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So here he is. Yea, I know the name isn't very creative, but
at least I don't forget who to log in as (very often). I've been
down as far as level 13 in the main dungeon, and both the mines
and the lair didn't have connected down stairs. The big problem
is I'm too deep, but I can't dig at all or teleport very much, so
I'm not sure how to progress. I found all my artifacts generated
on the ground on the same level, and there's better randart
necklaces as well as some rings among the 5 or so jewlery shops
that have come up so far (add to that 2 weapon shops, 2 armor,
3 distillers, and 1 general store). But I've already spent most
my money on heal wounds potions (which I burned through before I
realised level 13 was too deep for me) and such, so I couldn't
afford a teleport ring if there was one (there isn't). Am I screwed?
Should I try to build stealth, change my kit (for stealth), and
sneak around lower levels looking for good items/teleport wands/
etc? I'm cutting a lot of the blank lines out of the dump to
make the post smaller; not sure of the etiquette on this group.
Dungeon Crawl version 4.0.0 beta 26 character file.
Sean the Cutter (Demonspawn)
(Level 12 Crusader)
Play time: 02:50:00 Number of turns: 16069
Experience : 12/28808
Strength 16 Dexterity 17 Intelligence 12
Hit Points : 94/96 Magic Points : 20
AC : 10 Evasion : 8 Shield : 5
GP : 395
You are on level 12.
You worship Okawaru.
Okawaru is extremely pleased with you.
You are not hungry.
Inventory:
Hand weapons
a - the +0,+2 sabre "Ihmnareamyhih" (weapon)
It is especially effective against all of orcish descent.
It affects your dexterity (+1).
It makes you susceptible to cold.
It protects you from poison.
It makes you much less stealthy.
b - a +2,-2 short sword
>For the red jellies because I'm not sure if artifacts can lose plusses
u - a dwarven dagger
w - an uncursed runed falchion of orc slaying
D - an elven dagger
F - a short sword
H - a glowing bow
Q - a war axe
>2 detect curse scrolls all game. I've got piles of weapons to check.
Missiles
g - 13 darts
A - 11 dwarven darts
L - 28 darts
>Still finding these useful; I finished off a hydra with them
Armour
k - a +0 dwarven shield (worn)
o - a +0 pair of gloves (worn)
s - a -1 cloak of poison resistance (worn)
>I hate red jellies
z - a +0 pair of boots (worn)
K - a +0 chain mail of positive energy (worn)
Magical devices
i - a wand of fire
>This one is empty; I wish crawl tagged empty wands like Angband does
n - a wand of random effects
>Should I just ditch this? I don't ever use it, but desperation happens.
p - a wand of fire
y - a wand of flame
I - a wand of frost
J - a wand of slowing (8)
M - a wand of polymorph other
O - a silver wand {tried}
>Not dig or teleport; might be healing?
P - a wand of random effects (19)
Comestibles
d - 4 meat rations
>Have more on the ground right next to me
Scrolls
q - 2 scrolls of teleportation
B - a scroll of remove curse
C - a scroll labeled M TIKYQU {tried}
>I think it's random uselessness, but could be recharging I guess
Jewellery
e - a glowing bone amulet
h - a bone ring
r - a ring of fire
v - a glowing brass ring
x - a brass ring
E - an uncursed ring of fire
G - a ring of levitation
N - the necklace of Bloodlust (around neck)
This amulet enables its wearer to attempt to enter a state of berserk rage,
and increases their chance of successfully doing so. It also partially
protects the user from passing out when coming out of that rage.
It affects your strength (+2).
It affects your intelligence (-2).
It affects your damage-dealing abilities (+3).
It protects you from magic.
It makes you less stealthy.
It makes you angry.
>The bread-and-butter of my character. Allows me to go berserk without
>using magic, so I get to wear heavy armor.
Potions
c - 2 potions of levitation
f - a potion of speed
l - 6 potions of might
m - a potion of invisibility
t - 2 potions of restore abilities
>Identified all these by buying them
Miscellaneous
j - a small ebony casket
>Seems to summon hostile monsters, which is just what I want when I'm
>wielding a casket. Kind of like going berserk with a deck of cards
>in your hand, but not as bad.
You have 2603 experience left.
Skills:
+ Level 9 Fighting
+ Level 13 Short Blades
+ Level 6 Darts
+ Level 3 Throwing
+ Level 5 Armour
+ Level 4 Dodging
+ Level 2 Stealth
+ Level 2 Shields
+ Level 1 Traps & Doors
+ Level 6 Unarmed Combat
+ Level 2 Spellcasting
+ Level 3 Enchantments
+ Level 5 Invocations
+ Level 2 Evocations
>Is there a reason to turn any of these off?
You have 4 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Fire Brand Fire/Enchantment Cruddy 2
b - Berserker Rage Enchantment Cruddy 3
c - Haste Enchantment Useless 6
>Needless to say I'm all about activations now
Mutations & Other Weirdness
* Your flesh is cold resistant.
* You cover the ground quickly.
* You have a pair of large horns on your head.
>Thought I was pretty lucky until I got the horns; at least they're the
>big ones.
Thanks in advance for any advice,
Sean
So here he is. Yea, I know the name isn't very creative, but
at least I don't forget who to log in as (very often). I've been
down as far as level 13 in the main dungeon, and both the mines
and the lair didn't have connected down stairs. The big problem
is I'm too deep, but I can't dig at all or teleport very much, so
I'm not sure how to progress. I found all my artifacts generated
on the ground on the same level, and there's better randart
necklaces as well as some rings among the 5 or so jewlery shops
that have come up so far (add to that 2 weapon shops, 2 armor,
3 distillers, and 1 general store). But I've already spent most
my money on heal wounds potions (which I burned through before I
realised level 13 was too deep for me) and such, so I couldn't
afford a teleport ring if there was one (there isn't). Am I screwed?
Should I try to build stealth, change my kit (for stealth), and
sneak around lower levels looking for good items/teleport wands/
etc? I'm cutting a lot of the blank lines out of the dump to
make the post smaller; not sure of the etiquette on this group.
Dungeon Crawl version 4.0.0 beta 26 character file.
Sean the Cutter (Demonspawn)
(Level 12 Crusader)
Play time: 02:50:00 Number of turns: 16069
Experience : 12/28808
Strength 16 Dexterity 17 Intelligence 12
Hit Points : 94/96 Magic Points : 20
AC : 10 Evasion : 8 Shield : 5
GP : 395
You are on level 12.
You worship Okawaru.
Okawaru is extremely pleased with you.
You are not hungry.
Inventory:
Hand weapons
a - the +0,+2 sabre "Ihmnareamyhih" (weapon)
It is especially effective against all of orcish descent.
It affects your dexterity (+1).
It makes you susceptible to cold.
It protects you from poison.
It makes you much less stealthy.
b - a +2,-2 short sword
>For the red jellies because I'm not sure if artifacts can lose plusses
u - a dwarven dagger
w - an uncursed runed falchion of orc slaying
D - an elven dagger
F - a short sword
H - a glowing bow
Q - a war axe
>2 detect curse scrolls all game. I've got piles of weapons to check.
Missiles
g - 13 darts
A - 11 dwarven darts
L - 28 darts
>Still finding these useful; I finished off a hydra with them
Armour
k - a +0 dwarven shield (worn)
o - a +0 pair of gloves (worn)
s - a -1 cloak of poison resistance (worn)
>I hate red jellies
z - a +0 pair of boots (worn)
K - a +0 chain mail of positive energy (worn)
Magical devices
i - a wand of fire
>This one is empty; I wish crawl tagged empty wands like Angband does
n - a wand of random effects
>Should I just ditch this? I don't ever use it, but desperation happens.
p - a wand of fire
y - a wand of flame
I - a wand of frost
J - a wand of slowing (8)
M - a wand of polymorph other
O - a silver wand {tried}
>Not dig or teleport; might be healing?
P - a wand of random effects (19)
Comestibles
d - 4 meat rations
>Have more on the ground right next to me
Scrolls
q - 2 scrolls of teleportation
B - a scroll of remove curse
C - a scroll labeled M TIKYQU {tried}
>I think it's random uselessness, but could be recharging I guess
Jewellery
e - a glowing bone amulet
h - a bone ring
r - a ring of fire
v - a glowing brass ring
x - a brass ring
E - an uncursed ring of fire
G - a ring of levitation
N - the necklace of Bloodlust (around neck)
This amulet enables its wearer to attempt to enter a state of berserk rage,
and increases their chance of successfully doing so. It also partially
protects the user from passing out when coming out of that rage.
It affects your strength (+2).
It affects your intelligence (-2).
It affects your damage-dealing abilities (+3).
It protects you from magic.
It makes you less stealthy.
It makes you angry.
>The bread-and-butter of my character. Allows me to go berserk without
>using magic, so I get to wear heavy armor.
Potions
c - 2 potions of levitation
f - a potion of speed
l - 6 potions of might
m - a potion of invisibility
t - 2 potions of restore abilities
>Identified all these by buying them
Miscellaneous
j - a small ebony casket
>Seems to summon hostile monsters, which is just what I want when I'm
>wielding a casket. Kind of like going berserk with a deck of cards
>in your hand, but not as bad.
You have 2603 experience left.
Skills:
+ Level 9 Fighting
+ Level 13 Short Blades
+ Level 6 Darts
+ Level 3 Throwing
+ Level 5 Armour
+ Level 4 Dodging
+ Level 2 Stealth
+ Level 2 Shields
+ Level 1 Traps & Doors
+ Level 6 Unarmed Combat
+ Level 2 Spellcasting
+ Level 3 Enchantments
+ Level 5 Invocations
+ Level 2 Evocations
>Is there a reason to turn any of these off?
You have 4 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Fire Brand Fire/Enchantment Cruddy 2
b - Berserker Rage Enchantment Cruddy 3
c - Haste Enchantment Useless 6
>Needless to say I'm all about activations now
Mutations & Other Weirdness
* Your flesh is cold resistant.
* You cover the ground quickly.
* You have a pair of large horns on your head.
>Thought I was pretty lucky until I got the horns; at least they're the
>big ones.
Thanks in advance for any advice,
Sean

