Archived from groups: alt.games.quake2 (
More info?)
On 16 Sep 2004 18:15:32 -0700, lord_ewok@yahoo.com (RobLobster)
wrote:
>Back in the day, I had a mod that was named DC. I believe it stood for
>"Dark Chaos". It was a mod for Q2 that darkened all the levels, and
>players had flares they could drop. It was a great mod, but I can't
>find it anywhere. Any help? thanks!
////////////////////////////
went thru:
http://web.archive.org/web/*/http://www.crosswinds.net/~maniacal/dc.html
http://www.fortunecity.com/skyscraper/memory/52/dc.zip
readme
Dark Chaos is a trademark of MaN!@cAL S0FTw@Re, 1999
Version 1.02
Created using Quake II source code, used by permission from Id
Software.
readme by Joe Burchett 7-26-99
readme fix by Erik Schweller 8-2-99
Extract the zip file into a folder named dc. Then after Quake2
has finished loading (demo will start playing) press ~ (which is
usually below the Esc key). Now type "set game dc" excluding the
quotes ("). Then start a Quake2 game as normal.
* * * * * * * * * * * * * * * * * * * * * * * * * *
* I.Bindings @ a glance *
* II.General Info *
* III.What you need to start playing Dark Chaos *
* IV.Explaination of features and modifications *
* V.Credits *
* VI.Legal info. *
* * * * * * * * * * * * * * * * * * * * * * * * * *
I. Availble bindings (at a glance):
savetele - save teleporter location [instant]*
loadtele - use personal teleporter [instant] (must have
location stored)
id - identifies player and gives range [instant]
cloak - enables motion cloaking [toggle]*
flare - turns on a red flare [toggle]
flashlight - turn on flashlight [toggle]
zoom 1 - enables the zoom [toggle]
zoom 0 - returns your FOV to 90 [instant]
kamikazi - turns on the kamikazi device, requires 1 grenade,
press fire to use [instant]
"sv lights" will turn the level lights on/off [server command
only]
*instant means that the function is only enabled when the bound
key is pressed,
toggle means that it is turned on/off by the bound switch
keys are bound by first typing "bind" then the key which you wish
to use for
the function, and the the function itself. e.g. "bind k
flashlight" will
bind k to the flashlight, thus enabling you to turn the
flashlight on/off by
pressing k.
II. General info:
Let it be known that Dark Chaos was developed
independently of Night
Hunters; the Maniacal Software team was unaware of Night Hunters
until late in
the development of Dark Chaos.
Also, we feel that our project is far superior to Night
Humters. We
have specificly modified the Quake 2 Engine (copyrighted by Id
Software, used
by permission) so that even the uninformed of players can jump
right in and start
playing without a lot of fore-knowledge, while still developing a
game that
would add a new element of difficulty to strategic deathmatch.
We have
incorporated the abillity for server admin's to decide weather
they prefer the
dark deathmatch we designed for, or to turn the lights on and
allow navigaton
without flares and flashlights. Every function (like zoom or
cloak) is an
option in our modification, all of the original weapons remain
(with the
exception of the blaster/hyperblaster/bfg), so you can play this
game however you
think it should be played.
We designed so that you could have a fun MOD to play, but
without
being forced to play coop games (though you can still play on
teams if you
wish) or being forced to use our weapons or play in the dark
(darkness is
controlled by the server, lights are default off). Dark Chaos is
also
entirely server side, so you don't need to download anything to
play
online.
We did our inital testing on a LAN with a total of 7
computers, and
as a result we can highly recomend LAN play of this MOD. Online
play is much
the same (network code is unmodified), although your lag is
slightly more
apparent when using the flashlight. We live in an area that
usualy allows for
a ping of around 4 or 5 hundred, so we can't realy form an
oppinion of how the
gameplay is on a faster connection, but it is fun regardless.
We suggest that you try coperative play at LAN parties(or
online), or
try playing through the single player game. This adds a new level
of
difficulty to the game, but still allows you to use some of the
skills you
should have developed by now. You can always turn the lights
back on if your
scared of the dark. And always remember that most monsters have
very good
hearing!
III. What you need to do to start playing Dark Chaos:
Dark Chaos is a server side MOD, so if you can find a
server running
it you dont need to download anything to play online. You will,
however need
to update to v3.20 of Quake 2. If you wish to play this MOD in
single player
or to run a server of your own, then you will need to download it
at
www.crosswinds.net/~maniacal/index.html, and then unzip it into
your quake2
directory.
IV. Explaination of Features and Modifications:
A. Weapons Modifications:
You can switch to the alternate of each weapon by pressing the
number assigned
to each weapon twice.
1-Blaster
2-Shotgun/Cratergun
3-Super Shotgun/Locator Gun
4-Machine Gun/MachineRailgun
5-Chaingun/Autogib
6-Grenade Launcher/Flare Gun
7-Rocket Launcher/Armageddon Rocket
8-Hyperblaster
9-Rail Gun/Sniper Gun
0-BFG removed/grenade info
BLASTER:Shoots purple blobs that behave like rockets
and do 20 damage for direct hits. Splash damage is slightly
less than the total 20, in a small splash radius.
USES: Efective for lighting an area (purple blobs emit a blue
light),and since
it is slightly more powerfull than the regular blaster, you
aren't quite as
much of a sitting duck as before.
NOTE:This, the Hyperblaster, and the BFG are the only weapons
that don't allow you
to use the original Quake 2 weapons
CRATERGUN:The alternate for the shotgun, press 2 twice to use
this gun. The
Cratergun doesn't actualy do damage, it just blows your opponent
across the
level and into the nearest wall so that they suffer from falling
damage
proportional to the speed they hit the wall. The force increses
as more of
pellets hit your opponent. If you get a kill with this gun, it
won't credit
your frag score. Instead, your victim get minus 1 frag.
USES:Very annoying when used from a distance, but the number of
shells used
per shot limits its use in this capacity. Your best bet is to
get in close
and slam your opponent into the nearest wall.
LOCATOR GUN:Alternate for the Super Shotgun, this weapon is the
same for
damage/ammo, with the difference being that every time you fire
your opponents
will see you in a green feild, like what you see when a player
connects, and
each pellet creates a blue particle trail.
USES:Firing this gun enables you to see anything that happens to
pass through
the particle trails(you'll see a break in the trails). Also,
when you fire,
all the particle memory for the game is used, so you can fire the
rail gun
without your opponents being able to see the trail and pinpoint
your location.
AUTORAILER:Alternate for the Machine gun. Fires rail sluggs as
though they
were bullets fired from the machine gun. They do the same damage,
but the
Autorailer requires two bullets per shot.
USES:The auto railer is very unerving to unsuspecting opponents,
but its
primary use is against large groups of the enemy, usefull because
the sluggs
don't stop until they hit a wall. Harrass more than one Opponent
at a time,
if they are willing to line up in your sights.
AUTOGIB:Alternate for the Chaingun. Fires weak Super Shotgun
blast at the
speed of the Chaingun. Ammo Consumption is the same, damage is
less (from a
distance)
USES:Is only usefull at close ranges, best for close combat with
a lot of
opponents. I recomend using this gun only in the most extreme
cases of close
combat. Was originaly much more powerfull, thus the name. We
decided that it
was TOO powerfull and toned it down a bit.
FLARE GUN:Alternate for the greande launcher. Fires red flares
that do no
damage and light the area red. Each flare uses one grenade, and
lights for
about 45 seconds, at which time it burns out and explodes.
USES: Blanket an area with flares, then turn off your flashlight
and rail your
opponents from a distance. Or place flares in peoples favorite
camping spots
ARMAGEDDON GUN:Alternate for the Rocket Launcher. Uses 20
rockets, and when
the lights are on you can see a very slow black rocket circled by
a bunch of
psycotic flies. It casts darkness on everything it passes over.
When
detonated will kill anything within its line of sight. Take
cover when you
see this thing comming your way.
USES:Slow speed and dark apperance allow it to go generaly
undetected, while
its awsome power allows you to take out a roomfull of lamers with
a single
shot. Generaly more powerfull than the BFG, but fired much less
often(thank
god). You can fire it and then shoot it down with your rail gun
if you want
to go out with style.
HYPERBLASTER: Same as Urinator except it fires faster, though not
quite as
fast as the original hyperblaster. No alternate
SNIPER GUN:Alternate for the Rail gun. Does enough damage to
kill everything
but the strongest of opponents (those who have picked up 200
cells, power
armour, 200 points of conventional armour, and meagahealth you
are fairly safe).
Uses 3 slugs, leaves no trail, and reloads about half as fast as
the rail gun
USES: allows you to take out the strongest of opponents, without
anyone seeing
where the shot came from (no trail), but the slow reload time and
massive ammo
consumption make it useless for regular combat. Best to use this
from a
distance, and make use of the zoom feature we included with the
MOD.
BFG:has been removed, to overpowering for regular deatmatch. You
should bind 0 to kamikazi.
KAMIKAZI: Requires 1 grenade. you run around killing things until
you die.
PSYCHOBALL:Need 1 grenade to fire, uses 10 cells. Bounces around
until it hits something or
its timelimit expires.
PROXIMITY MINE:Uses 1 grenade, explodes whenever someone comes
close to it. Very annoying,
doesn't do much damage. Try placing mines on health and respawn
points to weaken your
opponent
B. FEATURES:
Personal teleporter: this device allows you to escape (requires a
minimum of 10
cells) from a battle or to move across a level quickly. You need
to store a
location (savetele key) to use it, and then use your LOADTELE key
to teleport.
Cloaking Device: Allows you to remain unseen if you don't move.
When turned on,
your screen is slighty darkened, and your supply of cells
decreases by about
1 and a half per second. Your opponents flashlight beam will
stop on you if
shined in your direction.
Id: Hold down your Id key and when you look at an opponent it
will give their
name and their range in units.
Flare: Makes you light up red when turned on. Best used for
attracting
attention to yourself so as to attract opponents.
Zoom: When you press this key your field of vision decreases so
that your aim
can be inproved at long distances. Three levels, press the zoom1
key once,
twice, or three times for various distances. Pressing it a fourth
time will
return your FOV to its previous state, or use the zoom0 key to
return to FOV
90.
FLASHLIGHT: Projects a sphere of light across a map until it is
interfered by
a wall, entity, or player. At the center of the sphere is a
semi-transparent
bubble which can be used as a sight to help inprove your aim.
GENERAL MODIFICATIONS:
KILLS/FRAGS: This shows how many kills and frags you have. This
is so that you
can tell what your score would be if you didn't crater or blow
yourself up.
SCOREBOARD: Now shows frags/kills for each player, and when you
get fragged,
shows who fragged you (stays in effect until the next time you
die)
CELL COUNTER: A counter for your cells, appears on the right side
of the
screen, underneath the frag/kill counters.
MAX CELLS: You can now carry 300 cells.
ROCKETS GIVEN HEALTH: This allows you to shoot down a rocket.
Rocket still
does the same amount of damage and has the same blast radius.
SPAWN/TELEPORTER PADS REMOVED: This eliminates ugly respaswn
points and
teleporter pads.
TELEPORTER PARTICLE INFO CHANGED: Now you can only see the yellow
particle
effect when you are within 30 units or so. This prevents
teleporters from
spasing due to particle weapons (like the locator, autorailer and
rail gun).
SOFT ENTITY LIGHT IS REMOVED: Entities no longer emit a soft
glow. This
eliminates an effect that is fairly ugly in the dark, and makes
weapons more
difficlult to find.
BOUNCING BLASTER BOLTS:This feature is only evident in the single
player game. Blaster and
Hyperblaster bolts bounce off the walls for awhile.
... "