OK, stupid question. First, for those of you that don't know, by layering automotive clear-coat, it creates an illusion of depth ,some times you can see this effect on new cars if the coat is a little heavy (I'm pretty sure Lamborghini has an option for "deep paint," but don't quote me). Each layer adds depth exponentially, and by wet sanding between layers, you kill the distortion factor.
My question is, why can't this (I'll use the word) technology, coupled with something akin to depth of field be used to simulate 3D?
Not only can a mild image correction remove the distortion on non 3D media, but it would place the 3D inside the window, instead of beyond it. This would remove the, rather annoying, shearing effect when a 3D image is not completely seen, and is abruptly cut off by the screen border. Plus, by using a piece of ultra clear glass, with the coating, you could retro-fit existing screens.
Makes sense to me...