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Well. i died often. i died unexpected and i often died too while DONT WANTED
TO DIE
Well. this Rng Hates me but now im able to strike back. Started Mummy. Made
it alive to the Temple, made it alive to the Snake Pit and NOW im the one
the RNG hates. Currently im at Bottom level of The Snake Pit. My only
concern is to not forgot to have feet (didnt moved a single step since
400.000 Turns) Well, maybe not capable to move upon all the Bones Piling up
around me....
Well. lot of macroing, lot of waiting spellcasting and HAR i'm the Living
trap there. Only Nagas and Snakes is not something one have to be feared of
if you just live upon their breath and dont care 'bout Poison or food 🙂))
Well. After diying THAT OFTEN with very Promising Chars, ill stay in the
snakepit till the tectonic movement whirled me around earth for several
times (g) Time does not matter.
I have to set up some real good spells (crystal spear etc) to a good
sucessing level and then maybe ill go for the orb..... Well im a mummy of
course. so why hurrying ? Currently im thinking
about moving a step to the north.... but there is a book lying in the way
and im to lazy to step on it.... better wait till its fallen to dust.... to
hasty moving wears of the bandages.....
Besides that: how can i 'refresh my bandages' ? Does i need to 'evaporate' a
potion or ?
---------------------------------------------------------------------------
Dungeon Crawl version 400b26e065t character file.
Ulu the Thanatomancer (Mummy)
(Level 21 Necromancer)
HP 100/104(107) [well sif muna does not protect from everything...]
MP 43/ 47
Str 10 Dex 14 Int 14
AC 11 EV 12 SH 0
Gold : 144
Experience : 21/602292
Play time: 18:40:46(Number of turns: 1085081)
You are in the Snake Pit.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.
Inventory:
Hand weapons
w - a +5,+2 demon blade of slicing
A - a +7,+8 dagger (weapon)
B - a +1,+2 dagger of venom
Armour
C - a +0 cloak (worn)
D - a +3 elven robe (worn)
E - a +2 pair of gloves (worn)
F - a +2 pair of boots (worn)
Magical devices
b - a wand of disintegration
c - a wand of random effects
e - a wand of random effects
l - a wand of slowing (9)
Scrolls
d - a scroll of noise
g - 10 scrolls of remove curse
h - 5 scrolls of recharging
s - 2 scrolls of immolation
G - 5 scrolls of detect curse
Jewellery
j - a ring of magical power (left hand)
m - an amulet of resist mutation (around neck)
t - an amulet of clarity
y - a +4 ring of intelligence
Q - a ring of protection from fire (right hand) [best pick, found this one
on dungeon level 5]
Potions
f - a potion of invisibility
n - a potion of cure mutation
o - a potion of heal wounds
v - 2 potions of slowing
H - a potion of mutation
Books
a - a book of Charms
k - a book of the Warp
p - a book of Necromancy
N - a book of Annihilations
O - a book of Demonology
V - a book of Summonings
W - a book of Unlife
X - a book of Necromancy
Y - a book of Death
Z - a Necronomicon [all tonns of other books are stored in temple....]
Magical staves
u - a rod of warding
Miscellaneous
L - a serpentine rune
You have 12 experience left.
Skills:
- Level 2 Fighting
- Level 4 Short Blades
- Level 2 Long Blades
- Level 6 Armour
- Level 5 Dodging
- Level 14 Stealth
- Level 14 Spellcasting
- Level 10 Conjurations
- Level 1 Enchantments
- Level 2 Summonings
+ Level 21 Necromancy [well currently im on the way....]
- Level 1 Translocations
- Level 7 Transmigration
- Level 6 Divinations
- Level 1 Fire Magic
- Level 1 Ice Magic
- Level 1 Air Magic
- Level 10 Earth Magic
- Level 3 Poison Magic
- Level 1 Evocations
[lol would it be toooooo timeconsuming to bringemall up ???]
You have 5 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Pain Necromancy Perfect 1
b - Animate Dead Necromancy Perfect 4
c - Bolt of Iron Earth/Conjuration Good 6
d - Detect Creatures Divination Great 2
e - Identify Divination Very Poor 6
f - Control Undead Enchantment/Necromancy Great 6
g - Tomb of Doroklohe Earth/Conjuration Very Poor 7
h - Dig Earth/Transmigration Great 4
i - Vampiric Draining Necromancy Perfect 3
j - Flame Tongue Fire/Conjuration Great 1
k - Stone Arrow Earth/Conjuration Excellent 3
--
www.tshq.de ---- German Ressource for Tholian Strategies
Well. i died often. i died unexpected and i often died too while DONT WANTED
TO DIE
Well. this Rng Hates me but now im able to strike back. Started Mummy. Made
it alive to the Temple, made it alive to the Snake Pit and NOW im the one
the RNG hates. Currently im at Bottom level of The Snake Pit. My only
concern is to not forgot to have feet (didnt moved a single step since
400.000 Turns) Well, maybe not capable to move upon all the Bones Piling up
around me....
Well. lot of macroing, lot of waiting spellcasting and HAR i'm the Living
trap there. Only Nagas and Snakes is not something one have to be feared of
if you just live upon their breath and dont care 'bout Poison or food 🙂))
Well. After diying THAT OFTEN with very Promising Chars, ill stay in the
snakepit till the tectonic movement whirled me around earth for several
times (g) Time does not matter.
I have to set up some real good spells (crystal spear etc) to a good
sucessing level and then maybe ill go for the orb..... Well im a mummy of
course. so why hurrying ? Currently im thinking
about moving a step to the north.... but there is a book lying in the way
and im to lazy to step on it.... better wait till its fallen to dust.... to
hasty moving wears of the bandages.....
Besides that: how can i 'refresh my bandages' ? Does i need to 'evaporate' a
potion or ?
---------------------------------------------------------------------------
Dungeon Crawl version 400b26e065t character file.
Ulu the Thanatomancer (Mummy)
(Level 21 Necromancer)
HP 100/104(107) [well sif muna does not protect from everything...]
MP 43/ 47
Str 10 Dex 14 Int 14
AC 11 EV 12 SH 0
Gold : 144
Experience : 21/602292
Play time: 18:40:46(Number of turns: 1085081)
You are in the Snake Pit.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.
Inventory:
Hand weapons
w - a +5,+2 demon blade of slicing
A - a +7,+8 dagger (weapon)
B - a +1,+2 dagger of venom
Armour
C - a +0 cloak (worn)
D - a +3 elven robe (worn)
E - a +2 pair of gloves (worn)
F - a +2 pair of boots (worn)
Magical devices
b - a wand of disintegration
c - a wand of random effects
e - a wand of random effects
l - a wand of slowing (9)
Scrolls
d - a scroll of noise
g - 10 scrolls of remove curse
h - 5 scrolls of recharging
s - 2 scrolls of immolation
G - 5 scrolls of detect curse
Jewellery
j - a ring of magical power (left hand)
m - an amulet of resist mutation (around neck)
t - an amulet of clarity
y - a +4 ring of intelligence
Q - a ring of protection from fire (right hand) [best pick, found this one
on dungeon level 5]
Potions
f - a potion of invisibility
n - a potion of cure mutation
o - a potion of heal wounds
v - 2 potions of slowing
H - a potion of mutation
Books
a - a book of Charms
k - a book of the Warp
p - a book of Necromancy
N - a book of Annihilations
O - a book of Demonology
V - a book of Summonings
W - a book of Unlife
X - a book of Necromancy
Y - a book of Death
Z - a Necronomicon [all tonns of other books are stored in temple....]
Magical staves
u - a rod of warding
Miscellaneous
L - a serpentine rune
You have 12 experience left.
Skills:
- Level 2 Fighting
- Level 4 Short Blades
- Level 2 Long Blades
- Level 6 Armour
- Level 5 Dodging
- Level 14 Stealth
- Level 14 Spellcasting
- Level 10 Conjurations
- Level 1 Enchantments
- Level 2 Summonings
+ Level 21 Necromancy [well currently im on the way....]
- Level 1 Translocations
- Level 7 Transmigration
- Level 6 Divinations
- Level 1 Fire Magic
- Level 1 Ice Magic
- Level 1 Air Magic
- Level 10 Earth Magic
- Level 3 Poison Magic
- Level 1 Evocations
[lol would it be toooooo timeconsuming to bringemall up ???]
You have 5 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Pain Necromancy Perfect 1
b - Animate Dead Necromancy Perfect 4
c - Bolt of Iron Earth/Conjuration Good 6
d - Detect Creatures Divination Great 2
e - Identify Divination Very Poor 6
f - Control Undead Enchantment/Necromancy Great 6
g - Tomb of Doroklohe Earth/Conjuration Very Poor 7
h - Dig Earth/Transmigration Great 4
i - Vampiric Draining Necromancy Perfect 3
j - Flame Tongue Fire/Conjuration Great 1
k - Stone Arrow Earth/Conjuration Excellent 3
--
www.tshq.de ---- German Ressource for Tholian Strategies

