Archived from groups: rec.games.roguelike.misc (
More info?)
Rubinstein <picommander@t-online.de> whined:
> Tina Hall wrote:
>> Gibbering Poster <noone@nowhere.com> whined:
>>> This would be very nice to see... Something else you might
>>> want to check out is the Adom Guidebook:
>>
>>> I found it indispensible during the times I was learning ADOM
>>> ...
>>
>> I might have that lying around somewhere (afair, as a Guidebook,
>> it left too many questions open), but I don't want to learn
>> Adom.
> The 'Guidebook' (for ADOM) is not provided with the game,
Yes I know.
> I doubt that Gibbering Poster tried to encourage you to learn
> ADOM. ;-) I rather believe that Andy Willams' page was meant as
> an example on how a good spoiler collection could (should?) look
> like.
Eh, are you talking about a web page? Why should I get out of my way
to look at that when all I want is some frame for points to mention
in a beginner's guide for a different game?
>> I'm collecting questions as they appear and will post them once
>> I got as much data accumulated...[snip]
> As a first thought, your gods spoiler should go into this
> collection.
I think you're confusing the beginner's guide with a collection of
spoilers. I'm not talking about the latter.
The gods spoiler should not go into the beginner's guide. There'll
just be a rough indication of what each god does for the player.
It's not meant to be a spoiler but a guideline on how to survive the
first few levels of Crawl without spoiling all that much. (Something
that could be posted here once a month, even.)
If anyone wants to make a(nother) collection of spoilers, that'd be
nice, but something different. They could put the
spellbooks+spells+spellskills+spelllevels spoiler on it, too, while
they're at it.
> I would like to see even more details about gods (the typical
> newbie traps) like e.g. "never fight with an active prayer to
> Elyvilon"...
That's what it says with [pray] on the line with 'killing living
creatures'.
> Ok, here is a first one (but surely not my last question):
> I just recovered the possibility to 'swing' my weapon rather than
> just running into the monster. From my first impressions, 'swing'
> seems to be more effective compared to the common method, but it
> probably depends on weapon, class (human fighter, hand axe in my
> case) etc. Do you know more about it?
I don't know more about it, it's a surprise that there should be a
difference. I'd like to know for sure, too.
--
Tina the Poisoner - an Initiate of the Residual Notable Greebling