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So I managed to get a 6th victory before completing the
first round of playing all race-class combinations.
A demonspawn hunter and just the regular 3 rune victory
(Snake Pit, Swamp, Vaults). No teleport control granting
items were found so Slime Pit had to be skipped. A rare
game in that I never got banished to Abyss. The Hells,
Pandemonium and Tomb were much too scary for this
character. First demonspawn, second hunter to win.
I had a couple of really close calls on Zot 5. Once I was
down to 1 hit point, the second time 3 hit points. Both
times I managed to survive with random teleports and
Okawaru's protection. I was sure I would die on both
occasions. It just keeps amazing me how easily the
situation in Crawl can change from 'full hit points, nothing
to worry about' to 'almost dead, racing to upstairs with an
orb of fire / electric golem / 1-demon on my heels'.
I practised no spellcasting, even though I had manuals of
Spellcasting and Air Magic in reserve and could have wasted
the overflowing experience from the Real of Zot on those.
Okawaru gave me great items but I just couldn't keep my piety
up enough to use haste at all. I used might all the time when
facing dangerous critters and healing was crucial at some
points. The demon summoning ability I got wasn't too useful
with Okawaru.
Darshan's excellent patch was used.
Dungeon Crawl version 4.0.0 beta 26 character file.
Wilhelm the Bludgeoner (Demonspawn)
(Level 27 Hunter)
Play time: 1 day, 01:14:38 Number of turns: 163791
Experience : 27/1379577
Strength 27 Dexterity 18 Intelligence 9
Hit Points : 204 Magic Points : 38
AC : 43 Evasion : 14 Shield : 9
GP : 275
You escaped.
You worship Okawaru.
Okawaru is greatly pleased with you.
You are not hungry.
Inventory:
Hand weapons
a - a +7,+7 spiked flail of piercing (weapon) (3107 gold)
b - a +6,+7 bow (415 gold)
c - a +0,+1 dwarven short sword (52 gold)
d - a +3,+2 bow of frost (514 gold)
e - the +2,+6 ancus "Oxejevage" (980 gold)
It inflicts extra damage upon your enemies.
It insulates you from electricity.
It enhances your eyesight.
It lets you levitate.
It lets you blink.
// For insulation. Made electric golems a bit less scary.
f - a +2,+2 bow of flame (432 gold)
Missiles
k - 30 +0 arrows (60 gold)
s - 11 poisoned +0 orcish arrows (22 gold)
Armour
// This is probably the best set of armour I've ever had.
B - the +3 pair of boots of the Eternal Fruit (worn) (396 gold)
It affects your intelligence (-3).
It greatly protects you from cold.
It lets you go berserk.
C - a +2 cloak of preservation (worn) (191 gold)
G - the -4 pair of gloves of Wondrous Power (worn) (372 gold)
It affects your damage-dealing abilities (+3).
It protects you from poison.
It partially protects you from negative energy.
It protects you from magic.
It makes you much more stealthy.
H - a +2 helmet of see invisible (worn) (272 gold)
M - the +0 crystal plate mail of Wim Mehuqohy (worn) (659 gold)
It affects your evasion (+4).
S - the +1 shield of the Onion (worn) (357 gold)
It protects you from fire.
It protects you from poison.
Magical devices
j - a wand of invisibility (2) (57 gold)
l - a wand of hasting (0) (3 gold)
q - a wand of digging (2) (42 gold)
y - a wand of fireball (8) (180 gold)
z - a wand of disintegration (0) (3 gold)
E - a wand of fire (0) (3 gold)
Q - a wand of cold (0) (3 gold)
R - a wand of draining (6) (132 gold)
// Too few recharging scrolls.
Comestibles
n - a bread ration (40 gold)
t - 2 meat rations (80 gold)
Scrolls
h - 7 scrolls of identify (140 gold)
p - 2 scrolls of remove curse (60 gold)
Jewellery
g - a cursed ring of levitation (140 gold)
i - a +0,+6 ring of slaying (left hand) (210 gold)
o - the ring "Luqiquhewushil" (175 gold)
// Teleportation.
It protects you from fire.
It enhances your eyesight.
u - the amulet "Muw Kyxukuxyri" (245 gold)
// Controlled flying. I used this exactly once, when there
// was a strange treasure vault where all but one of the
// items were over lava.
w - an amulet of conservation (175 gold)
x - the cursed ring of Susejebu (210 gold)
// Protection from cold.
F - a ring of sustain abilities (175 gold)
I - the ring of Bodily Harmony (658 gold)
// Ice.
It affects your AC (+4).
It partially protects you from negative energy.
J - a +6 ring of strength (right hand) (490 gold)
K - an amulet of the gourmand (245 gold)
L - the amulet of the Four Winds (427 gold)
// Clarity. This was my main amulet.
It partially protects you from negative energy.
It protects you from magic.
N - an amulet of resist mutation (210 gold)
P - an amulet of warding (around neck) (210 gold)
// I put this on for the trip upstairs. It was also used
// whenever someone summoned 1s.
T - a ring of protection from fire (210 gold)
U - a ring of protection from cold (210 gold)
W - an amulet of resist corrosion (210 gold)
X - a ring of fire (434 gold)
Potions
D - a potion of healing (20 gold)
// A souvenir from the Orb room.
Orbs of Power
r - the Orb of Zot (250000 gold)
Miscellaneous
m - a serpentine rune of Zot (10000 gold)
v - a decaying rune of Zot (10000 gold)
A - the horn of Geryon (5000 gold)
V - a silver rune of Zot (10000 gold)
You have 4213 experience left.
Skills:
+ Level 15 Fighting
+ Level 2 Short Blades
+ Level 26 Maces & Flails
+ Level 17 Bows
+ Level 2 Darts
+ Level 11 Throwing
+ Level 15 Armour
+ Level 2 Dodging
+ Level 1 Stealth
+ Level 1 Stabbing
+ Level 14 Shields
+ Level 10 Traps & Doors
+ Level 1 Spellcasting
+ Level 14 Invocations
+ Level 8 Evocations
You have 28 spell levels left.
You don't know any spells.
Mutations & Other Weirdness
* You are surrounded by a moderate repulsion field (ev + 3).
You digest meat inefficiently.
You have a fast metabolism.
You are weak (Str -1).
* You are extremely resistant to the effects of magic.
* You can breathe fire.
Your vision is a little blurry.
* You can summon demons to your aid.
* You can channel magical energy from Hell.
* You can invoke the powers of Tartarus to smite your living foes.
// All of the bad ones were from orbs of fire on the Zot levels.
// Even though I did put on an amulet of resist mutation whenever
// I saw a red *. Never used the channeling ability.
Vanquished Creatures
// Snipped and re-grouped.
// The nasty ones:
2 orbs of fire // I hate these the most.
2 ancient liches
3 Killer Klowns
4 electric golems // I hate these the second most.
2 titans
6 golden dragons
19 storm dragons // A lot, I think.
// The named characters:
Boris (Zot:3)
Norris (D:23)
Duane (Lair:7)
Wayne (D:25)
Frances (Swamp:4)
Francis (Vault:5)
Louise (Zot:1)
Josephine (Elf:5)
Urug (D:14)
Psyche (D:14)
Edmund (D:10)
Terence (D:3)
// No Sigmund!
// The ghosts:
The ghost of Jippo the Knifefighter, a great HO Th (D:27)
The ghost of Folgil the Swordfighter, a great SE Fi (Zot:1)
The ghost of Tykki the Destroyer, a mighty DG Cj (Blade)
The ghost of Erhe the Shield-Bearer, an average DE Fi (D:3)
// The singles:
A Balrug (Zot:4)
A Blue Death (Zot:4)
A minotaur (Lab)
An elephant slug (Lair:10)
A red wasp (Vault:8)
A hellion (Elf:4)
A spiny worm (D:21)
An eye of devastation (D:23)
An efreet (Vault:2)
A queen bee (Hive:4)
A clay golem (D:19)
A neqoxec (Zot:3)
A manticore (D:16)
A hell hound (D:19)
A hairy devil (D:27)
A boring beetle (Lair:6)
A rotting devil (Zot:4)
A brain worm (Vault:3)
A ghoul (Zot:4)
A scorpion (D:12)
A flying skull (Zot:4)
// The 3 digit club:
109 slime creatures
121 ugly things
116 nagas
247 killer bees
224 orcs
121 grey rats
3700 creatures vanquished.
Whew, the game took months in real time. I really should
finish my on-going games in Adom (a precrowned character) and
Nethack (a character that just cleared the Castle) before
returning to Crawl...
6 race-class combinations done, still quite a lot to go!
-Jukka
--
Jukka Kuusisto
So I managed to get a 6th victory before completing the
first round of playing all race-class combinations.
A demonspawn hunter and just the regular 3 rune victory
(Snake Pit, Swamp, Vaults). No teleport control granting
items were found so Slime Pit had to be skipped. A rare
game in that I never got banished to Abyss. The Hells,
Pandemonium and Tomb were much too scary for this
character. First demonspawn, second hunter to win.
I had a couple of really close calls on Zot 5. Once I was
down to 1 hit point, the second time 3 hit points. Both
times I managed to survive with random teleports and
Okawaru's protection. I was sure I would die on both
occasions. It just keeps amazing me how easily the
situation in Crawl can change from 'full hit points, nothing
to worry about' to 'almost dead, racing to upstairs with an
orb of fire / electric golem / 1-demon on my heels'.
I practised no spellcasting, even though I had manuals of
Spellcasting and Air Magic in reserve and could have wasted
the overflowing experience from the Real of Zot on those.
Okawaru gave me great items but I just couldn't keep my piety
up enough to use haste at all. I used might all the time when
facing dangerous critters and healing was crucial at some
points. The demon summoning ability I got wasn't too useful
with Okawaru.
Darshan's excellent patch was used.
Dungeon Crawl version 4.0.0 beta 26 character file.
Wilhelm the Bludgeoner (Demonspawn)
(Level 27 Hunter)
Play time: 1 day, 01:14:38 Number of turns: 163791
Experience : 27/1379577
Strength 27 Dexterity 18 Intelligence 9
Hit Points : 204 Magic Points : 38
AC : 43 Evasion : 14 Shield : 9
GP : 275
You escaped.
You worship Okawaru.
Okawaru is greatly pleased with you.
You are not hungry.
Inventory:
Hand weapons
a - a +7,+7 spiked flail of piercing (weapon) (3107 gold)
b - a +6,+7 bow (415 gold)
c - a +0,+1 dwarven short sword (52 gold)
d - a +3,+2 bow of frost (514 gold)
e - the +2,+6 ancus "Oxejevage" (980 gold)
It inflicts extra damage upon your enemies.
It insulates you from electricity.
It enhances your eyesight.
It lets you levitate.
It lets you blink.
// For insulation. Made electric golems a bit less scary.
f - a +2,+2 bow of flame (432 gold)
Missiles
k - 30 +0 arrows (60 gold)
s - 11 poisoned +0 orcish arrows (22 gold)
Armour
// This is probably the best set of armour I've ever had.
B - the +3 pair of boots of the Eternal Fruit (worn) (396 gold)
It affects your intelligence (-3).
It greatly protects you from cold.
It lets you go berserk.
C - a +2 cloak of preservation (worn) (191 gold)
G - the -4 pair of gloves of Wondrous Power (worn) (372 gold)
It affects your damage-dealing abilities (+3).
It protects you from poison.
It partially protects you from negative energy.
It protects you from magic.
It makes you much more stealthy.
H - a +2 helmet of see invisible (worn) (272 gold)
M - the +0 crystal plate mail of Wim Mehuqohy (worn) (659 gold)
It affects your evasion (+4).
S - the +1 shield of the Onion (worn) (357 gold)
It protects you from fire.
It protects you from poison.
Magical devices
j - a wand of invisibility (2) (57 gold)
l - a wand of hasting (0) (3 gold)
q - a wand of digging (2) (42 gold)
y - a wand of fireball (8) (180 gold)
z - a wand of disintegration (0) (3 gold)
E - a wand of fire (0) (3 gold)
Q - a wand of cold (0) (3 gold)
R - a wand of draining (6) (132 gold)
// Too few recharging scrolls.
Comestibles
n - a bread ration (40 gold)
t - 2 meat rations (80 gold)
Scrolls
h - 7 scrolls of identify (140 gold)
p - 2 scrolls of remove curse (60 gold)
Jewellery
g - a cursed ring of levitation (140 gold)
i - a +0,+6 ring of slaying (left hand) (210 gold)
o - the ring "Luqiquhewushil" (175 gold)
// Teleportation.
It protects you from fire.
It enhances your eyesight.
u - the amulet "Muw Kyxukuxyri" (245 gold)
// Controlled flying. I used this exactly once, when there
// was a strange treasure vault where all but one of the
// items were over lava.
w - an amulet of conservation (175 gold)
x - the cursed ring of Susejebu (210 gold)
// Protection from cold.
F - a ring of sustain abilities (175 gold)
I - the ring of Bodily Harmony (658 gold)
// Ice.
It affects your AC (+4).
It partially protects you from negative energy.
J - a +6 ring of strength (right hand) (490 gold)
K - an amulet of the gourmand (245 gold)
L - the amulet of the Four Winds (427 gold)
// Clarity. This was my main amulet.
It partially protects you from negative energy.
It protects you from magic.
N - an amulet of resist mutation (210 gold)
P - an amulet of warding (around neck) (210 gold)
// I put this on for the trip upstairs. It was also used
// whenever someone summoned 1s.
T - a ring of protection from fire (210 gold)
U - a ring of protection from cold (210 gold)
W - an amulet of resist corrosion (210 gold)
X - a ring of fire (434 gold)
Potions
D - a potion of healing (20 gold)
// A souvenir from the Orb room.
Orbs of Power
r - the Orb of Zot (250000 gold)
Miscellaneous
m - a serpentine rune of Zot (10000 gold)
v - a decaying rune of Zot (10000 gold)
A - the horn of Geryon (5000 gold)
V - a silver rune of Zot (10000 gold)
You have 4213 experience left.
Skills:
+ Level 15 Fighting
+ Level 2 Short Blades
+ Level 26 Maces & Flails
+ Level 17 Bows
+ Level 2 Darts
+ Level 11 Throwing
+ Level 15 Armour
+ Level 2 Dodging
+ Level 1 Stealth
+ Level 1 Stabbing
+ Level 14 Shields
+ Level 10 Traps & Doors
+ Level 1 Spellcasting
+ Level 14 Invocations
+ Level 8 Evocations
You have 28 spell levels left.
You don't know any spells.
Mutations & Other Weirdness
* You are surrounded by a moderate repulsion field (ev + 3).
You digest meat inefficiently.
You have a fast metabolism.
You are weak (Str -1).
* You are extremely resistant to the effects of magic.
* You can breathe fire.
Your vision is a little blurry.
* You can summon demons to your aid.
* You can channel magical energy from Hell.
* You can invoke the powers of Tartarus to smite your living foes.
// All of the bad ones were from orbs of fire on the Zot levels.
// Even though I did put on an amulet of resist mutation whenever
// I saw a red *. Never used the channeling ability.
Vanquished Creatures
// Snipped and re-grouped.
// The nasty ones:
2 orbs of fire // I hate these the most.
2 ancient liches
3 Killer Klowns
4 electric golems // I hate these the second most.
2 titans
6 golden dragons
19 storm dragons // A lot, I think.
// The named characters:
Boris (Zot:3)
Norris (D:23)
Duane (Lair:7)
Wayne (D:25)
Frances (Swamp:4)
Francis (Vault:5)
Louise (Zot:1)
Josephine (Elf:5)
Urug (D:14)
Psyche (D:14)
Edmund (D:10)
Terence (D:3)
// No Sigmund!
// The ghosts:
The ghost of Jippo the Knifefighter, a great HO Th (D:27)
The ghost of Folgil the Swordfighter, a great SE Fi (Zot:1)
The ghost of Tykki the Destroyer, a mighty DG Cj (Blade)
The ghost of Erhe the Shield-Bearer, an average DE Fi (D:3)
// The singles:
A Balrug (Zot:4)
A Blue Death (Zot:4)
A minotaur (Lab)
An elephant slug (Lair:10)
A red wasp (Vault:8)
A hellion (Elf:4)
A spiny worm (D:21)
An eye of devastation (D:23)
An efreet (Vault:2)
A queen bee (Hive:4)
A clay golem (D:19)
A neqoxec (Zot:3)
A manticore (D:16)
A hell hound (D:19)
A hairy devil (D:27)
A boring beetle (Lair:6)
A rotting devil (Zot:4)
A brain worm (Vault:3)
A ghoul (Zot:4)
A scorpion (D:12)
A flying skull (Zot:4)
// The 3 digit club:
109 slime creatures
121 ugly things
116 nagas
247 killer bees
224 orcs
121 grey rats
3700 creatures vanquished.
Whew, the game took months in real time. I really should
finish my on-going games in Adom (a precrowned character) and
Nethack (a character that just cleared the Castle) before
returning to Crawl...
6 race-class combinations done, still quite a lot to go!

-Jukka
--
Jukka Kuusisto
