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I would like to know about your opinions on (entire game) strategies to
play Crawl. I have made some remarks which follow:
- 9 out of 10 characters die at level 1. I think this can not be
helped. In 50% of my games, RNG puts me in a big room with 12 goblins
and hobgoblins in LOS. I have survived this kind of starting position
only once. (It was yesterday with a DECo.)
- After the 1 level, everything seem to get easy until you reach level
10. Then everything just seem to get too hard to handle. When you start
seeing yaks and horrible things, the Finale of your game has already
begun. How you people, who have escaped with the Orb, manage these
difficulties? (My guess is: with a tons of luck?)
- The middle-game is very incombrehensible. I have very rarely been
able to survive that far, but a level 16 centaur ranger with bows and
throwing skills >20 and all the support of Makhleb is just not powerful
enough to survive any longer. There comes uber monsters like Xtahua or
masses of horrible things and yaks. It is truly frustrating (it is not
easy to get the experience level at 16 and when you have done that, the
RNG says: "You have pestered me for too long! Suffer!!".)
- The Lair, the Orcish Mines, and especially the Elven Halls, they all
have always been too difficult for me. Who could I survive through
them?
- About the endgame: About a your ago, I started a demonspawn fighter.
During the early levels, he got teleport control and sense surroundings
together with enormous amounts of scrolls and wands of teleportation.
After he got the "exalted status" with Makhleb, it was easy to get
runes out of Slime Pits and Snake pits. (I wanted to get the rune out
of Swamp too but I did not have poison resistance that's why I almost
got killed there.) I got a cloak of darkness, and decided to get the
rune out of the Tomb. It was easy too. Just sense surroundings,
teleport on the rune, teleport, pick the rune, choose the upstairs as
your destination, then go up (at the Tomb I also took the most
interesting items out the treasure rooms). With three runes, you can
enter to the Halls of Zot, so I quickly run down to the level 27 and
entered the Halls. I just magic mapped the areas, and literally took
leisurely walks through the levels, then went down. During the levels
1, 2, 3 and 4 I met only few monsters. Only one golden dragon was a
problem, but I managed to get to the level 5. And there I was, at level
5 of the Halls of Zot (first and maybe the last time in my life) with
an experience level 10 demonspawn fighter! (This is why I think warpers
are an interesting class.) Now comes my mistake: I though that I could
just teleport on the Orb, teleport back and pick the Orb, then escape.
I was told that teleport control works on that level. Well, it didn't!!
(Grr...) I was teleported in middle of a storm dragon and a killer
klown etc., with no chance what so ever to survive. How one is supposed
to get the Orb from the middle of those monsters? They seem to be
completely out of depth for any kind of character.
I hope that someone reads this and tells, how to have better chances
with the game.
t. EVV
P.S. Sorry for the grammatical and vocabularical errors in the text,
but English really is not my first language.
I would like to know about your opinions on (entire game) strategies to
play Crawl. I have made some remarks which follow:
- 9 out of 10 characters die at level 1. I think this can not be
helped. In 50% of my games, RNG puts me in a big room with 12 goblins
and hobgoblins in LOS. I have survived this kind of starting position
only once. (It was yesterday with a DECo.)
- After the 1 level, everything seem to get easy until you reach level
10. Then everything just seem to get too hard to handle. When you start
seeing yaks and horrible things, the Finale of your game has already
begun. How you people, who have escaped with the Orb, manage these
difficulties? (My guess is: with a tons of luck?)
- The middle-game is very incombrehensible. I have very rarely been
able to survive that far, but a level 16 centaur ranger with bows and
throwing skills >20 and all the support of Makhleb is just not powerful
enough to survive any longer. There comes uber monsters like Xtahua or
masses of horrible things and yaks. It is truly frustrating (it is not
easy to get the experience level at 16 and when you have done that, the
RNG says: "You have pestered me for too long! Suffer!!".)
- The Lair, the Orcish Mines, and especially the Elven Halls, they all
have always been too difficult for me. Who could I survive through
them?
- About the endgame: About a your ago, I started a demonspawn fighter.
During the early levels, he got teleport control and sense surroundings
together with enormous amounts of scrolls and wands of teleportation.
After he got the "exalted status" with Makhleb, it was easy to get
runes out of Slime Pits and Snake pits. (I wanted to get the rune out
of Swamp too but I did not have poison resistance that's why I almost
got killed there.) I got a cloak of darkness, and decided to get the
rune out of the Tomb. It was easy too. Just sense surroundings,
teleport on the rune, teleport, pick the rune, choose the upstairs as
your destination, then go up (at the Tomb I also took the most
interesting items out the treasure rooms). With three runes, you can
enter to the Halls of Zot, so I quickly run down to the level 27 and
entered the Halls. I just magic mapped the areas, and literally took
leisurely walks through the levels, then went down. During the levels
1, 2, 3 and 4 I met only few monsters. Only one golden dragon was a
problem, but I managed to get to the level 5. And there I was, at level
5 of the Halls of Zot (first and maybe the last time in my life) with
an experience level 10 demonspawn fighter! (This is why I think warpers
are an interesting class.) Now comes my mistake: I though that I could
just teleport on the Orb, teleport back and pick the Orb, then escape.
I was told that teleport control works on that level. Well, it didn't!!
(Grr...) I was teleported in middle of a storm dragon and a killer
klown etc., with no chance what so ever to survive. How one is supposed
to get the Orb from the middle of those monsters? They seem to be
completely out of depth for any kind of character.
I hope that someone reads this and tells, how to have better chances
with the game.
t. EVV
P.S. Sorry for the grammatical and vocabularical errors in the text,
but English really is not my first language.
