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That's Picard, my current Merfolk Healer (it's the one I already mentioned
in the "Strange Dungeon Layout" - thread). Compared to the most char dumps
here he's surely not that special, but for me he is. He's going to beat my
Nr.1 top scorer (a Healer, too) and I never had a char that deep (Lair
10). As you can imagine, I'm already in regions where everything is new to
me, no monster knowledge. I dipped a toe into the Elven Halls (scary!)
which leaves me with a strong feeling to ask for some advice (where to go
next, what equipment etc.).
Here's the dump, currently in the Orcish Mines (keep in mind my problems
with the Dungeon Layout, I have to think twice before leaving the mines
again).
Own comments in {..}
Dungeon Crawl version 4.0.0 beta 26 character file.
an orc skeleton
a robe
an orcish dagger
You see here an orcish flail.
##....# ####.##.##
##..## ####.#......#
#...######.#.....##.##
##...#..#.......#####
##........#...##
##........###.##
##....#.).......##
#......#%>.......###
#..)..#....%..@....##
#...<...............#
##...[...#...<...#.## ###
#...............#### ##.##
##...........#.).# #...#
#....#..#.......###### ##.##
##...............##..## #...#
##...[%......#.#.....####..##
##...................##...#
Picard the Cruncher (Merfolk)
(Level 13 Healer)
Play time: 06:40:26 Number of turns: 34889
Experience : 13/57511
Strength 19 Dexterity 11 Intelligence 15
Hit Points : 109 Magic Points : 18
AC : 18 Evasion : 9 Shield : 0
GP : 1085
You are in the Mines.
You worship Elyvilon.
Elyvilon is greatly pleased with you.
You are not hungry.
Inventory:
Hand weapons
a - a +4,+7 quarterstaff of speed (weapon)
{found this staff very early at +3,+5. None of my former Healers ever had
such a nice weapon, that's probably why I play this char so carefully!}
b - the +0 glaive of Udov
It emits flame when wielded, causing extra injury to most foes and up
to double damage against particularly susceptible opponents. It affects
your AC (+4).
It greatly protects you from fire.
It lets you teleport.
It lets you sense your surroundings.
{seems that it's not possible to enchant this glaive (cause it's an
artifact?). Still useful against fire dragons for instance. Apropos fire
dragons: do you drop your scrolls and potions when you see one?}
i - a runed dagger
R - a +2,+2 short sword of holy wrath
Missiles
y - 15 +0 orcish darts of ice
K - 10 dwarven darts
Armour
j - a +1 pair of gloves (worn)
p - a +1 helmet
q - the +2 ring mail of Nonsense (worn)
It protects you from cold.
{ego or artifact armor?}
s - the -5 cloak "Fxkmnaaa"
It affects your accuracy (+2).
It affects your damage-dealing abilities (+2). It protects you from
poison.
It protects you from magic.
{Too bad it's an artifact, the -5 heavily spoil it. It's more useful
together with the glaive which compensates with +4 AC, but the staff
is so much better...}
H - a glowing robe
{I even don't have a ?ofDC, otherwise I would know what it is}
J - a +1 cloak (worn)
S - a +1 plumed helmet (worn)
Magical devices
k - a wand of teleportation (1)
n - a wand of confusion (12)
t - a short copper wand {tried}
v - a wand of draining (6)
A - a wand of fire
B - a wand of disintegration
G - a wand of disintegration (11)
N - a wand of frost
T - a wand of digging (4)
Comestibles
c - 5 honeycombs
D - 4 bread rations
Q - 3 meat rations
Scrolls
g - a scroll of teleportation
o - 4 scrolls of magic mapping
C - a scroll of blinking
{Lost most of my scrolls by the last encounter with a fire dragen}
Jewellery
d - a cursed ring of teleportation
e - an amulet of warding
h - a +5 ring of protection (left hand)
l - an amulet of controlled flight
m - a ring of life protection
I - a +4 ring of intelligence (right hand)
L - an amulet of resist slowing (around neck)
P - an amulet of resist mutation
{Don't know, what to put on best or even should drop. He's still very bad
with spellcasting, which I slowly try to change, but it's only possible
with the staff of wizardry. That's also the reason for the =ofIntelligence}
Potions
f - 4 potions of restore abilities
r - a potion of levitation
u - 4 potions of healing
z - a potion of poison
{I've just learned Evaporate, that's why I start collecting otherwise
useless potions}
O - 2 potions of might
V - a potion of speed
Books
U - a book of Clouds
Magical staves
w - a staff of wizardry
Miscellaneous
x - a disc of storms
{should I keep this? I'm not very impressed from my few experiments...}
E - a crystal ball
{Are there other crystal balls than "of Seeing"? If so, are there any
dangerous ones, which I better don't try w/o IDing?}
F - a deck of tricks
{meanwhile identified, disappointing though: I expected to see the number
of cards left}
You have 1133 experience left.
Skills:
+ Level 11 Fighting
- Level 1 Short Blades
+ Level 11 Polearms
+ Level 14 Staves
+ Level 8 Darts
+ Level 4 Throwing
+ Level 5 Armour
+ Level 4 Dodging
- Level 1 Shields
+ Level 1 Spellcasting
+ Level 1 Conjurations
+ Level 3 Invocations
+ Level 3 Evocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Magic Dart Conjuration Fair 1
b - Throw Flame Fire/Conjuration Poor 2
c - Blink Translocation Very Poor 2
d - Flame Tongue Fire/Conjuration Fair 1
e - Detect Creatures Divination Very Poor 2
f - Evaporate Fire/Transmigration Very Poor 2
Mutations & Other Weirdness
You are clumsy (Dex -1).
{
Before you skip the more or less uninteresting Creatures list, here's one
last question. There is a weapon shop on Lair 7 which offers an
interesting sling: the +4,+10 sling of Quick Death (630 gold). I've
collected enough money now, so I could buy it. Is it worth the efford,
even with zero sling skill? Or should I better invest in some wands, as in
Level 7 of the Lair
Plog's Magical Wand Shop
a wand of paralysis (6) (126 gold)
a wand of magic darts (10) (54 gold)
a wand of cold (9) (176 gold)
a wand of cold (8) (163 gold)
a wand of confusion (13) (151 gold)
a wand of confusion (10) (126 gold)
a wand of fireball (8) (252 gold)
}
Vanquished Creatures
A stone giant (Orc:4)
{unexpectedly dangerous! My first encounter with a stone giant with one of
my former Healers was less scary, IIRC. This time I was going through
several low HP warnings and needed about 5 godly healings. Maybe I
confused him with hill giants, which are harmless compared to this one}
7 hydras
{not too bad if I'm careful}
A deep elf knight (Orc:4)
{from my first toe-dipping into the Elvish Halls!}
3 hill giants
The ghost of DeParalat the Cruncher, an experienced SE He (D:10) An oklob
plant (Lair:8)
5 black snakes
{pretty tough}
A mimic (D:12)
Actually my first Mimic in Crawl! At first I was thinking of a bug when I
was fighting a !ofHealWounds ;-)}
A pile of gold coins (D:13)
{a Mimic, too?}
15 giant brown frogs
2 cyclopes
3 giant snails
The ghost of DrFritz the Twirler, an experienced GE He (D:6) 5 komodo
dragons
4 trolls
A queen bee (D:9)
5 hippogriffs
7 blink frogs
10 spiny frogs
29 yaks
3 giant slugs
A wood golem (D:11)
2 firedrakes
A wraith (D:11)
Edmund (D:9)
A manticore (D:12)
3 ice beasts
A wyvern (D:12)
5 ogres
10 big kobolds (D:11)
A phantom (D:12)
6 centaurs
A naga (Snake:1)
17 giant lizards
7 gila monsters
A yellow wasp (D:8)
18 giant frogs
2 necrophages
14 war dogs
Sigmund (D:5)
10 brown snakes
A warg (Orc:3)
Blork the orc (D:9)
13 orc warriors
37 killer bees
11 imps
11 orc priests
2 giant beetles
A wight (D:12)
17 orc wizards
A deep elf soldier (Orc:4)
6 giant ants
12 hounds
6 orange rats
2 scorpions
7 sheep (Lair:6)
11 giant iguanas
6 jellies
5 worms
A wyvern zombie (D:8)
4 gnolls (D:6)
2 giant centipedes
81 green rats
29 snakes
2 giant mites
A giant frog zombie (D:11)
Terence (D:3)
[snip the rest]
863 creatures vanquished.
Thanks in advance for any advice, hint, suggestion, comment...
Rubinstein
That's Picard, my current Merfolk Healer (it's the one I already mentioned
in the "Strange Dungeon Layout" - thread). Compared to the most char dumps
here he's surely not that special, but for me he is. He's going to beat my
Nr.1 top scorer (a Healer, too) and I never had a char that deep (Lair
10). As you can imagine, I'm already in regions where everything is new to
me, no monster knowledge. I dipped a toe into the Elven Halls (scary!)
which leaves me with a strong feeling to ask for some advice (where to go
next, what equipment etc.).
Here's the dump, currently in the Orcish Mines (keep in mind my problems
with the Dungeon Layout, I have to think twice before leaving the mines
again).
Own comments in {..}
Dungeon Crawl version 4.0.0 beta 26 character file.
an orc skeleton
a robe
an orcish dagger
You see here an orcish flail.
##....# ####.##.##
##..## ####.#......#
#...######.#.....##.##
##...#..#.......#####
##........#...##
##........###.##
##....#.).......##
#......#%>.......###
#..)..#....%..@....##
#...<...............#
##...[...#...<...#.## ###
#...............#### ##.##
##...........#.).# #...#
#....#..#.......###### ##.##
##...............##..## #...#
##...[%......#.#.....####..##
##...................##...#
Picard the Cruncher (Merfolk)
(Level 13 Healer)
Play time: 06:40:26 Number of turns: 34889
Experience : 13/57511
Strength 19 Dexterity 11 Intelligence 15
Hit Points : 109 Magic Points : 18
AC : 18 Evasion : 9 Shield : 0
GP : 1085
You are in the Mines.
You worship Elyvilon.
Elyvilon is greatly pleased with you.
You are not hungry.
Inventory:
Hand weapons
a - a +4,+7 quarterstaff of speed (weapon)
{found this staff very early at +3,+5. None of my former Healers ever had
such a nice weapon, that's probably why I play this char so carefully!}
b - the +0 glaive of Udov
It emits flame when wielded, causing extra injury to most foes and up
to double damage against particularly susceptible opponents. It affects
your AC (+4).
It greatly protects you from fire.
It lets you teleport.
It lets you sense your surroundings.
{seems that it's not possible to enchant this glaive (cause it's an
artifact?). Still useful against fire dragons for instance. Apropos fire
dragons: do you drop your scrolls and potions when you see one?}
i - a runed dagger
R - a +2,+2 short sword of holy wrath
Missiles
y - 15 +0 orcish darts of ice
K - 10 dwarven darts
Armour
j - a +1 pair of gloves (worn)
p - a +1 helmet
q - the +2 ring mail of Nonsense (worn)
It protects you from cold.
{ego or artifact armor?}
s - the -5 cloak "Fxkmnaaa"
It affects your accuracy (+2).
It affects your damage-dealing abilities (+2). It protects you from
poison.
It protects you from magic.
{Too bad it's an artifact, the -5 heavily spoil it. It's more useful
together with the glaive which compensates with +4 AC, but the staff
is so much better...}
H - a glowing robe
{I even don't have a ?ofDC, otherwise I would know what it is}
J - a +1 cloak (worn)
S - a +1 plumed helmet (worn)
Magical devices
k - a wand of teleportation (1)
n - a wand of confusion (12)
t - a short copper wand {tried}
v - a wand of draining (6)
A - a wand of fire
B - a wand of disintegration
G - a wand of disintegration (11)
N - a wand of frost
T - a wand of digging (4)
Comestibles
c - 5 honeycombs
D - 4 bread rations
Q - 3 meat rations
Scrolls
g - a scroll of teleportation
o - 4 scrolls of magic mapping
C - a scroll of blinking
{Lost most of my scrolls by the last encounter with a fire dragen}
Jewellery
d - a cursed ring of teleportation
e - an amulet of warding
h - a +5 ring of protection (left hand)
l - an amulet of controlled flight
m - a ring of life protection
I - a +4 ring of intelligence (right hand)
L - an amulet of resist slowing (around neck)
P - an amulet of resist mutation
{Don't know, what to put on best or even should drop. He's still very bad
with spellcasting, which I slowly try to change, but it's only possible
with the staff of wizardry. That's also the reason for the =ofIntelligence}
Potions
f - 4 potions of restore abilities
r - a potion of levitation
u - 4 potions of healing
z - a potion of poison
{I've just learned Evaporate, that's why I start collecting otherwise
useless potions}
O - 2 potions of might
V - a potion of speed
Books
U - a book of Clouds
Magical staves
w - a staff of wizardry
Miscellaneous
x - a disc of storms
{should I keep this? I'm not very impressed from my few experiments...}
E - a crystal ball
{Are there other crystal balls than "of Seeing"? If so, are there any
dangerous ones, which I better don't try w/o IDing?}
F - a deck of tricks
{meanwhile identified, disappointing though: I expected to see the number
of cards left}
You have 1133 experience left.
Skills:
+ Level 11 Fighting
- Level 1 Short Blades
+ Level 11 Polearms
+ Level 14 Staves
+ Level 8 Darts
+ Level 4 Throwing
+ Level 5 Armour
+ Level 4 Dodging
- Level 1 Shields
+ Level 1 Spellcasting
+ Level 1 Conjurations
+ Level 3 Invocations
+ Level 3 Evocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Magic Dart Conjuration Fair 1
b - Throw Flame Fire/Conjuration Poor 2
c - Blink Translocation Very Poor 2
d - Flame Tongue Fire/Conjuration Fair 1
e - Detect Creatures Divination Very Poor 2
f - Evaporate Fire/Transmigration Very Poor 2
Mutations & Other Weirdness
You are clumsy (Dex -1).
{
Before you skip the more or less uninteresting Creatures list, here's one
last question. There is a weapon shop on Lair 7 which offers an
interesting sling: the +4,+10 sling of Quick Death (630 gold). I've
collected enough money now, so I could buy it. Is it worth the efford,
even with zero sling skill? Or should I better invest in some wands, as in
Level 7 of the Lair
Plog's Magical Wand Shop
a wand of paralysis (6) (126 gold)
a wand of magic darts (10) (54 gold)
a wand of cold (9) (176 gold)
a wand of cold (8) (163 gold)
a wand of confusion (13) (151 gold)
a wand of confusion (10) (126 gold)
a wand of fireball (8) (252 gold)
}
Vanquished Creatures
A stone giant (Orc:4)
{unexpectedly dangerous! My first encounter with a stone giant with one of
my former Healers was less scary, IIRC. This time I was going through
several low HP warnings and needed about 5 godly healings. Maybe I
confused him with hill giants, which are harmless compared to this one}
7 hydras
{not too bad if I'm careful}
A deep elf knight (Orc:4)
{from my first toe-dipping into the Elvish Halls!}
3 hill giants
The ghost of DeParalat the Cruncher, an experienced SE He (D:10) An oklob
plant (Lair:8)
5 black snakes
{pretty tough}
A mimic (D:12)
Actually my first Mimic in Crawl! At first I was thinking of a bug when I
was fighting a !ofHealWounds ;-)}
A pile of gold coins (D:13)
{a Mimic, too?}
15 giant brown frogs
2 cyclopes
3 giant snails
The ghost of DrFritz the Twirler, an experienced GE He (D:6) 5 komodo
dragons
4 trolls
A queen bee (D:9)
5 hippogriffs
7 blink frogs
10 spiny frogs
29 yaks
3 giant slugs
A wood golem (D:11)
2 firedrakes
A wraith (D:11)
Edmund (D:9)
A manticore (D:12)
3 ice beasts
A wyvern (D:12)
5 ogres
10 big kobolds (D:11)
A phantom (D:12)
6 centaurs
A naga (Snake:1)
17 giant lizards
7 gila monsters
A yellow wasp (D:8)
18 giant frogs
2 necrophages
14 war dogs
Sigmund (D:5)
10 brown snakes
A warg (Orc:3)
Blork the orc (D:9)
13 orc warriors
37 killer bees
11 imps
11 orc priests
2 giant beetles
A wight (D:12)
17 orc wizards
A deep elf soldier (Orc:4)
6 giant ants
12 hounds
6 orange rats
2 scorpions
7 sheep (Lair:6)
11 giant iguanas
6 jellies
5 worms
A wyvern zombie (D:8)
4 gnolls (D:6)
2 giant centipedes
81 green rats
29 snakes
2 giant mites
A giant frog zombie (D:11)
Terence (D:3)
[snip the rest]
863 creatures vanquished.
Thanks in advance for any advice, hint, suggestion, comment...
Rubinstein

