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Archived from groups: alt.games.unreal.tournament2003 (More info?)
Hello,
During the 2+ years I've been playing Unreal games, I've never experienced
such a dwindling population of players as I do now.
I'm not talking UT2003, which I fully expected might lose some
players/servers to the new kid on the block, UT2004. It's just that UT2004,
after an initial novelty-burst of interest, would appear, at least to my
eyes, to be severly challenged in the player department.
Curiously, there's never a shortage of servers. Credit for this must be
given I guess to Epic and the general UT community for making it so damn
simple, relatively speaking, to set up a kick-arse server in not very much
time at all. But most of these servers seem to just be map-cyclers.
No disrespect to the people who maintain them. I myself run a rented,
dedicated server which has ludicrous bandwidth specifications (well, it
doesn't even get out of bed for less than 10 players. 16+ and it's 40-80ms
for all involved especially if you're UK-based), a nice TDM set-up and no
over-the-top mutators. It costs me a packet each month, but is sadly just
another map-cycler now.
I've tried changing just about everything on it, with the exception of
Onslaught which has never appealed to me. Still no joy. But at least I can
take consolation in the fact that I'm not alone. Lots of servers, no
players.
Does anyone here have any (sane) thoughts on why this could be ? Is it just
a lull in interest for the Unreal games ? Are we spending our time and money
on other forms of entertainment increasingly ?
Thanks for your time.
Cordially,
Kleeb.
Hello,
During the 2+ years I've been playing Unreal games, I've never experienced
such a dwindling population of players as I do now.
I'm not talking UT2003, which I fully expected might lose some
players/servers to the new kid on the block, UT2004. It's just that UT2004,
after an initial novelty-burst of interest, would appear, at least to my
eyes, to be severly challenged in the player department.
Curiously, there's never a shortage of servers. Credit for this must be
given I guess to Epic and the general UT community for making it so damn
simple, relatively speaking, to set up a kick-arse server in not very much
time at all. But most of these servers seem to just be map-cyclers.
No disrespect to the people who maintain them. I myself run a rented,
dedicated server which has ludicrous bandwidth specifications (well, it
doesn't even get out of bed for less than 10 players. 16+ and it's 40-80ms
for all involved especially if you're UK-based), a nice TDM set-up and no
over-the-top mutators. It costs me a packet each month, but is sadly just
another map-cycler now.
I've tried changing just about everything on it, with the exception of
Onslaught which has never appealed to me. Still no joy. But at least I can
take consolation in the fact that I'm not alone. Lots of servers, no
players.
Does anyone here have any (sane) thoughts on why this could be ? Is it just
a lull in interest for the Unreal games ? Are we spending our time and money
on other forms of entertainment increasingly ?
Thanks for your time.
Cordially,
Kleeb.
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