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Rubinstein <picommander@t-online.de> bellowed:
> Tina Hall wrote:
>> Rubinstein <picommander@t-online.de> buzzed:
>>> Currently I could choose between AC: 12 EV: 12 and AC: 18 EV:6
>>> or I could wear what I guess is a randart armor (it's called
>>> "Webukuxkufu") which would get me to AC: 17 EV: 7 I wonder
>>> whether there is a rule of thumb here...
>>
>> No other special properties that makes one over the other
>> preferable? Is any armour more cumbersome than another and might
>> prevent you from hitting stuff reliably? Does one of them weigh
>> less so you can carry more?
> AC is directly bound to weight here:
Yes, that's normal, but one or the other might not be an issue for
your character.
> +2 dwarven banded mail, 50 aum. Next to this the +3 chain mail
> "Webukuxkufu" with 45 aum. The light weight is +2 orcish leather
> armour.
I had assumed that they were all proper armour (leather armour is
light armour that'll train Dodging), so if you want to focus on
Armour instead of Dodging and Stealth, that kicks out one of the
three. (Dwarves are better with Armour than the other two, though
they're not outrageously bad with Dodging.)
> What I yet don't know: does the 'dwarven' mail has any
> particular advantage for a dwarven PC?
Why not compare (wearing) two of the same mails (like two banded
mails), one dwarven, one not dwarven? I think I've seen a better AC
with orcish stuff for my orc.
> Or does "Webukuxkufu", which sounds like a randart, have any
> advantage over 'ordinary' armour (In other games I would start
> thinking about 'undestructable' or 'corrosion resistant', but
> Crawl maybe completely different here)? From the ingame
> description it doesn't have any specialties.
Artifacts (any, random ones and the just as randomly appearing fixed
ones) are indeed corrosion resistant (I haven't seen anything in
Crawl that can destroy worn armour. No idea whether jellies for
example could eat artifacts that are lying around on the ground...).
The drawback is that they are also enchantment resistant. The +/-
stay as they are.
>> Otherwise, I'd wonder how much damage the meanies do wherever
>> you are at the moment. Is it much or ranged attacks and you
>> would rather try to evade it (more EV), or is it little and you
>> don't mind them hitting you but like to cut down on the damage,
>> or do they have many attacks and you'd just prefer to block some
>> of the damage because they get some hits past the EV anyway
>> (more AC)?
> I can't get subtle here cause this is "newbie stepping into
> unknown territory". Dlvl 9 might be pretty shallow in your eyes,
> but for me it's the first time and I don't expect more than
> another silly death quite soon...
Oh, don't be so pessimistic.

Dlvl: 9. Hmmm... First that comes to
mind are Ogres, (various) orcs and centaurs, but you've probably
already met them before. <checking dumps for monsters killed on D:9>
What might be new is wyverns, big kobolds, manticores, giant
beetles, giant frogs, hippogriffs, yaks, slime creatures, giant
brown frogs, and maybe a troll, who all do good damage but are
usually ok if you are careful and can fight them one on one. Just
don't underestimate them; spellcasters for example should stay their
distance to these. Also, some might have some (not too bad and
pretty obvious) trick up their sleeves (how spoiled do you want to
be?) and some of them come in hordes. Be careful, and pay attention
to what they do (and be prepared to flee when you don't like what
they do), and you should get used to them quite nicely.
A cyclopes (even bigger meany) would be a little OOD but not
impossible.
Rarer are scorpions and giant centipedes (I think both can poison
you, but not sure on the latter). More killer bees are to be
expected, of course.
What you might also find is shadows, necrophages and hungry ghosts.
I don't quite know what shadows do, the other two have special
attacks.
Yellow wasps (not too common but possible) are dangerous because
they can paralyze you (you need poison resistance to prevent that).
Last but not least, unseen horrors are at home at around that level,
as is Erolcha.
> For a first test I grap my sword of slicing (which is a nobrainer
> meanwhile, it's just too good), Webukuxkufu (a weight
> compromise), a large shield (I'm curious about the attack
> penalty)
A shield is useful against missile attacks, the larger the better.
> and my dwarven crossbow (only 11 bolts for now, unless I
> can't find more I'll mostly use an orcish blowgun with 57
> poisoned needles).
I had around 1500 bolts lying around the dungeon when my TrBe left.
Are you disarming traps to get the bolts out of them? (Training
Traps&Doors up to 8 or so will help prevent you stepping onto Zot
traps later, because it often warns you of the trap when you want to
make the move...)
--
Tina the Swordfighter - a Believer of the Resourceful Naive Glimmer