Crytek Engine Subscription Plan Targets Game Making Startups

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Great option from Crytek, giving small developers a chance to use a great engine and tools. Unlike greedy Epic/Unreal with their requirement for a double monthly fee and 5% royalty from your revenue. Keep in mind this is 5% of the total income, which means if you only have 10% profit after expenses they want half of it!
 
Epic is definitely NOT being greedy. Unreal 4 Engine has lots of features that can save many, many hours of work which could easily add up to more than the 5% cost.Obviously the game developers would weight the pros and cons when choosing what tools they use.I'm not sure why people think this is a rip-off because all companies have costs. Would you tell the truckers that they shouldn't use FUEL because it's 75% the cost of their revenue?
 
Unreal is a much easier engine to use compared to CryEngine and much better for indie developers, Cry Engine is only good for big developers who have the time to make it worthwhile using that engine
 
I'm amazed at all the people bashing Epic for asking 5%. The hardest part of a game to develop is the engine, if you use a prebuilt engine you can focus on the content of your game which easily cover 5% of your production costs. Making a game engine isn't cheap a short list of recent titles that use Unreal: Batman Arkham Series, BioShock Infinite, Borderlands, Gears of War, Mass Effect, XCOM, and the list go on. By building a good engine you can free Game Designers to design games, a good engine doesn't come cheap. Homegrown engines are obvious, they're unpolished, buggy, and just don't work well (SimCity anyone?). I would expect Crytek to have a some sort of Royalty/Gross fee.
 
I think this is awesome. So awesome, in fact that I may just have to install when I get home.I'm curious about the description, though. The reference to an Xboner game makes me wonder: is this engine viable for PC development, too?I'm assuming this is the "whole" Crytek engine.
 
I think this is awesome. So awesome, in fact that I may just have to install when I get home.I'm curious about the description, though. The reference to an Xboner game makes me wonder: is this engine viable for PC development, too?I'm assuming this is the "whole" Crytek engine.
I've actually just reviewed this on their site. I've never messed with Unreal Engine, but if it's as easy to use as the CryEngine, I'll be paying a sub fee for both very soon.Just looking at the free SDK, you don't even need to know how to code (yay! because my front-end developer skills won't cut it!) to build a game.That is more than worth ~$10/mo.
 
I think this is awesome. So awesome, in fact that I may just have to install when I get home.I'm curious about the description, though. The reference to an Xboner game makes me wonder: is this engine viable for PC development, too?I'm assuming this is the "whole" Crytek engine.
 
Great option from Crytek, giving small developers a chance to use a great engine and tools. Unlike greedy Epic/Unreal with their requirement for a double monthly fee and 5% royalty from your revenue. Keep in mind this is 5% of the total income, which means if you only have 10% profit after expenses they want half of it!
This largely depends on your production team size. Everyone seems to gloss over the fact that it costs $9.90 per developer seat for the engine per month. If you are touting a team of 10-15 as a startup with little to no money, Unreal is suddenly far more attractive. Before all of this was even happening, Unity was the better option as you didn't have to give up 25% (UDK3) or pay a hefty up front fee (both UE3 and CE3). Unfortunately for Unity, these models far outweigh what it currently offers, so they are going to have to change their pricing model to stay relevant.
 
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