daedric shrines - statues

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Archived from groups: alt.games.elder-scrolls (More info?)

Somewhere I read (maybe on this forum?) that you can actually talk to
the statues in daedric ruins. I tried this in one of the daedric shrines
below Vivec (St Olms, Underworks) but I could not get any joy out of
that fellah at all. Might's well have talked to a rock ...

Could someone fill me in on this?

TIA, -Peter
 
Archived from groups: alt.games.elder-scrolls (More info?)

Peter Huebner <no.one@this.address> wrote:

>Somewhere I read (maybe on this forum?) that you can actually talk to
>the statues in daedric ruins. I tried this in one of the daedric shrines
>below Vivec (St Olms, Underworks) but I could not get any joy out of
>that fellah at all. Might's well have talked to a rock ...
>
>Could someone fill me in on this?
>


There's a quest for each Daedra, but only a couple involve
the statues.

You can get details and maps here.

http://www.uesp.net/morrow/quest/mw_qshrine.shtml
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Peter Huebner" <no.one@this.address> wrote in message
news:MPG.1b5ba53329e9d5279897ae@news.nzl.ihugultra.co.nz...
> Somewhere I read (maybe on this forum?) that you can actually talk to
> the statues in daedric ruins. I tried this in one of the daedric
shrines
> below Vivec (St Olms, Underworks) but I could not get any joy out of
> that fellah at all. Might's well have talked to a rock ...
>
> Could someone fill me in on this?

There are a few, but NOT all, of the Daedric statues that can be talked
to (seven, in fact): they will give you quests and you have to report
back after the quest is completed for a powerful magic item. They are:

- Azura, in the Shrine of Azura (southeast corner of mainland, a long
way east of Molag Mar). There is a huge statue of Azura standing on the
clifftop: this is NOT the one you talk to, it just serves as a marker
for the shrine entrance which is underneath it (visible only from the
seaward side), you enter the shrine to talk to the other statue of Azura
within. This is the only Daedric shrine with no enemies and no treasure
except the item that Azura gives you for completing the quest. Her quest
will send you to an island in the far northern Sheogorad region - the
island that is just off the NW coast of the largest island of the
region, which contains the village of Dagon Fel. You will have to fight
several minor Daedra monsters including a named Golden Saint (fixed) and
others (random), the important one is the Saint - kill it and return
with the Ring it was carrying. BE WARNED - GOLDEN SAINTS ARE TOUGH!

- Boethiah, in a hidden shrine under the sea somewhat to the NW of Hla
Oad, west and a bit north of the Ashurnibibi Daedric Shrine (there is no
"inside" to this shrine and no entrance, just ruined outbuildings: the
statue is in several pieces standing around outside. You have to talk to
its head, lying on the ground near the rest of the statue, and it's a
long way under deep water, you WILL need water breathing... either a
long lasting effect or a constant effect. His quest will send you to
Caldera (to find a person) and Vivec (to find a unique book), and you
will need 2000 gold as well, and then after 45 days you will need to
show up at Khartrag Point (NW of Gnaar Mok: you want a promontory off
the mainland, not the islands which are in another part of the sector)
to talk to the Daedra's new statue and receive your reward. There are no
fights in this quest except for the random wildlife you encounter in
trying to reach the old and new statues.

- Mephala, in the Morag Tong hideout under the Arena (you talk first to
the priest and then to the altar, there is no statue, in fact many
people mistake this for a Morag Tong quest but it doesn't actually count
as one of the faction's quests and you can do it even if you're not a
member). His quest will send you to Balmora. There are no fights in this
quest, but one murder (which you must do with all stealth and secrecy.)

- Sheogorath, in the shrine of Ihinipalit under Vivec St Delyn. There
is a late Temple quest given by the Vivec Temple to kill the worshippers
in this shrine, but you can quite happily clear them out before being
given the quest (the Temple will give you credit for doing it after the
fact.) His quest will send you first to the most northwesterly island of
the Sheogorad region (pretty much north of the centre of the map in
fact, since the Sheogorad islands are somewhat east of centre), and then
to the island directly eastwards from that. There is a somewhat
ridiculous fight in this quest, killing a fairly non-dangerous monster
with a totally useless weapon. (In fact you can cheat your way through
it, killing the monster with a spell that acts over time such as Greater
Firestorm, and switching back to the weapon before it dies: or you can
hit it with a powerful weapon to knock most of its health off as long as
you don't actually kill it. The important thing is, its last hit point
must fall while you are wielding the useless weapon and attacking with
it, even if you do all the rest of the damage with something else.)

- Molag Bal, in the shrine of Yansirramus, somewhere in the islands
west of Sadrith Mora and Tel Aruhn. His quest will send you to a cave in
the northern Ashlands, north of the Ghostfence and near the ruined
Dunmer strongholds of Falasmaryon and Kogoruhn. In addition to the
Daedra monsters in the cave, which include Daedroths (among the more
powerful Daedric monsters), the cave is hard to find and even getting
there can prove a problem. Oh, and the guy you have to kill is a
Daedroth... At least, though Molag Bal is evil, he doesn't ask you to
kill anybody *good* to receive his favours.

- Mehrunes Dagon, in the shrine of Yasammidan on the far northwestern
corner of the mainland, the shrine is in fact half underwater. It is
just to the west of a Dwemer ruin which stands at the top of a cliff and
is called Arkngthunch-Sturdumz. His quest will send you to an Ancestral
Tomb in the Molag Amur region, near the Erabenimsun Ashlander Camp. The
item you will collect there does not, in fact, look impressive, but
there are no other "Rusty Daggers" in the game, and Mehrunes Dagon will
convert it back to a more impressive item when you bring it back to him.
Surprisingly, the only fights in the tomb are of random tomb monsters,
not all that impressive... but Mehrunes Dagon will send a Dremora Lord
to test your mettle when you speak to him first, and only afterwards
give you the quest.

- Malacath, in the shrine of Assurdirapal, on the northern island
containing Ald Redaynia (it's the island which is very long east to west
and very thin from north to south: the shrine is roughly in the middle
of it.) His quest will send you first to Vivec to ask some questions,
but the answers will point you towards Gnaar Mok: you can save
considerable time by going there. Be prepared for a fight against three
enemies: who will not attack on sight, but if you choose the right
conversational options they will attack you, and they're actually all
pretty nasty pieces of work, so even if you're playing "good" you need
have no qualms about killing them.

Jonathan.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Peter Huebner" wrote:
> Somewhere I read (maybe on this forum?) that you can actually talk to
> the statues in daedric ruins. I tried this in one of the daedric shrines
> below Vivec (St Olms, Underworks) but I could not get any joy out of
> that fellah at all. Might's well have talked to a rock ...
>
> Could someone fill me in on this?

Some you can talk to, most you can't. If you look at the statue and a
description comes up (i.e., "Statue of Sheogorad", "Statue of Molag Bal"),
then you can hit the space bar to talk to him/her/it. There are a number of
Daedric shrines in different Vivec underworks. You can talk to Sheogorad in
one of them.

You can look at the fold-out map that comes with the game for hints. You
can see purple Daedric ruins all over the place, but only a few have writing
underneath them, in either obvious English or that weird writing (which I
think is English, but using a bizarre font). The ruins with writing under
them are of particular interest, with a talking statue, or a one-of-a-kind
enchanted item, or whatever.

--
Rick Cavalla
rac22@NO.erols.SPAM.com
==========================
"Hell, everything's legal in Mexico. It's the American way."
 
Archived from groups: alt.games.elder-scrolls (More info?)

I wrote:
> Some you can talk to, most you can't. If you look at the statue and a
> description comes up (i.e., "Statue of Sheogorad", "Statue of Molag Bal"),
> then you can hit the space bar to talk to him/her/it.

While I am on the topic of Daedra, here's a weird coincidence that may be of
interest to no one but me. When I started up the game for the first time a
couple of months ago, I was prompted for a name. I was listening to a song
at that moment named, "Call of Dagon". So I decided to name myself Dagon,
completely ignorant of the fact that "Mehrunes Dagon" was the name of a
character in the game!

The song had nothing to do with Morrowind. Dagon is the name of an archaic
Middle Eastern god (Babylonian or Sumerian or something like that).
Although I first ran across the name years ago, in the H.P. Lovecraft short
story, "The Shadow Over Innsmouth".

--
Rick Cavalla
rac22@NO.erols.SPAM.com
==========================
"Hell, everything's legal in Mexico. It's the American way."
 

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