Archived from groups: rec.games.roguelike.misc (
More info?)
bork bork bork Rubinstein bork 12:48:11 PM bork 1/12/2005 bork bork:
[...]
> > But my memories of Okawaru actually include a few piety problems -- I
> > think it depends on how often you need his help, and how good you are
> > at remembering his rituals, and how often you need to offer food to
> > the gods in your own stomach...
>
> I was very well stocked with food after clearing the Hive and so I
> offered almost every corpse to Okawaru. The only big piety loss I got
> after clearing the Hall of Blades (neither kills nor corpses to offer, I
> lost 'Haste' here).
Hmm, he only takes living sacrifices? Any god out there take sacrifices of
animated weapons? I recall Vehumet wasn't too picky, but even he would refuse
to take a few things.
[...]
> > Most levels with lots of green crystal walls are nothing unusual,
> > especially if the layout isn't unusual. If you find one with a lot of
> > green crystal walls arranged into slightly unusual structures, then...
> > looking for something too say without being too spoily...
>
> I always find lots of turquoise walls (stone or metal) and at first I
> suspected you probably mean these (green and turquoise are not too
> different from each other and cheap monitors tend to scramble the
> colors).
I suppose you could call the special-walled treasure-closets unusual features
as well. They, however, are not called "green crystal" by the game.
> > ...well, be on your guard and have a reserve; you might find something
> > dangerous on it.
>
> Really on it or behind?
On it (but with "it" being the level, not the wall).
> > As for the green crystal walls themselves, I assume they're
> > undiggable, but otherwise nothing special (except for being pretty).
>
> As are the turquoise walls, IIRC.
>
> > And they're made from green crystal.
🙂
I think it's mentioned in the 'x'-description for the wall tiles. If I made a
backup during the games where I encountered the thing that I'm warning you
about, I can check.
I should note, though, that random factors (being randomly teleported into
the thick of a problem that would not have been as big without the
teleportation) made my experience with the level with this feature worse than
it would have been otherwise.
Hmm... other D:foo special level features:
Kobold rooms
Orc rooms
Bee rooms
Treasure closets
City levels (normal and octagonal)
Guardian Naga treasure rooms
Mini-temples
1-Altar rooms (maybe only in branches, not in D:foo)
The Rare Feature I'm Warning About Above
I wonder if there are others that I've forgotten / failed to encounter?
Erik