damageless wizards?

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Archived from groups: alt.games.neverwinter-nights (More info?)

I'm considering making, just for fun, a wizard who doesn't use any
direct damage spells. He would use the familiar, a tanking pet, and
lots of indirect effects such as buffs, debuffs, slows, area stuns
(color spray, etc), darkness, and the like. I'd probably specialize
in necromancy and go PM eventually.

Has anyone tried this? Is it a viable build? I know it won't be a
power gamer's build, but I'm not interest in maxing, just in having a
viable character, rollplaying, and having fun with it. I'm not too
worried about multiplayer since I'll have tanks to slap things around
for me, but could I make it through the SoU and HoU campains this way?

I'd be most interested to hear thoughts on the matter. I've actually
started a character down this path, but he's only lvl 4 so far, so I
don't really know what the road ahead is going to be like.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Hmm, interesting. Game difficulty will increase for sure. Over all I think
your character will do okay, but "boss fights" might get impossible without
direct damage spells. Necromancy and PM sounds fun too, as it happens I'm
currently playing a similar character. Only traps will give you a hard time
since "Find Traps" is from your school of opposition (Divination) and you
can't use it. With high intelligence and a few points to "Disable Traps" not
too much trouble though, or a rogue henchman/familiar.

<OFF TOPIC>I'm currently playing Wizard(Necr)/PM-Lawful Evil, even with
Scythe as primary to really go for a "Grim Reaper" look/feel (though it
wastes feats). Evil/Good things to do are easy to find, so is chaotic. But
what an earth is considered Lawful? Haven't come across any action that
would move points towards Lawful (currently at L-85/E-0, lawful still where
I originally started).

Killing some citizen randomly is definitely chaotic (and evil), but what
would be the opposite of that? "Squeezing" someone for 'protection' money is
evil, but neither lawful or chaotic. Anyone come across something Lawful
(and not necessarily Good at the same time)? Or is this just another
"alignment bug" that NWN is filled with?

"xthel" <xthel777@yahoo.com> wrote in message
news:b85d6377.0407182112.41e06d37@posting.google.com...
> I'm considering making, just for fun, a wizard who doesn't use any
> direct damage spells. He would use the familiar, a tanking pet, and
> lots of indirect effects such as buffs, debuffs, slows, area stuns
> (color spray, etc), darkness, and the like. I'd probably specialize
> in necromancy and go PM eventually.
>
> Has anyone tried this? Is it a viable build? I know it won't be a
> power gamer's build, but I'm not interest in maxing, just in having a
> viable character, rollplaying, and having fun with it. I'm not too
> worried about multiplayer since I'll have tanks to slap things around
> for me, but could I make it through the SoU and HoU campains this way?
>
> I'd be most interested to hear thoughts on the matter. I've actually
> started a character down this path, but he's only lvl 4 so far, so I
> don't really know what the road ahead is going to be like.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Vellu wrote:

> Killing some citizen randomly is definitely chaotic (and evil), but
> what would be the opposite of that? "Squeezing" someone for
> 'protection' money is evil, but neither lawful or chaotic. Anyone
> come across something Lawful (and not necessarily Good at the same
> time)? Or is this just another "alignment bug" that NWN is filled
> with?

I wouldn't call it a bug, but a concept decision. The only alignment
changing function inside the engine itself is the drop of 5 points towards
evil when the player kills a NPC marked as "commoner". The other stuff,
especially along the law/chaos axis, has to be handled by scripting, and it
is completely up to the builder how he does it. From what I have seen until
now, there are only very few modules which cares about law and chaos.

Hans
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Hans Wein wrote:
> From what I have seen until
> now, there are only very few modules which cares about law and chaos.


And many of those decisions border on ridiculousness. I played a module
series as a CG character, and every time someone asked my name and I
told the person my name I earned a point towards Lawful. I was forced to
play the part of a smarta** just to keep my Chaotic alignment. :sigh:

In any case, the only Lawful action I've found in any BW official
campaign was early in SoU. When I had the option of negotiating the
release of some hostages, by keeping my word and letting the
hostage-takers go, I earned points toward Lawful.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/

If you insist on emailing me, remove all the **JUNK** first
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Barry Scott Will <nwn**JUNK**@cavecreations.net> wrote in message news:<1oPKc.114772$JR4.27100@attbi_s54>...
> In any case, the only Lawful action I've found in any BW official
> campaign was early in SoU. When I had the option of negotiating the
> release of some hostages, by keeping my word and letting the
> hostage-takers go, I earned points toward Lawful.

Ahh, I was wondering how my lawful rating had gone up. That's the
same way I acted. I've decided my paladin is a woman of her word,
even if the deal is with evil creatures. 'Course, when Axultraxas
decided to try and betray me when I had intended on keeping our
agreement, there wasn't much I could do about it. :)

.... which actually was a surprise. Last time through here, he kept
his word. Now, that I think about it, I probably got too trusting and
didn't push the issue on how I could trust him and so didn't make him
swear to keep the agreement. Too bad for him. :)

Warren
 
Archived from groups: alt.games.neverwinter-nights (More info?)

I tried a build like the once, and it worked quite well, but I was
multiclassed with Rouge and Harper Scout, so I don't know how well it
would go with a pure wizard.
xthel wrote:
> I'm considering making, just for fun, a wizard who doesn't use any
> direct damage spells. He would use the familiar, a tanking pet, and
> lots of indirect effects such as buffs, debuffs, slows, area stuns
> (color spray, etc), darkness, and the like. I'd probably specialize
> in necromancy and go PM eventually.
>
> Has anyone tried this? Is it a viable build? I know it won't be a
> power gamer's build, but I'm not interest in maxing, just in having a
> viable character, rollplaying, and having fun with it. I'm not too
> worried about multiplayer since I'll have tanks to slap things around
> for me, but could I make it through the SoU and HoU campains this way?
>
> I'd be most interested to hear thoughts on the matter. I've actually
> started a character down this path, but he's only lvl 4 so far, so I
> don't really know what the road ahead is going to be like.