Dragon Scales.
> Besides, Nethack takes place underground. That in of it's self tells us
> we are not dealing with just any bovine, but the underbovines (or would
> that be udderbovines? yuck yuck yuck). The underbovine is a hardy breed
> of cow.

Yes, I remember meeting a fearsome pit bull not long ago, so I suppose
we might really be talking about pit cows here. If there are pit bulls,
surely there must be pit cows around too, somewhere.

S.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Rast <rast2@hotmail.com> writes:
>Mark Rae wrote on 27 Feb 2005 00:11:14 GMT:
>[cow byre patch]
>Why not have minotaurs sometime appear in the byre? They are rather cow-
>like.

I though of that, but decided that the difference in level between
minotaurs and cows was too great.

I think I'll probably add bulls as well, which can be encountered
singly in the dungeon and a guaranteed one in each byre. This
would also create the opportunity for various pit & bull YAFMs
as mentioned elsewhere in the thread.

-Mark
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Andy Johnson <usenet@take-this.out.swervy.tk> writes:
>Feature request: portal to the secret cow level! :)
>Each cowhive has a chance of the portal, similar to the one to Luidos.
>It would take the player to a bigroom type room with cows all over the
>place. And every turn, make the player scroll through about 200 lines of
>"Mooooo," and "Moo, I say!" Also, cows should drop polearms.

And a new type of trap, the cow pat. If the player steps in one
they go sliding across the room, and due to the smell will gain
the intrinsic aggravate monster until they (a)pply a towel or
go for a dip in a pool.

Definitely something to consider for Slash'em, or maybe a
whole new Moo'em bovine themed variant. :-D


More seriously though, I found this when looking up various
cow mythology.

The myth of Sarama and the Panis from the Rigveda X.108
"... the Panis (who) possess herds of cows which they keep hidden
in a cave far beyond the Rasa, a mythical river..."

A portal to a level based on this sounds like a good idea to me.

-Mark
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Kent Paul Dolan wrote:
> xanthian, wants to see the fan art for that one,

Created for an entirely different game, but click below and behold the
awesome spectacle that is the Texrak Battlecow...

http://www.dogscoff.co.uk/propresp.htm

>[various people talking about pet cows, goats)

This just begs for a #milk command, that lets you get milky potions out
of a tame pet. Of course this is a very easy way to get potions, so to
balanace it out there should be a chance that *any* milky potion can
curdle at any time, becoming a (still useful, but not as useful as a
potion of FH) cheese.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Mark Rae wrote:
> Rast <rast2@hotmail.com> writes:
>
>>Mark Rae wrote on 27 Feb 2005 00:11:14 GMT:
>>[cow byre patch]
>>Why not have minotaurs sometime appear in the byre? They are rather cow-
>>like.
>
>
> I though of that, but decided that the difference in level between
> minotaurs and cows was too great.
>
> I think I'll probably add bulls as well, which can be encountered
> singly in the dungeon and a guaranteed one in each byre. This
> would also create the opportunity for various pit & bull YAFMs
> as mentioned elsewhere in the thread.
>
> -Mark
>

How about brahmin? The ones from Fallout, not from the Hindu priesthood.
Or you could combine the two and make priestly two-headed cows, I suppose.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Andy Johnson <usenet@take-this.out.swervy.tk> wrote in
news:cvvl1v$ce4$1@joe.rice.edu:

> Mark Rae wrote:
>> Rast <rast2@hotmail.com> writes:
>>
>>>Mark Rae wrote on 27 Feb 2005 00:11:14 GMT:
>>>[cow byre patch]
>>>Why not have minotaurs sometime appear in the byre? They are
>>>rather cow- like.
>>
>> I though of that, but decided that the difference in level between
>> minotaurs and cows was too great.
>>
>> I think I'll probably add bulls as well, which can be encountered
>> singly in the dungeon and a guaranteed one in each byre. This
>> would also create the opportunity for various pit & bull YAFMs
>> as mentioned elsewhere in the thread.
>
> How about brahmin? The ones from Fallout, not from the Hindu
> priesthood.

Brahmin are an actual breed of cow that were breed in the South-West US
and whos most important feature is that they do well in high heat. The
ones from Fallout were then based on the real cow.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Seraphim wrote:
> Andy Johnson <usenet@take-this.out.swervy.tk> wrote
>>How about brahmin? The ones from Fallout, not from the Hindu
>>priesthood.
>
> Brahmin are an actual breed of cow that were breed in the South-West US
> and whos most important feature is that they do well in high heat. The
> ones from Fallout were then based on the real cow.

I didn't know that, but I'm talking about two-headed cows. I assume the
real brahmin are not really any different from a regular cow. Not that
there really IS such a thing as a regular cow, I suppose; they're all
still varieties. It would make it kind of pointless having brahmin as
well as a 'cow' if it's not two headed.

Oooh, we could even bring up the ettin debate about wearing two helms!
Or... you know... argue about if cows should wear helms in the first place.

YAYANI: Cows have an increased chance of dropping horns. And the
brahmin's chance could be double that of normal cows.
 
Archived from groups: rec.games.roguelike.nethack,misc.misc,talk.bizarre (More info?)

dogscoff@eudoramail.com wrote:
> Kent Paul Dolan wrote:

>> xanthian, wants to see the fan art for that one,

> Created for an entirely different game, but click
> below and behold the awesome spectacle that is the
> Texrak Battlecow...

> http://www.dogscoff.co.uk/propresp.htm

Heh! That fellow better keep his chin up in combat!

[Thanks for the URL, I got to swipe a new
tileable background I call WaffleGreen.gif.
OT:
Why don't people give their background tiles
better descriptive names?!?]

>> [various people talking about pet cows, goats)

> This just begs for a #milk command, that lets you
> get milky potions out of a tame pet. Of course
> this is a very easy way to get potions,

Not if the herdbeast is one of the long-haired
variety, like a rothe, where it is easy to misguess
the gender. Milking a bull is going to get you
gored, nine times out of ten, and slimed the tenth
time.

[Can I _say_ that in a family newsgroup?]

> so to balance it out there should be a chance
> that *any* milky potion can curdle at any time,
> becoming a (still useful, but not as useful as a
> potion of FH) cheese.

Thereby avoiding this dreaded cause of frequent
fatalities (from the siggie of Sander Vesik, over in
sci.space.tech):

> +++ Out of cheese error +++

HTH

xanthian.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Kent Paul Dolan wrote:
> YANI: Kudzu, the plant that ate America's SouthEast,

Don't know what kudzu is, but I've often thought nethack should have
grass, represented by a green dot (.)

Food for cows, and horses too. Like Xanthian's YANI, grows back over
time and can spread to neighbouring squares. Perhaps packets of seed
could be available from hardware stores.