Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
Fshrly834 <fshrly834@cs.com> wrote:
> At regionals today, this happened:
> Player A, the active player, is at 4 life.
> Player B has no cards left in his library and two Lightning Rifts in play.
> Player B cycles a Renewed Faith and targets Player A with the Lightning
> Rifts.........now what?
> The judge ruled that Player A dies before Player B has to draw from an empty
> library. Was this correct?
Looks like it. Let's check it in detail.
Renewed Faith
{2}{W}
Instant
You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card from your hand: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
Lightning Rift
{1}{R}
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, Lightning
Rift deals 2 damage to target creature or player.
1. Player A gets priority and passes it.
2. Player B gets priority and plays cycling ability of Renewed Faith,
paying {1}{W} and discarding it. This triggers the second ability of
Renewed Faith, along with the abilities of the two Lightning Rifts.
3. Player B would get priority, but three triggered abilities go on the
stack on top of the cycling ability. For the sake of definiteness, I'll
assume that Player B puts the Renewed Faith triggered ability on the
stack between the abilities from the Lightning Rifts, but it ultimately
won't matter. The targets for both Lightning Rift triggered abilities
are Player A.
4. Player B gets priority and passes.
5. Player A gets priority and passes.
6. The top item on the stack (one of the Lightning Rift triggered
abilities) resolves. Player B decides to pay {1}. Lightning Rift deals
2 damage to Player A, reducing Player A to 2 life.
7. Player A gets priority and passes.
8. Player B gets priority and passes.
9. The top item on the stack (the Renewed Faith cycle trigger) resolves.
Player B decides to gain 2 life.
10. Player A gets priority and passes.
11. Player B gets priority and passes.
12. The top item on the stack (the other Lightning Rift triggered
ability) resolves. Player B decides to pay {1}. Lightning Rift deals 2
damage to Player A, reducing Player A to 0 life.
13. Player A would get priority, but a state-based effect resolves,
ending the game with Player A as the loser.
(If something like damage prevention interfered with A's loss, the
cycling ability would eventually resolve, losing the game for Player B.)
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W