[crawl] A beginner question

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>
> >What do I need to learn a level 6 spell (haste/identify),
> >how about a level 7 spell (freezing cloud, ensorcled hibernation)?
>
> A rough rule of thumb is that to cast a spell reliably you need double
> the skill level of the spell level, so freezing cloud needs the averge
> of your Ice, Air and Conjuration skills to be 14ish. Booster items can
> reduce these requirements substantially. Heavy armour and shields (see
> below) will greatly increase them.
>
The problem i'm having is learning the spell in the first place (int 20), I
haven't successfully learned a level 6 or 7 spell. Bolt of cold (very good)
at level 5 casts fairly dependably, but i've tried repeatedly for a couple
level 6/7 spells and I always fail to memorize them. I'm now xl14 with l11
spell casting, l13 conjuration and l13 ice. l6 enchantment and l3
evocations.

> >on lair level 7 (+1 chain of poison resist, +1 large shield (skill 3),
and
>
> You're a wizard. Why are you wearing heavy armour? The chain mail and
> the shield will completely screw your casting success rates. Take 'em
> off.

Normally wear a +5 robe instead of the chain of poison resist. Swapped back
to the robe if I have a potion of healing to handle curing oison. Of
course, with bolt of cold they don't normally get close enough to poison me.
But normally wear the shield, although i'm not really sure what it actually
does since it doesn't apply directly to AC. I used throw frost for a very
long time because it was the best offensive spell I had (pitifull isn't
it?). In any case, robe AC is 24 (10) now with armor spell cast and mace
of brilliance wielded.

> >And a few more questions... I've seen a +0 dragon armor in a shop,
haven't
> >gotten the $ to buy it yet. Will there be some other odifer to it once
I
> >purchase it such as gold/steam/whatever?
>
> No, a dragon armour is an item type of its own: it provides 2 levels of
> fire resistance and -1 level of cold resistance. It's also quite light,
> so suitable for a spellcaster. Get the money from the Orcish Mines.
>
What's the AC value? Giving up the +5 robe is gonna hurt AC. Of course, I
still haven't run across a helmet or gloves so by the time I have the $ I
might have the armor to make up the loss in relation to where I am
currently.

> > In the same shop there is a ring
> >of ice, since that's the primary magic I use is it worth giving up the
extra
> >9 magic points (ring of magical power) for the extra damage provided by a
> >roi?
>
> Definitely, without a question. Note that the +1 cold/-1 fire provided
> by the ring of ice mostly cancels with the dragon armour resistances, so
> these two make a good combo.
>
Okay, I bought the ring of ice. I also split the difference with the ring
of magic power. I keep it on for the first two casts of bolt of cold (or
whatever brings me down 9 points) and then waste two turns swapping out. It
hasn't gotten me killed yet...... Took down a death yak herd and a
five-headed hydra. Gotta love that bolt of cold! up..over...over..fire!
You kill the ... and the ... and the ... Yeah!

Cecil
P.s. Since I originally wrote this (went out as email rather than news
post) i've picked up a staff of power and ditched one of the rings of magic
power in order to keep the ROI on at all times. Also found a staff of
channeling, but haven't figured out what it's good for.... Help? Looked at
some spoilers (well, one anyway) and apparently it's something similar to a
staff of energy, but I still haven't figured out how to use it.
 
Archived from groups: rec.games.roguelike.misc (More info?)

Cecil H. Whitley wrote:

<snip>

>Looked at
> some spoilers (well, one anyway) and apparently it's something similar to a
> staff of energy, but I still haven't figured out how to use it.

'E'voke it to have a small chance to regain about 1 MP.

--
The nineteenth century was a time of a great many thoughts and
inventions. People stopped reproducing by hand and started
reproducing by machine. The invention of the steamboat caused
a network of rivers to spring up. Cyrus McCormick invented the
McCormick raper, which did the work of a hundred men.
 
Archived from groups: rec.games.roguelike.misc (More info?)

Cecil H. Whitley .-- .-. --- - . ---...

>> A rough rule of thumb is that to cast a spell reliably you need double
>> the skill level of the spell level, so freezing cloud needs the averge
>> of your Ice, Air and Conjuration skills to be 14ish. Booster items can
>> reduce these requirements substantially. Heavy armour and shields (see
>> below) will greatly increase them.
> The problem i'm having is learning the spell in the first place (int 20), I
> haven't successfully learned a level 6 or 7 spell. Bolt of cold (very good)
> at level 5 casts fairly dependably, but i've tried repeatedly for a couple
> level 6/7 spells and I always fail to memorize them. I'm now xl14 with l11
> spell casting, l13 conjuration and l13 ice. l6 enchantment and l3
> evocations.

If you cannot learn a spell you will surely not be able to cast it reliably
- miscast not only put you in danger of death (go out of magic points in
presence of monsters) but also produce harmful effects and magic
contamination that leads to bad mutations.


>>>on lair level 7 (+1 chain of poison resist, +1 large shield (skill 3),
>> You're a wizard. Why are you wearing heavy armour? The chain mail and
>> the shield will completely screw your casting success rates. Take 'em
>> off.
>
> Normally wear a +5 robe instead of the chain of poison resist. Swapped back
> to the robe if I have a potion of healing to handle curing oison. Of
> course, with bolt of cold they don't normally get close enough to poison me.
> But normally wear the shield, although i'm not really sure what it actually
> does since it doesn't apply directly to AC. I used throw frost for a very
> long time because it was the best offensive spell I had (pitifull isn't
> it?). In any case, robe AC is 24 (10) now with armor spell cast and mace
> of brilliance wielded.

See http://www.crawl.iconrate.net/defense.php . Normally you don't even use
the AC nor shielding (casting spells at distance, running away otherwise,
except maybe some classic projectiles thrown by centaurs/yaktaurs and
such), so you should definitively take off that heavy body armour as it
rather gives you no profit (except poison resistance - killer bee handling
maybe).


> Also found a staff of
> channeling, but haven't figured out what it's good for.... Help? Looked at
> some spoilers (well, one anyway) and apparently it's something similar to a
> staff of energy, but I still haven't figured out how to use it.

Staff of energy makes you immune to hungering from spellcasting so it's
quite different. To use effectively staff of channeling you should have
good knowledge of Evocations.

--
Loonie
---------------------------------------
Respondit Pilatus quod scripsi scripsi.
http://www.crawl.iconrate.net
 
Archived from groups: rec.games.roguelike.misc (More info?)

Erik Inge Bols? .-- .-. --- - . ---...

>> Normally you don't even use
>> the AC nor shielding (casting spells at distance, running away otherwise,
>> except maybe some classic projectiles thrown by centaurs/yaktaurs and
>> such), so you should definitively take off that heavy body armour as it
>> rather gives you no profit (except poison resistance - killer bee handling
>> maybe).
> Heh. Parrying orbs of energy and iron bolts is quite possible with a
> normal shield. So a shield can be worthwhile for anyone.

:) I forgot about that. However: these attacks are very rare. Shield with
negligable skill (no way to improve that casting spells) against such
advanced attacks (Hit Dice of attacker) will do nothing significant IMO
(roll 7..11 against 16..35, say 11 against 28 equals 21,4%, so roughly one
per five is blocked). And the hands of spellcaster are usually both
occupied with some staff. Attack is the best defence.

--
Loonie
---------------------------------------
Respondit Pilatus quod scripsi scripsi.
http://www.crawl.iconrate.net