DECK - Flurry Bleed

J

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Apr 2, 2004
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Archived from groups: rec.games.trading-cards.jyhad (More info?)

Any comments on this? Would it do ok (is there potential for it to do
ok)? Are the vamps too big? My thoughts are yes there is potential,
but yes the vamps are too big - problem being that it's hard to get
CEL/dom/obf on anything small(ish).

I'm also thinking that there might be too much combat defense for the
75 card library? Maybe knock out 2 cards?

Deck Name: Conditional Flurry
Created By: J
Description: Bleed with Flurry, Condition, Stealth if required. Untap
and either sit to flick, or Govern at Super for Pool Gain.

Crypt: (12 cards, Min: 28, Max: 40, Avg: 8.17)
----------------------------------------------
2 Helena AUS CEL DOM obf pre tha 10, Toreador:3
2 Hartmut Stover dom for CEL OBF PRO 10, Gangrel antitribu:3,
Archbishop
2 Yazid Tamari ani dom obf CEL QUI 8, Assamite:3
2 Suzanne Kadim aus CEL dom obf PRE 7, Toreador:3
2 Juggler obf pot CEL DOM 7, Brujah:3
2 Echo aus dom CEL OBF POT 7, Nosferatu:4

Library: (75 cards)
-------------------
Master (10 cards)
2 Blood Doll
1 Dominate
2 Information Highway
1 Minion Tap
2 Obfuscate
2 Zillah's Valley

Action (15 cards)
2 Entrenching
9 Flurry of Action
4 Govern the Unaligned

Action Modifier (28 cards)
5 Cloak the Gathering
8 Conditioning
5 Faceless Night
5 Lost in Crowds
5 Spying Mission

Reaction (8 cards)
5 Deflection
1 Redirection
2 Wake with Evening's Freshness

Combat (14 cards)
8 Flash
6 Preternatural Evasion

--> J
 
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Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 13 Mar 2005 19:41:02 -0800, J <grail_j@hotmail.com> wrote:

> Any comments on this? Would it do ok (is there potential for it to do
> ok)? Are the vamps too big? My thoughts are yes there is potential,
> but yes the vamps are too big - problem being that it's hard to get
> CEL/dom/obf on anything small(ish).
>
> I'm also thinking that there might be too much combat defense for the
> 75 card library? Maybe knock out 2 cards?
>
> Deck Name: Conditional Flurry
> Created By: J
> Description: Bleed with Flurry, Condition, Stealth if required. Untap
> and either sit to flick, or Govern at Super for Pool Gain.
>
> Crypt: (12 cards, Min: 28, Max: 40, Avg: 8.17)
> ----------------------------------------------
> 2 Helena AUS CEL DOM obf pre tha 10, Toreador:3
> 2 Hartmut Stover dom for CEL OBF PRO 10, Gangrel antitribu:3,
> Archbishop
> 2 Yazid Tamari ani dom obf CEL QUI 8, Assamite:3
> 2 Suzanne Kadim aus CEL dom obf PRE 7, Toreador:3
> 2 Juggler obf pot CEL DOM 7, Brujah:3
> 2 Echo aus dom CEL OBF POT 7, Nosferatu:4

I'd be tempted to replace one Hartmut for another Suzanne.

>
> Library: (75 cards)

Is there a reason you like 75? There are arguments for 80 that make some
sense, but below that I think you are sacrificing your ability to do
things multiple times. Sometimes clumping is good, like having 6
deflections in 20 cards when being bled by Ozmo & Co.

> -------------------
> Master (10 cards)
> 2 Blood Doll
> 1 Dominate
> 2 Information Highway
> 1 Minion Tap
> 2 Obfuscate
> 2 Zillah's Valley

I'd either up the number of Zillahs or drop them entirely. You don't need
more than 1 Info Highway. Dreams helps with tranfers early as well as card
cycling. I would be worried about your pool gain, 3-4 more blood dolls
would be great. I'm not convinced that the skill cards are very good
choices. Oh yeah, add a Giant's blood.

>
> Action (15 cards)
> 2 Entrenching
> 9 Flurry of Action
> 4 Govern the Unaligned

Especially with the huge vampires you have I would rather bleed for 3 then
gain 4 blood. 1-2 more Governs would increase your chances of getting one
for a govern down.

>
> Action Modifier (28 cards)
> 5 Cloak the Gathering
> 8 Conditioning
> 5 Faceless Night
> 5 Lost in Crowds
> 5 Spying Mission

I'd go down to 4/4/4/4 on the stealth and add in some of the other stealth
cards. Domain, Swallowed, Elder, maybe Mask, though it might be not so
useful. If someone has 2 Anima gatherings on Pascek who is trying to block
you with second tradition you at least have a chance of getting by him, of
course, you can also just play the Elder.

>
> Reaction (8 cards)
> 5 Deflection
> 1 Redirection
> 2 Wake with Evening's Freshness

I'd want 2 more of bounce and of Wake.

>
> Combat (14 cards)
> 8 Flash
> 6 Preternatural Evasion

Thats quite a few cards to avoid dying when rushed. Depending on your
environment, I could see going down to 8-9.

Hope it Helps,

Colin Strauss Riggs
 
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Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 13 Mar 2005 19:41:02 -0800, "J" <grail_j@hotmail.com> wrote:

>Any comments on this? Would it do ok (is there potential for it to do
>ok)? Are the vamps too big? My thoughts are yes there is potential,
>but yes the vamps are too big - problem being that it's hard to get
>CEL/dom/obf on anything small(ish).

One problem I have with Flurry of Action is if you are using it as a
substitute for wakes, why not substitute wakes for it?

What are you really gaining from Flurry in this deck? If you weren't
woefully short on wakes, I could see why the inferior might be
interesting as it could cycle away the combat defense when you don't
need it, but running Dreams could do the same thing.

>I'm also thinking that there might be too much combat defense for the
>75 card library? Maybe knock out 2 cards?

Smaller the deck, more I'd be inclined towards permanents. Could drop
half the Flashes and put in a couple .44s or something.

>Deck Name: Conditional Flurry
>Created By: J
>Description: Bleed with Flurry, Condition, Stealth if required. Untap
>and either sit to flick, or Govern at Super for Pool Gain.
>
>Crypt: (12 cards, Min: 28, Max: 40, Avg: 8.17)
>----------------------------------------------
>2 Helena AUS CEL DOM obf pre tha 10, Toreador:3
>2 Hartmut Stover dom for CEL OBF PRO 10, Gangrel antitribu:3,
>Archbishop
>2 Yazid Tamari ani dom obf CEL QUI 8, Assamite:3
>2 Suzanne Kadim aus CEL dom obf PRE 7, Toreador:3
>2 Juggler obf pot CEL DOM 7, Brujah:3
>2 Echo aus dom CEL OBF POT 7, Nosferatu:4
>
>Library: (75 cards)
>-------------------
>Master (10 cards)
>2 Blood Doll
>1 Dominate
>2 Information Highway
>1 Minion Tap
>2 Obfuscate
>2 Zillah's Valley
>
>Action (15 cards)
>2 Entrenching
>9 Flurry of Action
>4 Govern the Unaligned
>
>Action Modifier (28 cards)
>5 Cloak the Gathering
>8 Conditioning
>5 Faceless Night
>5 Lost in Crowds
>5 Spying Mission
>
>Reaction (8 cards)
>5 Deflection
>1 Redirection
>2 Wake with Evening's Freshness
>
>Combat (14 cards)
>8 Flash
>6 Preternatural Evasion
>
>--> J