CyberLink Bringing Glasses-Free 3D to PC

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joytech22

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I noticed they started releasing PowerDVD in different versions every year, now you have to buy the newest to get the features, before they used to just update the same version alot.

Hopefully they present us PowerDVD 10 users with updates instead of another version to upgrade to.
 

kcorp2003

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So you need a 120Hz monitor still right?
Looking at Nintendo 3D screen doesn't need that.

there needs to be a standard policies on what is 3D.

however this is great news still, just one thing, we have to wait 3D content to catch up.
 

gracefully

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3D will be a part of Direct3D 12 anyway (or Direct3D 11.1). Just like PhysX became DirectCompute and ATI/AMD's tessellation was incorporated into DX11.

Just my thoughts.
 

gracefully

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[citation][nom]mayankleoboy1[/nom]how are you doing in the psychedelic world of yours?[/citation]

What do you mean?

3DMark11 already used DirectCompute instead of PhysX, favoring its vendor agnosticism. PhysX is just glorified fast math on the GPU, so it's hard to see how it can't be made standard on all graphics cards as a GPGPU application.
 

azconnie

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OK, stupid question. First, for those of you that don't know, by layering automotive clear-coat, it creates an illusion of depth ,some times you can see this effect on new cars if the coat is a little heavy (I'm pretty sure Lamborghini has an option for "deep paint," but don't quote me). Each layer adds depth exponentially, and by wet sanding between layers, you kill the distortion factor.

My question is, why can't this (I'll use the word) technology, coupled with something akin to depth of field be used to simulate 3D?

Not only can a mild image correction remove the distortion on non 3D media, but it would place the 3D inside the window, instead of beyond it. This would remove the, rather annoying, shearing effect when a 3D image is not completely seen, and is abruptly cut off by the screen border. Plus, by using a piece of ultra clear glass, with the coating, you could retro-fit existing screens.

Makes sense to me...
 

gracefully

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[citation][nom]azconnie[/nom]OK, stupid question. First, for those of you that don't know, by layering automotive clear-coat, it creates an illusion of depth...[/citation]

I think it's because the automotive clear coat has a specific perceived depth for every layer you put on. That would mean that whatever amount of clear coat you put on will determine the perceived depth of the image, which cannot be on TVs since the image changes all the time. The depth has to change along with the depth of the video, something which the clear coat cannot accommodate.
 

elkein

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Shutter glasses 3d isn't perfect, but it does work, very well. I'm beginning to have doubts about the capabilities to do this through glasses free methods.
Does anyone know where you can see a glasses free display in person? Speculation isn't cutting it for me, I'm thinking this is going be lower quality view than using glasses, lower quality is always the wrong way to go. The bugs of the glasses (ghosting, and tint issues) can be refined away in a generation or two, poor quality is a much tougher issue to tackle.
 

azconnie

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[citation][nom]gracefully[/nom]I think it's because the automotive clear coat has a specific perceived depth for every layer you put on. That would mean that whatever amount of clear coat you put on will determine the perceived depth of the image, which cannot be on TVs since the image changes all the time. The depth has to change along with the depth of the video, something which the clear coat cannot accommodate.[/citation]

OK, what about using non specific frame rates? Like there the image is generated in slices parallel to the screen, and the coat is used to slow the light into a more coherent image? The net effect should be that your are seeing slices of the image at such a rate your eyes perceive full 3D inside your screen? The depth of field tech is simply used to identify far vs near, and render accordingly.
 
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