[Crawl] My first Mini-Temple!

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Never saw such a construct before, even did not heard about their
existence. Seems pretty rare, isn't it?

#.###.#.#....#
.......#.##...###########
#.#####..'.............#
#.# ####..###8..8### #
...# #..##_...._#
...# #..####..###
...#### ##.##_...._#
....... #.####..###
....... #.##_.@z._#
#..... #.####..###
##... #.##_...._#
# ### ##____##
# ######
#

This is on D:14, all altars present, 2 granite statues at the entrance
and a skeleton warrior (which I think is, err was not part of the fixed
inventory).

Rubinstein
 
Archived from groups: rec.games.roguelike.misc (More info?)

Seen it before, but only once. I've also seen smaller rooms with just 1
alter, but those seem to be even rarer.
 
Archived from groups: rec.games.roguelike.misc (More info?)

I have seen the minitemple,several times.It isn't realy rare.
 
Archived from groups: rec.games.roguelike.misc (More info?)

"Be careful in levels with lots of green crystal walls."
What do you mean?

I've found quite a few of those green crystal walls, but i always found
them with a fighter-type so i couldn't cast any interesting spells on
them...
 
Archived from groups: rec.games.roguelike.misc (More info?)

Rubinstein wrote:

> Never saw such a construct before, even did not heard about their
> existence. Seems pretty rare, isn't it?
>

I saw one exactly like on your screen once. And it was pretty pointless,
because it was on the level right after the big temple (at least IIRC,
was ages ago).
 
Archived from groups: rec.games.roguelike.misc (More info?)

bork bork bork Rubinstein bork 9:23:49 PM bork 1/10/2005 bork bork:

> Never saw such a construct before, even did not heard about their
> existence. Seems pretty rare, isn't it?

[screenshot]

> This is on D:14, all altars present, 2 granite statues at the entrance
> and a skeleton warrior (which I think is, err was not part of the fixed
> inventory).

You have to pay extra for Skeleton Warrior Edition 2005.

Temples are great if you're worshipping an item-eater, but otherwise they
just add to the scenery. And if you encounter one during a battle, you have
before you a place whose topography you know in advance... though the
topography is not very useful.

They are indeed rare. There are also other rare special structures that you
will discover over time.

Be careful in levels with lots of green crystal walls. ;-)

Erik
 
Archived from groups: rec.games.roguelike.misc (More info?)

Erik Piper wrote:
> bork bork bork Rubinstein bork 9:23:49 PM bork 1/10/2005 bork bork:
>
>> [Mini-temple]
>>
>> This is on D:14, all altars present, 2 granite statues at the
>> entrance and a skeleton warrior (which I think is, err was not part
>> of the fixed inventory).
>
> You have to pay extra for Skeleton Warrior Edition 2005.

I hope there's a guarantee, I want my money back!
This skeleton was broken just too soon... oh wait, there is a small
sticker on it: "Don't touch it with an Axe of Trog".
Damn, I'm afraid my money is gone now. :-(

> Temples are great if you're worshipping an item-eater, but otherwise
> they just add to the scenery.

That's what Okawaru is (what you call an item-eater), though i wonder
whether offering items still makes sense. I can't see what could be
improved in my standing to Okawaru. Although i'm frequently using
'Might', piety still seems to increase. I can invoke 'Haste' and it's
raining weapons and armours...

> They are indeed rare. There are also other rare special structures
> that you will discover over time.
>
> Be careful in levels with lots of green crystal walls. ;-)

Green crystal walls, what are they made from?
And what's so dangerous with them? Do they reflect spells/missiles?

Rubinstein
 
Archived from groups: rec.games.roguelike.misc (More info?)

bork bork bork Rubinstein bork 12:48:11 PM bork 1/12/2005 bork bork:

[...]

> > But my memories of Okawaru actually include a few piety problems -- I
> > think it depends on how often you need his help, and how good you are
> > at remembering his rituals, and how often you need to offer food to
> > the gods in your own stomach...
>
> I was very well stocked with food after clearing the Hive and so I
> offered almost every corpse to Okawaru. The only big piety loss I got
> after clearing the Hall of Blades (neither kills nor corpses to offer, I
> lost 'Haste' here).

Hmm, he only takes living sacrifices? Any god out there take sacrifices of
animated weapons? I recall Vehumet wasn't too picky, but even he would refuse
to take a few things.

[...]

> > Most levels with lots of green crystal walls are nothing unusual,
> > especially if the layout isn't unusual. If you find one with a lot of
> > green crystal walls arranged into slightly unusual structures, then...
> > looking for something too say without being too spoily...
>
> I always find lots of turquoise walls (stone or metal) and at first I
> suspected you probably mean these (green and turquoise are not too
> different from each other and cheap monitors tend to scramble the
> colors).

I suppose you could call the special-walled treasure-closets unusual features
as well. They, however, are not called "green crystal" by the game.

> > ...well, be on your guard and have a reserve; you might find something
> > dangerous on it.
>
> Really on it or behind?

On it (but with "it" being the level, not the wall).

> > As for the green crystal walls themselves, I assume they're
> > undiggable, but otherwise nothing special (except for being pretty).
>
> As are the turquoise walls, IIRC.
>
> > And they're made from green crystal. 🙂

I think it's mentioned in the 'x'-description for the wall tiles. If I made a
backup during the games where I encountered the thing that I'm warning you
about, I can check.

I should note, though, that random factors (being randomly teleported into
the thick of a problem that would not have been as big without the
teleportation) made my experience with the level with this feature worse than
it would have been otherwise.

Hmm... other D:foo special level features:

Kobold rooms
Orc rooms
Bee rooms
Treasure closets
City levels (normal and octagonal)
Guardian Naga treasure rooms
Mini-temples
1-Altar rooms (maybe only in branches, not in D:foo)
The Rare Feature I'm Warning About Above

I wonder if there are others that I've forgotten / failed to encounter?

Erik
 
Archived from groups: rec.games.roguelike.misc (More info?)

"Erik Piper" <efrniokr@sdky.cz> wrote:

> Hmm... other D:foo special level features:

> Kobold rooms
> Orc rooms
> Bee rooms
> Treasure closets
> City levels (normal and octagonal)
> Guardian Naga treasure rooms
> Mini-temples
> 1-Altar rooms (maybe only in branches, not in D:foo)
> The Rare Feature I'm Warning About Above

> I wonder if there are others that I've forgotten / failed to
> encounter?

You're forgetting the rooms stuffed with undead, and there are
several possible layouts for the Rare Feature You're Warning About
Above (saying "vault" seems easier). Dunno if you've missed anything
else - I'm source-dispossessed atm.

Darshan
 
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bork bork bork Darshan Shaligram bork 5:08:30 PM bork 1/12/2005 bork bork:

> "Erik Piper" <efrniokr@sdky.cz> wrote:
>
> > Hmm... other D:foo special level features:
>
[laundry list]
>
> > I wonder if there are others that I've forgotten / failed to
> > encounter?
>
> You're forgetting the rooms stuffed with undead,

I thought those were only in Hell?

> and there are several possible layouts for the Rare Feature You're Warning
> About Above (saying "vault" seems easier).

I was trying to respect Rubinstein's wishes and thus avoid being too spoily,
although I guess "vault" is pretty vague too (above all, it wouldn't cause me
to imagine the Key Thing in the Middle of the Structure if I heard it
unspoiled). I have indeed seen several layouts with the key Dangerous Thing
I'm Thinking Of in their middle, but only one where the existence of green
crystal walls in the section *leading up to them* was there to serve as a
warning; otherwise, yes, they had special walls themselves, probably also
green crystal, but that knowledge doesn't help much in those cases, because
once you see it, it's already too late.

And... now... I... must... stop... spamming... r.g.r.m....

Erik
 
Archived from groups: rec.games.roguelike.misc (More info?)

Erik Piper wrote:
> bork bork bork Rubinstein bork 12:48:11 PM bork 1/12/2005 bork bork:
>
> [...]
>
>> > But my memories of Okawaru actually include a few piety problems...
>> > [...]
>>
>> [piety loss after clearing the hall of blades]
>
> Hmm, he only takes living sacrifices?

He also likes killing undeads while praying but he obviously ignores the
killing of dancing blades.

> Any god out there take sacrifices of animated weapons? I recall
> Vehumet wasn't too picky, but even he would refuse to take a few
> things.

After such a weapon is 'killed' I suppose it's a normal weapon like any
other and as far as I know you only can offer weapons and armour on your
god's altar. Or can you actually disect a 'killed' dancing blade?

Rubinstein