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bork bork bork Rubinstein bork 5:04:28 AM bork 12/21/2004 bork bork:
> Erik Piper wrote:
> > Rubinstein wrote:
> >
> > [slime pits discussion, including teleportation spells discussion]
> >
> >> I'm at clvl 19 now with 6 spell levels left and I could learn either
> >> blink or teleport self, but not both together. I'm a bit anxiously
> >> about opening a new skill (Translocations), too...
> >
> > Keep in mind I've never won, but...
> >
> > Is it better to do, say, 120 damage per round, or to do just 100 and
> > be able to escape any nightmare (except on certain special levels) in
> > a single round, as many times as you want as long as you wait a bit
> > between uses? (Irradiation again.) Food for thought.
>
> Got the point, but I'm just unsure... So many people recommend to
> concentrate on as few as possible skills. And that's a point I also
> understand. I just have to learn how to balance these 2 (contrary)
> requirements.
I understand your feelings very well; I suffer the same dilemma time and
again. However, keep in mind that just going from level 11 to level 12 in a
skill -- let alone from, say, level 17 to level 18 -- requires as much
experience as going from level 0 to level 6! (For more information, seek
"unjust enrichment" -- no riddle, just seek exactly that -- on GGroups.) And
I'm not confident, but I'm pretty sure that if your Spellcasting skill is
high enough, then 6 levels of translocations will be enough to cover your
needs.
> Also, I'm quite impressed about Stealth, but I don't know
> the point where it doesn't much sense to pump more XP into it. I'm also
> unsure about my stats: INT is at 30 meanwhile (+2 from a randart ring).
> Does it make sense to have one of the main stats above 27? If not, I
> could increase STR or DEX next time I'ld have the opportunity to choose.
30 INT is waaaaaaaaay plenty enough IMO. Personally, I'd start building
strength -- low strength is quite an annoyance, and Crawl the difference
between "annoying" and "dangerous" is often very small, though subtle. Fewer
spare wands you can safely carry, fewer potions...
[...]
> No, I meant 'How deep is the main dungeon'. Of course I know where the
> Slime Pits are... ;-)
3^3, of course... did you really expect anything else??
🙂
> Much earlier, before I got my first rune, I already did the first 2
> levels of the Vault. If there weren't all those scary warnings about the
> Vault (yours included), I would think I'm probably prepared now...
Oh, you are. Just when you realize that you've gone somewhere you're not
ready for yet (which will probably happen if you survive to that point),
don't repeat my stupid mistake of leaving, then entering again, still
underprepared, shortly afterwards. Instead, leave and don't return until much
later. The one turn you spend entering and leaving will be the reason you'll
have to wait until much later (barring a few special tricks), but I don't
want to spoil you.
> >> Right now I'm on D:20.
> >
> > Have you gotten more than just food from the bees yet?
>
> Did I miss something?
I'm almost certain you did, as you would answer differently if you hadn't.
Take a look at the puzzle-spoiler again. It's not much, mind you, but every
little bit counts in Crawl.
> [...] what does it have to do with D:20?
Nothing, except the fact that the deeper you are when you go to tackle it,
the more food you'll burn going there and back.
Erik