Archived from groups: alt.games.video.sony-playstation2 (
More info?)
"Beck" <invalid@invalid.invalid> wrote in message
news:3bihucF6f4fqpU1@individual.net...
>
> "Mark Lawrence" <lawrence.4@osu.edu> wrote in message
> news:wgU4e.1763$sp3.76@newsread3.news.atl.earthlink.net...
> > Which begs a reissue of a previously discussed, but never resolved
issue:
> > when transferring the cheat codes to a memory card from the pen drive,
the
> > PS2 reads the cheats as a corrupt file. Any thoughts? I've followed
the
> > Datel instructions from codejunkies to the letter. No help at all. It
> > does
> > read saves nicely, but that's not what I'm after at this point.
>
> Are you aware that with the usb drive you can only transfer cheats over
only
> to the official AR memory card? The USB drive is in itself useless
without
> the proper cheat memory card and was only released so people did not have
to
> enter codes on the card by hand.
>
I'm not sure that's accurate. The USB drive allows you to obtain codes
downloaded onto your computer and transfer them to the PS2's memory card,
and vice-versa, but I've done this with any standard memory card...not just
a Datel card. The MAX Drive doesn't come with a memory card--just two disks
(one for the PS2, one for the PC) and the USB drive. In fact, you don't
even need the USB drive but can use your own--it is the software that is the
key. My only complaint is that when you do use a code from Datel's Web site
or the CD, and store it on your PS2 memory card, the save game icon is a big
ugly Action MAX "block" instead of the icon from the actual game.