CS:GO glitchy/sliding textures almost?

ThePickleKing1111

Commendable
Feb 24, 2016
46
0
1,540
For some reason in my game it seems like certain walls corners will like, drag away for a millisecond in the color purple or something, and everything looks almost too sharp. I'm really confused, as it didn't do this up until now. One factor may be that it's been sitting idle since May, but I also used an aerosol duster. My graphics card is a gigabyte gtx 470 fermi, and I have some weird corsair xms3 ram, intel i7 940, and Asus P6T7 WS SuperComputer motherboard. Definitely not psu, it's a 1200w one lmao. I'm not sure if you can understand my problem like this though. Not artifacts, although I've had those before when I was testing different sticks of ram.

So pretend you're running from A site Mirage, through T spawn to get to B, and the corners seem to move in some weird fashion. They seem to change from a line to a weird shaped one.
 
Solution
In the old source days that was missing cubemaps which one could fix with mat_hdr_level 0. In CSGO I'm not sure thats possible anymore so I would suggest first varifying the integraty of game cache.