D2: LOD 1.10 Druid

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I have a Druid that's about to complete normal, so far he's concentrating in
summoning and werewolf form but I think that's a mistake I'll pay for when
he gets to Hell. With all of the physical immune creatures would it have
been better to pick elemental, splitting points between fire and cold?
 
Archived from groups: alt.games.diablo2 (More info?)

I've never really played much of the druid but when it comes to the crunch,
Physical Immune can be passed... Get yourself a Barb Merc and make him a
Lawbringer. That'll help you in your quest.

Goodluck.


--
Jake Mysterio - The Mysterious One of Nothingness.

Lawbringer

3 Socket Swords/Hammers/Scepters Amn + Lem + Ko

20% Chance To Cast Level 15 Decripify On Striking
Level 18 Sanctuary Aura When Equipped
-50% Target Defense
Adds 150-210 Fire Damage
Adds 130-180 Cold Damage
7% Life Stolen Per Hit
Slain Monsters Rest In Peace
+200-250 Defense Vs. Missile (varies)
+10 To Dexterity
75% Extra Gold From Monsters






"buck naked" <bnaked@your.mom> wrote in message
news:CBXDe.140$8g.25@tornado.rdc-kc.rr.com...
>I have a Druid that's about to complete normal, so far he's concentrating
>in
> summoning and werewolf form but I think that's a mistake I'll pay for when
> he gets to Hell. With all of the physical immune creatures would it have
> been better to pick elemental, splitting points between fire and cold?
>
>
 
Archived from groups: alt.games.diablo2 (More info?)

buck naked wrote:
>
> I have a Druid that's about to complete normal, so far he's concentrating in
> summoning and werewolf form but I think that's a mistake I'll pay for when
> he gets to Hell. With all of the physical immune creatures would it have
> been better to pick elemental, splitting points between fire and cold?

No, a good elemental attack on your weapon-of-choice should deal with
PI's. If you want to be a werewolf the only elemental attack you can use
in werewolf form is Armageddon.
I'm not sure you'd have enough points to make both fire and cold attacks
viable and have summoned wolves/bear of any strength.

Watchman :)
--
'Anyone who isn't confused doesn't really know what's going on'
 
Archived from groups: alt.games.diablo2 (More info?)

Watchman wrote:
> buck naked wrote:
>>
>> I have a Druid that's about to complete normal, so far he's
>> concentrating in summoning and werewolf form but I think that's a
>> mistake I'll pay for when he gets to Hell. With all of the physical
>> immune creatures would it have been better to pick elemental,
>> splitting points between fire and cold?
>
> No, a good elemental attack on your weapon-of-choice should deal with
> PI's. If you want to be a werewolf the only elemental attack you can
> use in werewolf form is Armageddon.
> I'm not sure you'd have enough points to make both fire and cold
> attacks viable and have summoned wolves/bear of any strength.
>
> Watchman :)

I agree about not having enough points to do everything, I stopped alotting
points at 29 (I'm currently at 36 now) until I get a better feel for the
game. I had stopped alotting points at 22, but I couldn't get past normal
diablo with just pets (merc died too fast) so I sank points in werewolf and
lycanthropy.

At this point I'm thinking about just dropping points in lycanthropy,
werewolf and fireclaws. Perhaps I'll get a nice bow slotted with perfect
emeralds for PIs?
 
Archived from groups: alt.games.diablo2 (More info?)

David Simmons wrote:
> > I have a pretty decent MF Skeillimancer (350%), and he's finished hell but
> > is 'stuck' at level 87 (though he does have 40 skill points and 100 stat
> > points to spend still).
>
> Yeah, once you get into the high 80's, that's when you really start to see
> the leveling tapering off, even if all you're doing is Baal runs. My guy is
> halfway to 89, and he's been doing Andy, Meph, and Baal runs in Hell for two
> weeks! I dumped my extra skill points into Bone Spirit, but it really does
> nothing against the bosses (helps along the way tho). When I remake this
> guy I'm still stumped as to how to use all the extra skill points.
> Summoning necros don't seem to have many options when it comes to powerful
> and direct attacks, but that's just the way it is!

You can max CE, it increases your killing speed significantly. You can
blow off corpses at the far edge of your screen, and you will walk on
red carpet made of dismembered bodies. If you still have extra skill
points, dump them to Dim Vision. Dim is a great spell that is often
overlooked.

True, unsynergized Bone Spirit can only do as much as to tickle some
monsters. In a pure BoneMancer, the effectiveness is not a question of
course, but if you like the safe haven provided by those Skeletons,
then a HybridMancer maybe a choice for you. With a HybridMancer, you
will no longer be undecided on where to put your skill points.

Having tried both Hybrid and Bone, I find Bone kills faster, but Hybrid
is much safer and definitely kills much faster than Summoner.

> Keep those stat points 'till you find Marrowalks (still lookin' for them
> myself!).
> Dave S.
 
Archived from groups: alt.games.diablo2 (More info?)

On that special day, David Simmons, (xenobuzz@earthlink.net) said...

> Look
> for a Shaftstop as well. I'm still looking for one myself in SP.

The only one I ever found, dropped from a soul eater boss in the Swamp
pit. Second level.


Gabriele Neukam

Gabriele.Spamfighter.Neukam@t-online.de


--
Ah, Information. A property, too valuable these days, to give it away,
just so, at no cost.
 
Archived from groups: alt.games.diablo2 (More info?)

> I have a pretty decent MF Skeillimancer (350%), and he's finished hell but
> is 'stuck' at level 87 (though he does have 40 skill points and 100 stat
> points to spend still).

Yeah, once you get into the high 80's, that's when you really start to see
the leveling tapering off, even if all you're doing is Baal runs. My guy is
halfway to 89, and he's been doing Andy, Meph, and Baal runs in Hell for two
weeks! I dumped my extra skill points into Bone Spirit, but it really does
nothing against the bosses (helps along the way tho). When I remake this
guy I'm still stumped as to how to use all the extra skill points.
Summoning necros don't seem to have many options when it comes to powerful
and direct attacks, but that's just the way it is!

Keep those stat points 'till you find Marrowalks (still lookin' for them
myself!).

Dave S.
 
Archived from groups: alt.games.diablo2 (More info?)

buck naked wrote:
>
> Watchman wrote:
> > buck naked wrote:
> >>
> >> I have a Druid that's about to complete normal, so far he's
> >> concentrating in summoning and werewolf form but I think that's a
> >> mistake I'll pay for when he gets to Hell. With all of the physical
> >> immune creatures would it have been better to pick elemental,
> >> splitting points between fire and cold?
> >
> > No, a good elemental attack on your weapon-of-choice should deal with
> > PI's. If you want to be a werewolf the only elemental attack you can
> > use in werewolf form is Armageddon.
> > I'm not sure you'd have enough points to make both fire and cold
> > attacks viable and have summoned wolves/bear of any strength.
> >
> > Watchman :)
>
> I agree about not having enough points to do everything, I stopped alotting
> points at 29 (I'm currently at 36 now) until I get a better feel for the
> game. I had stopped alotting points at 22, but I couldn't get past normal
> diablo with just pets (merc died too fast) so I sank points in werewolf and
> lycanthropy.
>
> At this point I'm thinking about just dropping points in lycanthropy,
> werewolf and fireclaws. Perhaps I'll get a nice bow slotted with perfect
> emeralds for PIs?

Not sure about poison personally. I'd go for lightning, cold or fire.

Watchman :)
--
'Anyone who isn't confused doesn't really know what's going on'
 
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