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Archived from groups: rec.games.roguelike.misc (More info?)
First batch of survey questions, just answer with what you think is
the best way, or even what you think others might suggest. Some
comments on the question in brackets.
- What is the easiest role/race combo...
... with respect to actually seeing something of the dungeon
before dying?
(TrBe?)
... with respect to have a good chance at the endgame if you
don't die?
(DeSu?)
What makes them so good for that?
(Many Hp / Horrible Things?)
- What monsters to look out for?
(I'm decidedly bad at judging monsters' difficulty, only having any
idea about the stuff I meet at the current point in the current
game, and sometimes not even then.)
- What is the best strategy to escape from an Ogre (or other OOD
monster) on DL:1?
- How to prevent starvation?
- What's the message that a weapon of distortion gives when a
monster hits the player with it? (What are all the various effects
from wielding/unwielding them?)
- What are the different mummy curse effects? (Only normal mummies,
a player that gets to see the tougher critters doesn't need a
Beginner's Guide.)
- Does a corpse vanish when it's dissected while praying to
Elyvilon?
I need a direct link to the binaries of Darshan's patched version,
and the patches themselves, to insert that somewhere in the
Beginner's Guide.
General: Do any of you have any favorite topic that you'd like to
write a paragraph or two about? I notice that it's quite a lot do do
all on my own (and puzzling on how to phrase some stuff).
So, what do you have to say, in up to 100 words, for a newbie
(general stuff that one should know, specifics only if they're
vital, see weapon of distortion question above), about one of these?
Brands, artifacts, spells, a race, a role, an especially good/bad
combination, identify, shops, whatever else you like (see below for
more).
Last but not least; do you want to be mentioned in the credits? (No
answer to this will be taken to mean 'I don't care.'.) I ask this
because I don't want to go into the credits (never do with these
sort of things; whoever suffers from this stuff can blame someone
else <g>).
What I've got so far (to give you some idea of what's needed):
How to get going in Dungeon Crawl version 4.0.0 beta 26.
About this document
(aka "What's this thing here?")
[Something to print out and fold into a plane.]
General
aka "I'm dying all the time!"
[Crawl isn't fair, dying is normal.]
Character
"Ok, how can I imrove my chances to survive the RNG's attacks?"
[Chose your character with some idea of what fits your style. List
of race and role info is planned.]
Sight-seeing
"What kind of character will help me to see a bit more of the
dungeon?"
[nothing yet]
Winning
"What kind of character will be best on the long run (with the
endgame in mind)?"
[nothing yet]
Gods
"What can I expect from my god?"
[Brief summary of the early and important parts, still worked on.]
Praying
[You might get gifts, can sacrifice this way, actions are in the
name of the god.]
Strategy
"I still end up dead even with this nifty character, what now?"
[These initial points are a summary that gets elaborated below.]
Think first. - [...]
If in doubt, run away. - [...]
Look at what faces you. - [?]
Use what you've got. - [...]
Find out what you've got. - [?]
Fleeing/Terrain
"So how do I flee? The Crawl.Txt mentions the 'pillar dance'..."
Pillar Dance
[Explained in detail.]
Corridors
[Their value.]
Traps
[Use them to your advantage.]
Monsters
"What monsters should I better not try to fight in the first
place?"
[mostly nothing yet, something on mummies, and "use 'x' to find out
what that monster is"]
Player Ghosts (Bones files)
"Hey, I know that guy!"
[what to know about ghosts]
Inventory
"None of this helps; I still end up dead. Isn't there a way to get
away _fast_?"
["Look at your inventory...", unidentified stuff]
Identify
[how and when to test stuff...]
Brands
[nothing yet]
Artifacts
[nothing yet]
Spells
[nothing yet]
[Some random notes on what still needs to be mentioned... burdened,
friends, "Don't lean on keys.", autopickup, old messages, stashes,
shops, separate caves (how to get out), random stairs, food,
branches, Temple, Orcish Mines, Lair.]
[Mention of Darshan's patch, don't know whether to put that at the
top or the bottom, I'd prefer it at the top.
]
Anything else?
--
Tina the Architect - an Initiate of the Reflective Nibbling Gearbox
First batch of survey questions, just answer with what you think is
the best way, or even what you think others might suggest. Some
comments on the question in brackets.
- What is the easiest role/race combo...
... with respect to actually seeing something of the dungeon
before dying?
(TrBe?)
... with respect to have a good chance at the endgame if you
don't die?
(DeSu?)
What makes them so good for that?
(Many Hp / Horrible Things?)
- What monsters to look out for?
(I'm decidedly bad at judging monsters' difficulty, only having any
idea about the stuff I meet at the current point in the current
game, and sometimes not even then.)
- What is the best strategy to escape from an Ogre (or other OOD
monster) on DL:1?
- How to prevent starvation?
- What's the message that a weapon of distortion gives when a
monster hits the player with it? (What are all the various effects
from wielding/unwielding them?)
- What are the different mummy curse effects? (Only normal mummies,
a player that gets to see the tougher critters doesn't need a
Beginner's Guide.)
- Does a corpse vanish when it's dissected while praying to
Elyvilon?
I need a direct link to the binaries of Darshan's patched version,
and the patches themselves, to insert that somewhere in the
Beginner's Guide.
General: Do any of you have any favorite topic that you'd like to
write a paragraph or two about? I notice that it's quite a lot do do
all on my own (and puzzling on how to phrase some stuff).
So, what do you have to say, in up to 100 words, for a newbie
(general stuff that one should know, specifics only if they're
vital, see weapon of distortion question above), about one of these?
Brands, artifacts, spells, a race, a role, an especially good/bad
combination, identify, shops, whatever else you like (see below for
more).
Last but not least; do you want to be mentioned in the credits? (No
answer to this will be taken to mean 'I don't care.'.) I ask this
because I don't want to go into the credits (never do with these
sort of things; whoever suffers from this stuff can blame someone
else <g>).
What I've got so far (to give you some idea of what's needed):
How to get going in Dungeon Crawl version 4.0.0 beta 26.
About this document
(aka "What's this thing here?")
[Something to print out and fold into a plane.]
General
aka "I'm dying all the time!"
[Crawl isn't fair, dying is normal.]
Character
"Ok, how can I imrove my chances to survive the RNG's attacks?"
[Chose your character with some idea of what fits your style. List
of race and role info is planned.]
Sight-seeing
"What kind of character will help me to see a bit more of the
dungeon?"
[nothing yet]
Winning
"What kind of character will be best on the long run (with the
endgame in mind)?"
[nothing yet]
Gods
"What can I expect from my god?"
[Brief summary of the early and important parts, still worked on.]
Praying
[You might get gifts, can sacrifice this way, actions are in the
name of the god.]
Strategy
"I still end up dead even with this nifty character, what now?"
[These initial points are a summary that gets elaborated below.]
Think first. - [...]
If in doubt, run away. - [...]
Look at what faces you. - [?]
Use what you've got. - [...]
Find out what you've got. - [?]
Fleeing/Terrain
"So how do I flee? The Crawl.Txt mentions the 'pillar dance'..."
Pillar Dance
[Explained in detail.]
Corridors
[Their value.]
Traps
[Use them to your advantage.]
Monsters
"What monsters should I better not try to fight in the first
place?"
[mostly nothing yet, something on mummies, and "use 'x' to find out
what that monster is"]
Player Ghosts (Bones files)
"Hey, I know that guy!"
[what to know about ghosts]
Inventory
"None of this helps; I still end up dead. Isn't there a way to get
away _fast_?"
["Look at your inventory...", unidentified stuff]
Identify
[how and when to test stuff...]
Brands
[nothing yet]
Artifacts
[nothing yet]
Spells
[nothing yet]
[Some random notes on what still needs to be mentioned... burdened,
friends, "Don't lean on keys.", autopickup, old messages, stashes,
shops, separate caves (how to get out), random stairs, food,
branches, Temple, Orcish Mines, Lair.]
[Mention of Darshan's patch, don't know whether to put that at the
top or the bottom, I'd prefer it at the top.
]Anything else?
--
Tina the Architect - an Initiate of the Reflective Nibbling Gearbox
