Archived from groups: rec.games.roguelike.misc (
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David Damerell <damerell@chiark.greenend.org.uk> screeched:
> Tina Hall <Tina_Hall@kruemel.org> wrote:
>> David Damerell <damerell@chiark.greenend.org.uk> screamed:
>>> Given that in Angband you can only carry a small inventory and
>>> in NetHack packratting is a (deliberate?) trap for the
>>> inexperienced player, I'm not sure what roguelike you're
>>> comparing Crawl with here...
>> As you say, Angband and Nethack; no need to drag all that stuff
>> back to some shop for money, for example.
> Well, dragging junk to a shop in NetHack certainly exceeds my
> boredom threshold for the minimal gain, unless you're trying to
> price-plus-ID armour and weapons.
Possibly.... No, didn't do that. The shop-keepers don't have much
money, either. Hmmm... Altars, that was it, not shops. Drag all that
junk to an alter to buc-ID. I knew there was some reason why I
always ran back and forth in Nethack, though I wasn't quite sure
what the cause was...
--
Tina the Basher - a Follower of the Religiously Noontime Gobbler