CDPR should have released console versions first and squashed the major bugs and then released the PC version 3 months later. I don't prefer waiting but I'd rather have a more polished game rather than all the bugs because of launching to soon.
CD Project is first and foremost a PC gaming company, seeing as they run their own game dristribution platform (GOG). And the PC version of the game was the only version to get relatively positive reviews, despite having glaring bugs at every turn. Currently, the game has an 87 Metascore on PC, but only 55 on both of the consoles. The console versions were in a worse state, likely because they had trouble getting the game they designed around more modern hardware to manage playable performance on the 2012-era hardware used in those consoles.
I haven't encountered any issues or noticed any major bugs so far. I am running it on an older machine too. I have a 9820x and a 2080 GPU. I am amazed how smoothly it runs at 1440p.
I guess it depends on what you consider "major bugs". Many people would consider things like NPCs disappearing, or floating in the air, or walking through walls to be major bugs that ruin immersion. And it's possible that you just haven't run into any of the game-breaking ones yet. For example, apparently, if a save file grows to 8MB, it becomes instantly corrupted and non-recoverable. From what I gather, people have had it grow to that size from crafting items, and you wouldn't know it was a problem until it was too late. Performance-wise I would expect your hardware to run the game reasonably well, but it's hardly "older hardware", and we are talking about a CPU that was close to $900 and a GPU that was $700-800 when they came out two years ago. They are still relatively high-end, and not particularly representative of what the vast majority of those who bought the game are running it on.
Game is irreperable garbage. Changing the way aggrod NPCs and the police behave will require a fundamntal overhaul of systems that he game world relies on for gameplay and "balance." This game is garbage save your money!
If you dont know what Im talking about search for "disappearing NPCs" and tell me that is not the most f*cked up thing in a game, maybe ever. Same with police spawning by you, anywhere. Even when you are bugged underground. This game is done. Its more disheartening than level scaling in Oblivion.
While I haven't played the game yet, and probably won't until its been significantly improved and discounted, I have viewed some gameplay videos, and while the NPCs and wanted system are clearly broken and unfinished, I don't think they are beyond repair. Whether the developer chooses to do a major AI overhaul is the real question. They have incorporated major improvements and additions to their games in the past though, and with this much negative feedback surrounding the game, they just might, otherwise they'll have a harder time convincing people to buy their new titles in the future.
As for Oblivion, that's actually a really good comparison, as it's a game I picked up near release and found quite disappointing. And in that case, despite reviews claiming it to be one of the best games ever at the time, it was in reality a broken, buggy mess, with poor performance on most PC hardware at the time. In some ways, the game was certainly impressive, but it was filled with bugs, half-implemented features and broken core gameplay systems. The NPCs didn't live up to what the developer had been implying prior to launch either, but even that game from close to 15 years ago had far more advanced NPC systems in place than Cyberpunk. Similarly though, the guards in that game also had a tendency to be "psychic" and instantly know if a crime had been committed, though in that case, they would chase the player across the map and never give up, whereas in this game it's the polar opposite, and the authorities disappear and forget about you as soon as you round the corner into an alley. >_>
Now it's not necessary for the developer to make the NPCs similar to how they are in an Elder Scrolls game, where they are each unique and follow a pre-determined schedule, but they should at least act reasonably realistic when a player is around, and not vanish at random. GTA-level NPCs, traffic and police should be the very least this game should be aiming for.