I know what you're thinking, "What a newb!" But seriously, I suspect a CPU bottleneck here.
Playing Borderlands 2, I see 2 of my 12 logical processors completely maxed out, and the rest just sit. I also get frame drops to unplayable fps - sometimes less than 10 - during certain ridiculous battles.
[For my fellow BL2 geeks, it happens in 4-player co-op at OP8, in large, outdoor maps, when things are getting crazy (i.e. raid boss + more than 20 minions + items all over the floor + blinding PhsyX particles + turrets + phaselock + grenades + unpredictable insanity)].
If the game can't address more than 2 cores, my 4.2 Ghz 3930k is really no different than a new two-core processor running at 4.2 Ghz.
Everything is running max settings, and the game is generally buttery smooth with a constant V-Sync'ed 60 fps (but playing with V-Sync off doesn't fix the issue). It's just during the madness that two of my cores max out, and because the others don't kick in, I think the game creates an artificial CPU bottleneck here. This happens while I'm hosting even when I'm not actually in the battle, but the other three players are (e.g. I respawn to a calm area). Also, my PhysX is dedicated to the GTX 770 (not the CPU), and my internet connection is very fast, so those two possibilities are ruled out ahead of time.
What do you think? I planning to upgrade my video card in about a week to a 780 ti, which might prove my theory wrong, but this really seems like a CPU bottleneck to me. Am I missing something?
Playing Borderlands 2, I see 2 of my 12 logical processors completely maxed out, and the rest just sit. I also get frame drops to unplayable fps - sometimes less than 10 - during certain ridiculous battles.
[For my fellow BL2 geeks, it happens in 4-player co-op at OP8, in large, outdoor maps, when things are getting crazy (i.e. raid boss + more than 20 minions + items all over the floor + blinding PhsyX particles + turrets + phaselock + grenades + unpredictable insanity)].
If the game can't address more than 2 cores, my 4.2 Ghz 3930k is really no different than a new two-core processor running at 4.2 Ghz.
Everything is running max settings, and the game is generally buttery smooth with a constant V-Sync'ed 60 fps (but playing with V-Sync off doesn't fix the issue). It's just during the madness that two of my cores max out, and because the others don't kick in, I think the game creates an artificial CPU bottleneck here. This happens while I'm hosting even when I'm not actually in the battle, but the other three players are (e.g. I respawn to a calm area). Also, my PhysX is dedicated to the GTX 770 (not the CPU), and my internet connection is very fast, so those two possibilities are ruled out ahead of time.
What do you think? I planning to upgrade my video card in about a week to a 780 ti, which might prove my theory wrong, but this really seems like a CPU bottleneck to me. Am I missing something?