Archived from groups: alt.games.baldurs-gate (
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"John Salerno" <johnjsalNOSPAM@hotmail.com> wrote in message
news:407e7f2c$0$2812$61fed72c@news.rcn.com...
> Well, I'm starting to believe I just don't have what it takes to
kill
> this thing. I got the "ineffective weapon" message with the other
ones,
> but eventually I killed them, but this one doesn't seem to take much
or
> any damage at all. What can I do? (Not that I *have* to kill it.
I've
> already gotten the four items and I've escaped the room, but it'd be
> nice to do it anyway.)
- Flesh golems require any magical weapon.
- Clay golems require magical BLUNT weapons - you obviously made
Anomen and Minsc kill them with maces. Edged weapons such as swords,
and pointed weapons such as spears, have no effect, nor do missile
weapons - not even if they are +5. A +1 mace will hurt a Clay golem,
but a +5 sword will not.
- Stone golems require ANY weapon with +2 or greater enchantment - a
normal +1 weapon will not work.
- Iron golems require +3 weapons. One of the weapons you found in the
chamber was a +3 axe... if somebody used that, they could hurt the
golem. Trouble is, they wouldn't be very *good* at it unless you gave
them proficiency points yourself, since the only person currently in
your party that can wield axes at all is Minsc, and he doesn't start
with anything in axes. (If you put a point in axes when he reached
level 9, he can use it.)
Now, also among the four items you picked up from the golem
chamber was the Fire head of the three-headed Flail of Ages... which
happens to be, WHEN YOU HAVE COMPLETED IT, a +3 weapon. And better
still, it's a blunt weapon, so it can damage clay golems too, and be
wielded by Anomen... though he starts off with no proficiency in
flails, you can easily give him proficiency and specialisation when he
reaches higher levels. Do this - you will not regret it.
When you entered the fortress, Daleson the servant will already
have told you to find all three pieces of the flail, and take them to
the downstairs forge (along the north side of the map.) So the fact
that it exists, is not something that's a "spoiler" to you - you
should already know it.
You've now got the Fire head. The Cold head is near the forge, and the
Acid head is on the same *floor* as the fire head (but behind some
secret doors, the entrance to which can be found on the eastern side
of the map.) Once you have all three pieces, take them to the forge
and make another +3 weapon. You'll be pleased to know that you don't
have to kill any bosses to make it, in fact you can use it to *kill*
the final boss in the castle dungeons...
> P.S. Is there a time-limit on the quest to investigate the Trademeet
> attacks?
No. But then, there wasn't a time limit, other than from a
role-playing perspective, on the quest to investigate the De'Arnise
Keep, if you weren't taking Nalia with you (and then, the only time
limit was the fact that SHE leaves the party within a week.)
Otherwise, exactly the same events will happen whenever you arrive.
Jonathan.