Archived from groups: rec.games.trading-cards.magic.misc (
More info?)
In news:5642-421641D5-342@storefull-3236.bay.webtv.net,
Tommy Luke <KazuyaZero@webtv.net> rambled:
> Here's a couple I was working on.
>
> ________ 1UU
> Sorcery
>
> Remove your hand from the game: Take an extra turn after this one.
The first one is utterly broken, and would warrant restriction in any and
all formats if it were ever printed. In Type 1, where this would be an extra
Time Walk, removing your hand from the game could potentially be of zero
detriment. Between Cunning and Burning Wish, you could easily recoup any
lost cards. Also, topdecking this midgame would be like topdecking Time
Walk. Its synergy with Yawgmoth's Will is undeniable as well. A more
appropriate cost would be 1UUU. UUU is considerably harder to acheive than
UU, and would belong in a (basically) mono-blue deck, which does not really
like to have an empty hand, and wouldn't be too willing to dump its hand to
Walk.
In Type 2, this wouldn't be as abusable (just like every card), but would
still be extremely powerful due to the current aggro nature of Type 2. The
aggressive decks (*cough*affinity*cough*) dump their hand fairly quickly
anyway, so dumping their hand wouldn't be so bad.
> ________ 2BB
> Sorcery
>
> Pay half your life rounded up: Take an extra turn after this one.
Traditionally, the "pay half your life" cards cost BBB, which is convenient
because of Dark Ritual. However, I feel this card is strictly inferior to
Infernal Contract, Doomsday, and to a lesser extent, Death Wish. In my
experience, taking an extra turn has two main benefits: 1) untapping and 2)
drawing a card. There has been no precedent of a black card awarding an
extra turn - it's a blue thing, which red can sometimes accomplish. I think
that, using Infernal Contract and Time Warp (perhaps its closest
"neighbors") as a basis, this would be a more well-rounded card:
SuicideTimeWalk 1UB
Sorcery
As an additional cost to play SuicideTimeWalk, pay half your life, rounded
up.
Take an extra turn after this one.
IMO, this is still pretty damn good, and would probably see restriction
right away as well, but I'm not too good at card design. I know a broken
card when I play with one, but not when I design one...
> ________ 5UU
> Sorcery
>
> Choose one: Take an extra turn after this one; Gain control of target
> permanent an opponent controls; or draw five cards and then discard
> four cards from your hand.
I see nothing wrong with this. Seven mana is expensive, and this would
probably see limited play. But it looks extremely balanced. You may even be
able to increase the last ability to "or draw five cards then discard three
cards from your hand." This results in seeing 5 cards of your library, but
only +1 Card Advantage. (-1 for casting it, +5 for drawing, -3 for
discarding).
> ________ U
> Instant
>
> Counter target spell. Skip your next turn.
This seems like the type of junk that WotC would print. If you're playing
Stasis, this is a natural fit. If not, you consider it an inferior Force
Spike.
How about something like:
Counterspell, Redux
U
Instant
Target opponent may take an extra turn after this one. If that player does,
counter a spell controlled by that player. If that player does not, empty
that player's mana pool and counter all other spells played for the
remainder of the turn.
This would be geared towards shutting down combo decks. It presents them
with a choice, basically: respond to this spell by comboing me out, or try
to combo out again next turn. Note that this spell does *not* target a
spell. It targets a player. So, if a player has two spells on the stack, you
can respond with this, targetting them. They have to make the decision
before you decide which spell to counter. Also, if they decide to "mana
short" themselves, it does not counter spells on the stack - only other
spells *played* this turn. Since the spells on the stack are already played
(just not resolved), they won't be coutnered.
What a weird card. I really cant' tell if it's absurdly good or absurdly
bad. Give your opponent a Time Walk, or Mana Short/Chalice them? Strange
indeed.
--
KB
Briscobar AT gmail DOT com