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Archived from groups: rec.games.roguelike.misc (More info?)
Okay, so ya were warned in the title. For a magic using class (wizard,
frost, flame, warper, etc) is it advisable to put all chosen stat increases
in int? Does int 21 provide much more than int 20? Or would str 9 instead
of 8 give you that extra meat ration for those munchie moments? While i'm
on the subject, how much skill in one thing is too much? Is level 11 ice
and conjuration skills too much for a xl12 wizard? At what point do you
turn them off? What do I need to learn a level 6 spell (haste/identify),
how about a level 7 spell (freezing cloud, ensorcled hibernation)?
See, nice beginner questions. But I haven't seen the answers in any
spoilers.
My l11 wiz croaked (deep elf summoner, smoke demon, orange demon?, and too
many other nasties). My xl9 wiz on the other hand is up to xl13 and ran
across a nice book with ice bolt, which nails death yaks nicely. Currently
on lair level 7 (+1 chain of poison resist, +1 large shield (skill 3), and
+2 boots), I still haven't run across any gloves/gauntlets or helmet in this
game. Oh yeah, and the mace of brilliance certainly helps.
And a few more questions... I've seen a +0 dragon armor in a shop, haven't
gotten the $ to buy it yet. Will there be some other modifer to it once I
purchase it such as gold/steam/whatever? In the same shop there is a ring
of ice, since that's the primary magic I use is it worth giving up the extra
9 magic points (ring of magical power) for the extra damage provided by a
roi?
Okay, enough for one post.
Thanks,
Cecil
Okay, so ya were warned in the title. For a magic using class (wizard,
frost, flame, warper, etc) is it advisable to put all chosen stat increases
in int? Does int 21 provide much more than int 20? Or would str 9 instead
of 8 give you that extra meat ration for those munchie moments? While i'm
on the subject, how much skill in one thing is too much? Is level 11 ice
and conjuration skills too much for a xl12 wizard? At what point do you
turn them off? What do I need to learn a level 6 spell (haste/identify),
how about a level 7 spell (freezing cloud, ensorcled hibernation)?
See, nice beginner questions. But I haven't seen the answers in any
spoilers.
My l11 wiz croaked (deep elf summoner, smoke demon, orange demon?, and too
many other nasties). My xl9 wiz on the other hand is up to xl13 and ran
across a nice book with ice bolt, which nails death yaks nicely. Currently
on lair level 7 (+1 chain of poison resist, +1 large shield (skill 3), and
+2 boots), I still haven't run across any gloves/gauntlets or helmet in this
game. Oh yeah, and the mace of brilliance certainly helps.
And a few more questions... I've seen a +0 dragon armor in a shop, haven't
gotten the $ to buy it yet. Will there be some other modifer to it once I
purchase it such as gold/steam/whatever? In the same shop there is a ring
of ice, since that's the primary magic I use is it worth giving up the extra
9 magic points (ring of magical power) for the extra damage provided by a
roi?
Okay, enough for one post.
Thanks,
Cecil
