[crawl] playing as Ghoul

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Archived from groups: rec.games.roguelike.misc (More info?)

I have some questions about the ghoul's unusual metabolic dynamic and
corresponding strategy.

1. is the character rotting simply a % chance/turn or an RNG timer
(like prayer timeout in [NH]) or is it something more complicated?
2. if rotting is a timer, does eating a corpse reset it, or simply
undo the effects?
3. does eating a corpse (rotting or, even fresh) help at all if the
character is already at full max HP?
 
Archived from groups: rec.games.roguelike.misc (More info?)

Jason Northrup .-- .-. --- - . ---...

> 1. is the character rotting simply a % chance/turn or an RNG timer
> (like prayer timeout in [NH]) or is it something more complicated?
> 2. if rotting is a timer, does eating a corpse reset it, or simply
> undo the effects?
> 3. does eating a corpse (rotting or, even fresh) help at all if the
> character is already at full max HP?

Ghoul rotting is rather simple - your character have 1/400 chance every
turn to rot one point. There is no timer. Eating a chunk of meat has 66.6%
chance of unrotting one point if the chunk is normal, and 75% chance if the
chunk is rotten or contaminated (i.e. inducing disease normally).
Normal chunk have 80% probability of healing you and rotten/contaminated
chunks always heal you. The amount of healing equals 1 + 0..4 +
0..exp_level, so the average is 3 + exp_level/2. Nice substitute for a
healing potion 🙂 (that do 5 + 0..6, so 5.5 on average)

--
Loonie
---------------------------------------
Respondit Pilatus quod scripsi scripsi.
http://www.crawl.iconrate.net/traps.php
 
Archived from groups: rec.games.roguelike.misc (More info?)

Loonie <loonie2@tlen.pl> wrote in message news:<d48ughj0y6au.dlg@Loonie.pl.fr>...
> Jason Northrup .-- .-. --- - . ---...
>
> > 1. is the character rotting simply a % chance/turn or an RNG timer
> > (like prayer timeout in [NH]) or is it something more complicated?
> > 2. if rotting is a timer, does eating a corpse reset it, or simply
> > undo the effects?
> > 3. does eating a corpse (rotting or, even fresh) help at all if the
> > character is already at full max HP?
>
> Ghoul rotting is rather simple - your character have 1/400 chance every
> turn to rot one point. There is no timer. Eating a chunk of meat has 66.6%
> chance of unrotting one point if the chunk is normal, and 75% chance if the
> chunk is rotten or contaminated (i.e. inducing disease normally).
> Normal chunk have 80% probability of healing you and rotten/contaminated
> chunks always heal you. The amount of healing equals 1 + 0..4 +
> 0..exp_level, so the average is 3 + exp_level/2. Nice substitute for a
> healing potion 🙂 (that do 5 + 0..6, so 5.5 on average)


okay; so as exp_level increases, rotting becomes less of a
disadvantage proportionally, and meat healing becomes a greater
advantage;

now, it seems to me that corpses last longer in inventory than chunks;
is this correct?
 
Archived from groups: rec.games.roguelike.misc (More info?)

so, do chunks go to rotten faster than corpses?
next, do rotten chunks disappear faster than corpses go to skeletons?


jasonnorthrup@yahoo.com (Jason Northrup) wrote in message news:<27e1b836.0405181158.77814d96@posting.google.com>...
> Loonie <loonie2@tlen.pl> wrote in message news:<d48ughj0y6au.dlg@Loonie.pl.fr>...
> > Jason Northrup .-- .-. --- - . ---...
> >
> > > 1. is the character rotting simply a % chance/turn or an RNG timer
> > > (like prayer timeout in [NH]) or is it something more complicated?
> > > 2. if rotting is a timer, does eating a corpse reset it, or simply
> > > undo the effects?
> > > 3. does eating a corpse (rotting or, even fresh) help at all if the
> > > character is already at full max HP?
> >
> > Ghoul rotting is rather simple - your character have 1/400 chance every
> > turn to rot one point. There is no timer. Eating a chunk of meat has 66.6%
> > chance of unrotting one point if the chunk is normal, and 75% chance if the
> > chunk is rotten or contaminated (i.e. inducing disease normally).
> > Normal chunk have 80% probability of healing you and rotten/contaminated
> > chunks always heal you. The amount of healing equals 1 + 0..4 +
> > 0..exp_level, so the average is 3 + exp_level/2. Nice substitute for a
> > healing potion 🙂 (that do 5 + 0..6, so 5.5 on average)
>
>
> okay; so as exp_level increases, rotting becomes less of a
> disadvantage proportionally, and meat healing becomes a greater
> advantage;
>
> now, it seems to me that corpses last longer in inventory than chunks;
> is this correct?
 
Archived from groups: rec.games.roguelike.misc (More info?)

Jason Northrup .-- .-. --- - . ---...

> so, do chunks go to rotten faster than corpses?
> next, do rotten chunks disappear faster than corpses go to skeletons?

AFAIR both are done in the same piece of code, so exactly the same time (as
would be logical for playability reasons, however maybe not in line with
biology). Try kill two monster within very short period and try it out, if
you like. :)

--
Loonie
---------------------------------------
Respondit Pilatus quod scripsi scripsi.
http://www.crawl.iconrate.net
 
Archived from groups: rec.games.roguelike.misc (More info?)

Loonie <loonie2@tlen.pl> wrote in message news:<h4g99zgr2eh5$.dlg@Loonie.pl.fr>...
> Jason Northrup .-- .-. --- - . ---...
>
> > so, do chunks go to rotten faster than corpses?
> > next, do rotten chunks disappear faster than corpses go to skeletons?
>
> AFAIR both are done in the same piece of code, so exactly the same time (as
> would be logical for playability reasons, however maybe not in line with
> biology). Try kill two monster within very short period and try it out, if
> you like. :)

In that case, the only reasons not to immediately butcher a corpse
that I can think of would be 1. to avoid being butchered yourself, 2.
for the opportunity to create a skeleton (useful only to low lev
necromancers who have animate skeleton but not animate dead) [i assume
if you were going to animate dead, you'd do it immediately-the zombies
don't rot, right?] 3. (I've yet to come across altars) Perhaps it's
useful to butcher a corpse on an altar, or sac the whole corpse?
Except 1, these reasons don't apply to my ghoul characters. perhaps
they will at higher levels.

reasons to butcher a corpse are: chunks are edible, lighter (i
assume), butcher while praying works for some gods/roles, trolls might
regenerate?,
 
Archived from groups: rec.games.roguelike.misc (More info?)

Jason Northrup .-- .-. --- - . ---...

> In that case, the only reasons not to immediately butcher a corpse
> that I can think of would be 1. to avoid being butchered yourself, 2.
> for the opportunity to create a skeleton (useful only to low lev
> necromancers who have animate skeleton but not animate dead) [i assume
> if you were going to animate dead, you'd do it immediately-the zombies
> don't rot, right?] 3. (I've yet to come across altars) Perhaps it's
> useful to butcher a corpse on an altar, or sac the whole corpse?
> Except 1, these reasons don't apply to my ghoul characters. perhaps
> they will at higher levels.
>
> reasons to butcher a corpse are: chunks are edible, lighter (i
> assume), butcher while praying works for some gods/roles, trolls might
> regenerate?,

The number zero reason (very frequent) not to butcher in my experience
is that character is praying and I don't want to offer the corpse to
fighting god (Okawaru, Trog etc.). Troll's regeneration has no relation to
do with butchering (except that butchered stuff is edible of course ;-).
I believe that zombies are tougher servants that skeletons. Considering
altars - they are much too rare to bother yourself with carrying stuff to
them (except Nemelex maybe).

--
Loonie
---------------------------------------
Respondit Pilatus quod scripsi scripsi.
http://www.crawl.iconrate.net