Common misconception about ht but games will use ht. They can't even see ht really, workload distribution is handled by windows. The game will want to use a thread, windows points it to core 0 or whatever core is free. Say you have a game that uses 2 threads, people will say 2 cores but it's really threads, but with a single core with ht, it will use both threads available. Ht does not give dual core performance to each core but it's better than having no ht at all. Anything with multiplayer prefers more cores and is one reason why mmos are more cpu heavy. Location tracking is done on cpu so it's much more efficient to spread it to other cores as this is a scalable task. Modern games' multiplayer like bf3 and crysis 3 use as many cores...